Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #231  
Old 03-26-2012, 06:16 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by philip.ed View Post
David, you once mentioned you worked in a hospital. If the software there is never optimized, I seriously hope I never end up where you work buddy.
That depends on your definition of "optimized". If it means "the software isn't going to kill you", then it's optimized. If it means "is working as efficiently as possible", then it isn't optimized.

BTW, I don't work in a hospital.
Reply With Quote
  #232  
Old 03-26-2012, 06:37 PM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

Quote:
Originally Posted by Sutts View Post
Now you're embarrassing yourself mate, better stop before you make it any worse.

I admit there's a lot of work by graphic artists and 3D modellers in those games but in the end it's just a bunch of complex animations and scripted conversations with triggers, strung together with a bit of action to keep things interesting. Do you really believe they've modelled gun ballistics in those games? It's all smoke and mirrors.

Nowhere near the complexity of a flight sim which simulates the world and complex machines within it which interact in 3 dimensional space.
Not only this, but it doesn't matter at all that there is a huge world. The world is not rendered all at the same time and there are view distance sliders for all objects that get rendered. The world is all created beforehand and they had 8 people just for dungeon design- not textures, art assets, graphics engine etc. With Cod there is haze, but there is far more being rendered (eg. buildings- each one is a 3d model, unlike skyrim).

The studio is so big they have their own (not the buildings) gym and a massive kitchen. As you can see from development pictures and updates, the CoD team barely fill a room. You cant compare the two really.
Reply With Quote
  #233  
Old 03-26-2012, 07:01 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

I'm sorry to say, adonys but Skyrim for example is not a good example. Physics are off, there is no advanced a.i, everything you see is either 100% scripted or just randomly generated. For example, how often do you see any NPC characters in that game, go in to town, buy some materials for armor/sword and then goes to the blacksmith and make him/herself an armor or sword and after that proceeds to the pub and asks someone for a quest?
That's right, it never happens in that game. NPC's are just standing around doing nothing or walking around doing nothing, spitting out the same dialog over and over and over again. There is barely any a.i at all in that game methinks, either NPC's are attacking you or attacking someone/thing else, that's Doom level a.i right there.

Yes, sometimes when you are outside of a town you may see some random stuff happening, a group of bandits fighting a dragon or something but that's all it is, randomly generated stuff that a computer from the 90's can handle. I love Skyrim, I have it on Steam (Mafia 2 also) but it's grossly overrated, it has pretty graphics, cool dragons, interesting story, lovely music etc. but an advancement in videogames it is not IMO.
Reply With Quote
  #234  
Old 03-26-2012, 07:04 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by Sutts View Post
+1

Every second you fly your plane there are processes calculated affecting your plane ...............and all the other objects visible for miles around, not just a street.
Don't get fooled. Flight sims are extraordinarily complex, but that isn't to say other games/programs are not as complex. MMO's for example are also extremely complex. The complexity merely lies in different areas. Instead of looking up performance data from an array or idealized formula (consumer flight sim) it might be handling thousands of database transactions per second (MMORPG) or rendering hundreds of sprites with as little latency as possible (multiplayer FPS).

Programming a 3D game is never trivial.
Reply With Quote
  #235  
Old 03-26-2012, 07:04 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by addman View Post
For example, how often do you see any NPC characters in that game, go in to town, buy some materials for armor/sword and then goes to the blacksmith and make him/herself an armor or sword and after that proceeds to the pub and asks someone for a quest?
Hey! Try walking around like that all day if you have taken an arrow to the knee yourself!
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas
Reply With Quote
  #236  
Old 03-26-2012, 07:05 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Quote:
Originally Posted by Sutts View Post
+1

Every second you fly your plane there are processes calculated affecting your plane ...............and all the other objects visible for miles around, not just a street.
aaa.. what objects visible for miles around? You're not talking about IL2Cod, are you? because, actually in IL2CoD those objects you are mentioning are NOT there, unless you are within a mile or so from them. Go at 3k, and look down from above those huge radar antenas for example.. and.. you won't see them!

In AC you can climb atop of the highest building from a town, and see EVERYTHING around you, the whole damn town.

And about processing.. again you don't know what IL2 is really processing. Just load the map, and don't spawn any actor, spawn a plane, destroy it then just walk with the free camera, and write down your FPS.

Then do the same from your airplane, but without any cockpit (to not have the FPS influenced by rendering the cockpit), and write down FPS again. Spawn an AI in your flight, and fly with him, and again note the FPS with your flight mate in view, and not in view.

Then compare them all, and you might be surprised

A lot of the "complex" calculation of which you are talking about in IL2, are not actually there. many actually happen only when triggered (like when pressing the fire button, or when bullets are actually hitting something).

And don't mistake a big number of computations needed to be done with a complex computation system. those are different things.

I think you would understand better all of this if you try to find out a game engine development book, and try to read it.

As it is, you really don't know what's this about, not even the ones of you which are programmers, but never worked as game programmers.
Reply With Quote
  #237  
Old 03-26-2012, 07:08 PM
Walrus1 Walrus1 is offline
Approved Member
 
Join Date: May 2011
Posts: 78
Default

Quote:
Originally Posted by philip.ed View Post
David, you once mentioned you worked in a hospital. If the software there is never optimized, I seriously hope I never end up where you work buddy.
LOL. I work in a hospital. The software that we use is by far the worst, dysfunctional, bug filled, poorly performing archaic garbage I have ever used in any type of application. It is obviously far, far from optimized and the update schedule is glacial. And it is used in hundreds (thousands?) of hospitals across the USA.

McKesson
Reply With Quote
  #238  
Old 03-26-2012, 07:08 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by mazex View Post
Hey! Try walking around like that all day if you have taken an arrow to the knee yourself!
Shoot me, please do it.
Reply With Quote
  #239  
Old 03-26-2012, 08:13 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Heh, Skyrim for the PS3 is still broken if you're looking for comparisons and yes, the developers are avoiding talking about it and no, they've not apologised at all
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #240  
Old 03-26-2012, 09:24 PM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

Quote:
Originally Posted by philip.ed View Post
David, you once mentioned you worked in a hospital. If the software there is never optimized, I seriously hope I never end up where you work buddy.
roftl
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.