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#241
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Just curious... how is the "free camera" view accessed?
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#242
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Well it goes without saying that much of the processing is restricted to objects that fall within the player's bubble but that bubble is a darn sight larger than in the games you refer to due to the nature of air combat. Then think about the miles and miles of wooded areas you can see from thousands of feet up. >>In AC you can climb atop of the highest building from a town, and see >>EVERYTHING around you, the whole damn town. Well try flying over a town in CloD - I think you'll find you can see the whole damn town too - amazing. But in these complex programs you talk about, what does the program have to do other than track a bunch of actors and simplified vehicles around town, keeping track of the latest garbage script that's been spoken? If you take away the characters with their nice animations and the convincing environment (which is possible when you're only rendering a street), there's not much going on really. And don't try to be a judge of me and my development experience. I very much doubt you're a professional game programmer yourself, probably just a jumped up dabbler like most folk who bs like you. Last edited by Sutts; 03-26-2012 at 09:45 PM. |
#243
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**** game too, repetetive, easy and scripted. Most boring assassin game I have ever tried. Hitman bloodmoney is 10 x better. There you have freedom how to assassin your target Last edited by JG52Uther; 03-27-2012 at 05:31 AM. Reason: swearing |
#244
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Have to say in the past i wasn't a big IL-2 fan i use to play a other ww2 fighter online game till its closing The grafix's were no where near IL-2's But the eazy to start and go and dogfight was what kept me coming back .. the idea of buttons engine warm ups etc and huge map with small numbers of players isn't ideal for me ..I first started playing this game lost .. having tried setting my joystick to a airplane that was bouncing up and down on take off and downloading a PDF file on how to use the controls seems between the lag and freezes and jumping and the unstable controls and lack of 5 hours to set up everything I found my self my own game programmer then a dogfighter then white knuckes and a big grin
That was in april of 2011 when most in North America never had the game I didn't mind the Bugs etc But to find out you need to find hidden switches outside the plane or behind this Or no clue on how to use diffrent ammo settings ..add this and that and hearing a new update was coming on grafix fix and bug fix Or finding my airspeed in a spitfire was matched by a JU 87 had me a loss. WAY too much to this SIM to just have a good old dogfight Just wasn't worth it for me . I cut my lost and after upgrading my Motherboard never bothered to reinstall COD back 5 months ago I see the not much has changed other then new Dogfighting games online coming out and a few sorry's from luther ..I'm not really here to bash or point I just think "for me" This game could of been a basic great looking game with less cream filling sim ..i sorta laughed at the time there was lots of bugs but we got new lights in the houses |
#245
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the point of IL-2 has always been "a cream filled sim"
il-2 just isnt the right series for you if you want quick start dogfights... |
#246
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Hey guys, I think the real issue here is the fact that 1C decided to release
an "incomplete" game, and they knew it would be a fiasco.... Had they released it , for the first time (!) with the upcomming patch, we would not be having this discussion about code complexity, small tream, big team, optimized or not , big budget or small budget...It is irrelevant , because if any project is released and sold as a final product but is plegged with bugs and doesn't not play well enough for the majority, will be exposed to the same critisms as CLOD...whatever the budget and resources.... Why did they released it a year before completion knowing it would be a marketing catastrophe ? That is the real question IMHO.... |
#247
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Hear! Hear! I am an absolutely atrocious dogfighter (Though practice makes perfect!)... the sheer satisfaction of keeping my 109 up in the air without trashing the engine is joy enough! That is why I keep coming back to this sim and haven't touched my copy of "Wings of Prey" since.
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#248
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There are always going to be people that dont get on with Sims, My experience with Il2 series has always been golden, true i have had to spend many hours setting the game up and getting all my controls worked out... I even had to wait a year almost till i had a more respectable system to run it on.
Compared to some of the competitors such as the dcs series (which i love) Il2 CLoD has actually been one of the easiest to get to grips with from a cold start. I was playing MP Coop With a friend whithin 24 hours and actually shooting stuff down AND having super awesome dogfights (the trick is to have lots of enemies and they seam to attack the player more). Yes it may be broken in places but there is usually a reason or fix and you work around it... well some of us do, I had ctd issue loads and loads... Had to test 10 diff gfx settings (changed to DX9). and you know what havent had one in 2 weeks. Anyways i wanted to say it is an awesome sim and d*** the producers for pushing it out and putting the devs in this situation. Dont release anything till its ready. |
#249
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S!
If you remember those old updates before IL2 CoD was released and Oleg was still in the team h said that IL-2 COD does NOT use complex computations for AI or anything else outside a range from player AC. What the range is hard to tell, but sometimes when you approach a formation there is a slight stutter which COULD possily indicate more complex things taken in account. But this is only my guess as Oleg's message was that the calculations for objects outside vicinity of player were barely calculate if at all. |
#250
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__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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