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#231
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BTW, I don't work in a hospital. |
#232
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The studio is so big they have their own (not the buildings) gym and a massive kitchen. As you can see from development pictures and updates, the CoD team barely fill a room. You cant compare the two really. |
#233
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I'm sorry to say, adonys but Skyrim for example is not a good example. Physics are off, there is no advanced a.i, everything you see is either 100% scripted or just randomly generated. For example, how often do you see any NPC characters in that game, go in to town, buy some materials for armor/sword and then goes to the blacksmith and make him/herself an armor or sword and after that proceeds to the pub and asks someone for a quest?
That's right, it never happens in that game. NPC's are just standing around doing nothing or walking around doing nothing, spitting out the same dialog over and over and over again. There is barely any a.i at all in that game methinks, either NPC's are attacking you or attacking someone/thing else, that's Doom level a.i right there. Yes, sometimes when you are outside of a town you may see some random stuff happening, a group of bandits fighting a dragon or something but that's all it is, randomly generated stuff that a computer from the 90's can handle. I love Skyrim, I have it on Steam (Mafia 2 also) but it's grossly overrated, it has pretty graphics, cool dragons, interesting story, lovely music etc. but an advancement in videogames it is not IMO. |
#234
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Programming a 3D game is never trivial. |
#235
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__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#236
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In AC you can climb atop of the highest building from a town, and see EVERYTHING around you, the whole damn town. And about processing.. again you don't know what IL2 is really processing. Just load the map, and don't spawn any actor, spawn a plane, destroy it then just walk with the free camera, and write down your FPS. Then do the same from your airplane, but without any cockpit (to not have the FPS influenced by rendering the cockpit), and write down FPS again. Spawn an AI in your flight, and fly with him, and again note the FPS with your flight mate in view, and not in view. Then compare them all, and you might be surprised ![]() A lot of the "complex" calculation of which you are talking about in IL2, are not actually there. many actually happen only when triggered (like when pressing the fire button, or when bullets are actually hitting something). And don't mistake a big number of computations needed to be done with a complex computation system. those are different things. I think you would understand better all of this if you try to find out a game engine development book, and try to read it. As it is, you really don't know what's this about, not even the ones of you which are programmers, but never worked as game programmers. |
#237
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McKesson |
#238
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Shoot me, please do it.
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#239
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Heh, Skyrim for the PS3 is still broken if you're looking for comparisons and yes, the developers are avoiding talking about it and no, they've not apologised at all
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__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#240
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roftl
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