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#231
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#232
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Some small objects for the FMB
- Lights in blue and yellow - Pylons such as those at the Reno Air Races |
#233
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What's wrong with the existing ones?
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#234
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The reno pylons stand only about 50 ft tall (Home pylon little taller).
IIrc the game's race pylons are somewhat about 160 ft tall. They work, no doubt, but as I work on a reno race course for several years now (little tweaks here and there, continueing to put in more detail, and the lack of time, and with very much time inbetween, thus the "years"), it always bugged me to not have the correct pylons. It's a little detail and in no way "needed" for the game, besides that there might be VERY few others who'd like to see such an object. But its "4-12 wish list", so why not express this little wish ^^ |
#235
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A Reno map to go with them would be pretty sweet
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#236
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This may already exist .. but how about a way to set the default speedbar (as in mph,kph,tias etc) in the config file. At one time there was a mod for this.. I think it was either FC or the guy who made the by directional radiator mod ... I can't remember his name to save my life.. but there was a HUD mod I think it was called.. that allowed you to do that and you could set it in the config file.. That would be another great feature that shouldn't be too much trouble to add.. also how about the openable canopy thingy on more planes. There was one that conflicted with some other mods.. but if it were added to the stock sim .. I know that is a small thing that to many may seem inconsequential but those are the nice little touches that keep this sim so great IMO.
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#237
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I'm guessing that this will be next to impossible to do, but it would be great if when you are flying western allied planes, the maps/grids were in miles and the icons (if using) in yards.
Be a real nice touch, its a bit of a pain when flying in a SEOW or something similar, your gauges are in mph, but the grids are in km, especially doing blue water nav. Just a dream i know..... Last edited by fruitbat; 03-26-2012 at 11:01 PM. |
#238
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Not sure if it has been mentioned before,
In FMB have the ability to make AI aircraft be placed in/near hangars, spawn points and then taxi out to the runway to take off.
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Respect is something you earn. You can't beg, borrow or steal it http://www.raafsquad.com ------------------------------------------------------ Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit. |
#239
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Link to videos about guncameras. Images are better then words. Please, watch the video and see il2 weapons are weak for destroy.
Against airplanes: Against ground: Cordially, |
#240
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Wow!! This company is opening ask their fans for wish list?!!!
YOU GUYS ARE THE BEST!!!!!!! I LOVE YOU GUYS!!!!! I hope Bioware can do the same for Mass Effect 3 endings. OK, I'll participate here too. OK, here it goes. My wish for later version of the game are: 1: Since the current game already has 6 axis for the TrackIR, I hope Developing team can consider to give us the realistic bombsight for Pe-2 2: Realistic Mixture control 3: Tu-2 flyable 4: Realistic bomber crewman option for multiplayer. So we can let the forward gunner to be the bombardier. 5: The Soviet DGen campaign is not complete, after you take the Lvov back, the next campaign is Berlin. What about the liberation of Poland? Hungry? Romania? Yugoslavia? 6: The 3 Axis power, Italy is the only one which does not have a DGen Campaign of its own. Can we have a Italy campaign, please? 7: Full Britain DGen Campaign, from North African to Operation Touch to Sicily landing to Liberation of Italy. 8: Beaufighter flyable, I mean the version with defencive gunner. 9: New high resolution detailed Lavochkin fighters models and cockpit models. Thanks for consideration. Thanks a lot, much appreciated.
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![]() Last edited by Flanker1985; 03-28-2012 at 09:14 PM. |
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