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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 03-28-2012, 06:12 AM
Insuber Insuber is offline
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let’s face it, sitting on a computer debating about the game is much more fun than actually playing it.
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  #72  
Old 03-28-2012, 01:55 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by furbs View Post
what? eh? what was all that about? are you two dating now or what?
didnt you recieve the wedding invitation?
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  #73  
Old 04-11-2012, 02:02 AM
EvilJoven
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The fact that the 'CloD community' is this forum is incredibly pathetic.

mxmadman has a point. Forcing this amount of realism is driving players away. My computer monitor doesn't compare to looking out of a real cockpit at all, a lot of engagements exploit the terrible visibility in this game with that 'come up from under the tree canopy' reverse bounce etc.

To be honest, even if CloD ran perfectly, in it's present state I wouldn't bother launching it. The only reason why I haven't deleted it is because I don't need the hard drive space yet. It's first on my list though.

The flight sim community I'm a part of has basically written off CloD, this dev team in general and the only time we spend discussing the game is to mock you people in the Banana forums. We're pretty much waiting for the rest of the team to collapse, fold and sell the CloD assets to a studio like 777 or ED, who've already taken on a few of the better CloD devs who have jumped ship and know how to make good games.

Until then enjoy waiting 5 minutes for your oil to get to the right temperature, not being able to see anything and fellating the modellers here whenever they post a new picture of a barn or hedge.
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  #74  
Old 04-11-2012, 02:40 AM
Wolf_Rider Wolf_Rider is offline
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^
^
^
Well, that was totally unneccessary
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  #75  
Old 04-11-2012, 07:15 AM
Ataros Ataros is offline
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@ EvilJoven
You should definitely get into WoP beta. Likeminded people like this game a lot GL
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  #76  
Old 04-11-2012, 06:30 PM
41Sqn_Stormcrow
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Originally Posted by mxmadman View Post


The Monologue: (Optional)
Let me explain where I'm coming from: I've just finished work. I'm sittin' here enjoying an adult beverage and thinking about what I want to do in Clod but can't. I have just a short amount of time to play (today I do, but not always), and I'd like to jump in multiplayer and have some fun before I log off to do other things.

But when I jump into the ATAG server, I end up flying around almost aimlessly chasing around 'Yun'ku's 88!' or the more popular, "...got a guy out of in front of me here.. somewhere" from a helpful teammate on TS3.

I do this for a long while. I normally end up running out of fuel, and/or being so devastated by flack, that I must return home. Sometimes, I fail to even spot the notorious "Yun'kuh" or the even more illusive 'random unidentified guy in an unidentified location', let alone get a good fight out of him.

If I do manage to get in a fight I have to immediately dive below him, if I'm not already. Is this a great tactical move? Not even close! I have to dive below because I can't keep him in sight if he's against any background other than sky.

Then I get frustrated and, generally, fire up another sim. This isn't a knock on the game, and it's not an insult to the ATAG server. I love the ATAG server preferences on occasion when I have a lot of time to burn and I'm feeling rather patient.

Which brings me to my real point: we need more variety in the multiplayer choices. To be more specific, the variety is already there, we just need people to populate the servers.


The Facts:
At about 7 PST and later on Monday March 26, 2012
Il-2 Sturmovik 1946 (Hyperlobby - 170 Users in-game):
Most Popular Servers:

1)Skies~Of~Valor
21/50 Users - Disabled Realism(meaning these things are allowed): Player Icons, External Views, Hud Icons, Map Icons, etc.

2) =IRSS=Dogfight 4.11m
16/40 Users - Disabled Realism: Hud Icons, Map Icons, Player Icons, etc.

3a) -=PLR=- Server
12/20 Users - Disabled realism settings include : HUD Icons, External Views, Map Icons.

3b) Fun~4~ALL~411
12/37 Users - Disabled Realism: (almost everything, this appears to be a "newbie server") Player Icons, Hud Icons, Map Icons, All possible views, etc.

3c) Spit_vs_109_Mod
12/90 Users - Disabled Realism: None. This is the only populated "full realism" server, and it's tied for third most populated in Hyperlobby at this time.

Rise of Flight:

1) New Wings - Novice Battlegrounds
31/65 Users - Disabled Realism: Very little, as implied by the novice part of the title. Notably including all object icons.

2)Syndicate Full Realism (+AI) (website omitted)
26/61 Users - Disabled Realism: None, as titled implies this is full realism. It's also the only populated full real server in RoF currently.

3) Flying Circus
2/65 Users - Disabled Realism: All object icons, engine warm-up, and padlock.

Aces High:

482 Current Users - This is more of an MMO, so "realism settings" are as created by the developers. However, object icons - "VIEWING ENEMIES ON YOUR HUD IN YOUR BRIGHT RED LETTERS" - are ENABLED and at very high distances. This is by far the most online users of the examples, and in fact is more current online users than all of Il-2 Sturmovik 1946, Cliffs of Dover, and Rise of Flight combined.

Aces High uses a similar HUD style to Clod(with Object and other Icon's enabled). It's 98% text based and displays enemy aircraft in red. You immediately identify friend and enemy, just like with Clod's interface, and it also tells aircraft type and distance.

The Initiative:
Let's start dogfighting in the North American primetime's! (MST, PST, etc...)

Judging by the numbers I just pulled for this - ridiculously - long forum post, people want to dogfight. Object icons, Map Icons, and all of this lead to several things. More fighting being the main one. You're average sortie time drops. You're average kills per hour soars. This is not a surprise to any of you I'm sure, people want to relax and get their game on, especially on weekdays.

More people want to play these (niche) games with those icons on, in total.

These servers are already active, online and available every time you go to client search, but there's only one problem. They always have users ranging from 0/50, to 3/52. So you join ATAG, because that's an epic experience sometimes (great server, and I love it) and play, or if you want to get into a dogfight right now!.. you go back to single player, or you go to another sim.

This has taken far too long. I'm gonna make this shorter by just saying JOIN ME ON and try to unite guy's to get a consistent game together!

It has 'No Object Icons', 'No Map Icons', and 'No Map Path' Disabled. Complex Engine Management (CEM!) and Engine Temperate Effects, are ENABLED! It's still a sim even if you're aren't straining your eyes so hard you're running for the Clear Eyes after each dogfight. I'm not trying to say those options are bad, there is just no denying that this is a dividing option as far as game experience goes (see game user stats above).

TLDR:

Let's start doing more fighting and stop LOOKING FOR DOTS! Atleast on the weekdays. Preferably during North American prime-time (give or take a few thousand miles). And start using the guns on the aircraft more often!!!



Please feel free to give ideas, post criticism, and whatever else pops into you're noggin'. If you're like me and you want to get into more fights, even if it means seeing bright red letters telling you where the enemy is on your screen, post here and let's try to get something together and perhaps people will join when they see other users online.

Flying in no particular direction! Waiting to fight! I'm pretty bad, so it's easy kills!
My five cents? Here you are:

I think that there are servers for quick dogfighting and servers for those who just like realism. Why do we need to turn any server to a quick dogfight server and leaving the ppl who prefer realism (even if they are a minority) with nothing? ATAG has its audience with realism settings and me personally I overall prefer flying on this kind of server like my squadron mates even if occasionally I go for a quicky on the reduced realism df servers.

Full realism servers do have their audience. The lack of players currently may be rather attributed with the still missing patch.
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  #77  
Old 04-11-2012, 06:43 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by 41Sqn_Stormcrow View Post
My five cents? Here you are:

I think that there are servers for quick dogfighting and servers for those who just like realism. Why do we need to turn any server to a quick dogfight server and leaving the ppl who prefer realism (even if they are a minority) with nothing? ATAG has its audience with realism settings and me personally I overall prefer flying on this kind of server like my squadron mates even if occasionally I go for a quicky on the reduced realism df servers.

Full realism servers do have their audience. The lack of players currently may be rather attributed with the still missing patch.
Runs in >>

Also lack of comprehensive CooP mode.

<< Runs out

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  #78  
Old 04-11-2012, 06:59 PM
mxmadman mxmadman is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
My five cents? Here you are:

I think that there are servers for quick dogfighting and servers for those who just like realism. Why do we need to turn any server to a quick dogfight server and leaving the ppl who prefer realism (even if they are a minority) with nothing? ATAG has its audience with realism settings and me personally I overall prefer flying on this kind of server like my squadron mates even if occasionally I go for a quicky on the reduced realism df servers.

Full realism servers do have their audience. The lack of players currently may be rather attributed with the still missing patch.
I agree, there is no reason to change any servers realism preference. There is no need. The servers already exist with those settings.

Since I posted this I've actually noticed an increase in popularity for those servers. In all likelihood it had nothing to do with my posts, but its a good thing none-the-less.

Of course more total players will equal more players in other servers, but my idea was to gather the ones who are already here or who don't normally participate in Clod multiplayer.
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  #79  
Old 04-11-2012, 07:14 PM
Chivas Chivas is offline
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There will be plenty of servers with most of the options you prefer when the sim is optimized with the next patch. If the servers available don't suit your needs then start your own if possible. It appears that at the moment people with systems that can play the sim happen to like near full real settings. Like I said that will change and the pendulum will swing the other way when the sim is optimized. Just like the IL-2 1946, where most servers use relaxed settings.
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  #80  
Old 04-11-2012, 07:20 PM
6S.Manu 6S.Manu is offline
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Those settings are about full difficulty, not full realism.

Visibility in game is really different from visibility in real life.

Icons should be OK if their presence was dynamic because of many variables (sun, camo, speed ect).

But however playing with dots only makes the sim more difficult... not more realistic.

Both dots and icons have pros and cons in drawing up the sim to RL. Still both can be used in a realistic server IMO.

We can discuss about the immersion factor, these ugly coloured labels over the wonderful landscape, but this should be a combat simulator... most of the people play it to fight (fast low alt dogfighting or long high alt hunting, you choose your style), not to look at our own plane through the external camera making screenshots.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 04-11-2012 at 08:01 PM.
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