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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 03-27-2012, 07:28 AM
Peaveywolf Peaveywolf is offline
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To tell you the truth, I am happy for the full realism on servers. It has made me actually learn to fly these planes and am getting a lot more enjoyment out of the game rather than easy take of, follow icons on a map and point and shoot. I love the start ups and taking care of the props now. I was a tad intimidated at first, but the easiest thing to do is to quit and look for a quick start server with no management. I get more accomplishment out of it.
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  #12  
Old 03-27-2012, 07:54 AM
carguy_ carguy_ is offline
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Just make some coop missions.I`ll fly any settings.
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  #13  
Old 03-27-2012, 08:35 AM
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addman addman is offline
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Quote:
Originally Posted by salmo View Post
Spare a thought for the Aussies at GMT+10. When we're online most of the US & Europe are offline which makes a bad situation much worse. We regularly see just 2-6/99 players in ATAG & similar in Repka#1 servers.

The problem isn't so much the time-difference for us, it's the lack of a critical mass of players who play the game. This will not improve until the game is fixed & (perhaps) becomes more popular.

I'm extremely disappointed in the direction the game development is heading. I do not think that the old IL2 development model (serial releases of different theatres with expanded game content) is appropriate for todays sim market. I believe that community &/or third party involvement in expanding/improving game content while 1C & the Dev's work to improve the game core is the way to go. The sooner the Dev's release SDK's & open the game to user-made content the better.
I actually thought about this the other night, I will never complain about the NA/Euro time difference again.
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  #14  
Old 03-27-2012, 10:15 AM
Volksieg Volksieg is offline
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At least I now know it's not just me....

I've been dipping my toe into multiplayer recently, even though I'm still getting used to flying on full realism (Someone on here, can't remember who, said it is the best way to learn.)...... It does seem to involve flying around and around, never seeing another plane, and waiting for my fuel to run out. lol I am sure things will improve.

I tell a lie..... I did meet at least one other player yesterday. I was approaching the English coast, had a funny feeling in the back of my mind that something wasn't right, turned around to check my six and saw a flash of gunfire and..... BAM.

Oddly enough, even being mercilessly slaughtered by an unseen opponent was rather fun! I'm beginning to suffer from Fanboyitis.

I'm in two minds really..... I'm not sure I could go back to less than full realism but I can see how the choice of an "Arcady" multiplayer experience could attract a lot more players.... also it would offer the chance for a bit of mindless fun before the old grey matter is ready for all that multitasking and seemingly unavoidable flaming death.

Last edited by Volksieg; 03-27-2012 at 10:19 AM.
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  #15  
Old 03-27-2012, 10:45 AM
Ataros Ataros is offline
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Quote:
if you want to get into a dogfight right now!.. you go back to single player, or you go to another sim.
Repka 4 is popular because of its instant action and some strong pilots. Ping for US should be lower than we usually had 10 years ago in IL-2 times, thus acceptable.
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  #16  
Old 03-27-2012, 10:56 AM
recoilfx recoilfx is offline
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Well another solution is to reduce map size and/or clearly define hot spots for the mission. Or move the opposing bases closer to the front line.

This way you know that will be action if you go to the hot spots. More direct engagements, and less flying for the impatient. There is still element of surprise due to lack of icons.

We can already see this effect in the newer ATAG missions - there is almost always engagements over at the cluster of British ships because that's where most of the Blue objectives are at.
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  #17  
Old 03-27-2012, 11:07 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by salmo View Post
Spare a thought for the Aussies at GMT+10...
I do! Not fun for you guys but Im not getting up in the middle of the night to fly with you guys

Quote:
Originally Posted by CaptainDoggles View Post
So, that rules out icons and F6 servers for me.
+1 Full Switch only


If you want to get in action quick just fly low over enemy airbases... Garanteed to work!

Last edited by 5./JG27.Farber; 03-27-2012 at 11:10 AM.
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  #18  
Old 03-27-2012, 11:39 AM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Having icons(eye polution) and other cheats completly defeats the purpose of flying a sim like CoD for me. Hell might as well fire up the wonderwomen jet with an ez button lol.

I would not recomend these cheats for noobs as they become a crutch and never develop important skills, thats why those servers are popular, its a guilded cage, the players cant go to full real servers after they get bored cause they get pawned/frustrated.
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  #19  
Old 03-27-2012, 11:58 AM
recoilfx recoilfx is offline
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MajorBorris, this is for more of the people who don't have the time to fly a few full sorties and just want to get into some quick dog fights.

I personally don't like labels, but I realize that I currently don't have kids or after-work commitments so if mxmadman wants to organize quick dog fights - it would actually be good for the community.

Though like I said before, having smaller maps and more defined front lines will solve the lack of engagements part.
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  #20  
Old 03-27-2012, 12:01 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
I do! Not fun for you guys but Im not getting up in the middle of the night to fly with you guys



+1 Full Switch only


If you want to get in action quick just fly low over enemy airbases... Garanteed to work!


Yep, low and slow curiously looking around...I was a victim
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