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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1561  
Old 03-20-2012, 01:43 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by pupaxx View Post
Hi all,
yesterday night (GMT +1) after weeks of inactivity I got two hours to dedicate to CloD. I connected to ATAG server as red player, as usual at take off you spawn in the middle of mess with 35 player fighting around, so I cautiously headed nortbound to gain altitude, then I turned eastbound trough the channel. At 8000ft I was almost feet dry over France heading towards 5-6 wellingtons on their bombrun mission. Closing in their 7oclock I spotted a lone 109 climbing in their direction, I decided to go after him but when I gained his six oclock an heavy stutter almost freezed the pc. CTD was avoided but the contacts (109 and wellis) appeared frozen at midair, 20 seconds later connection with server was lost. At the following connection the players were only 5 and the mission started by night. It was a simply mission reloading or what? Does the mission voluntarly was launched by night or was it a server time mis-synchronization.
THX
The server does restart when all objectives are completed by one side, usually there is on screen notifications of the server restart though... perhaps you join right at the end?
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  #1562  
Old 03-20-2012, 02:44 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by SiThSpAwN View Post
The server does restart when all objectives are completed by one side, usually there is on screen notifications of the server restart though... perhaps you join right at the end?
Sithspawn, you nailed it.

@pupaxx As unlikely as it sounds, you were unfortunate to have spawned in at the end of the server cycle (although I seem to have a knack for doing that myself). There are several warnings flashed up on the screen, but then anyone who hasn't already exited gets dumped from the Server. The pronounced stutters and freeze ups are the telltale sign that the server is resetting.

I believe one of the cycles begins at 4:30 a.m. for bombers (and fighters) taking off in the pre-dawn darkness. Watch out for the airstrip flares; they are solid objects which can upend you unceremoniously (unlike the yellow placards that you can taxi through without damage).

The ATAG Server is objective-based. Click on the Briefing tab to see what your selected country's (Red or Blue) objectives are. The first country to achieve those objectives "wins the map", the server resets, and eternal glory is yours. Worth bragging to your grandkids someday and even mentioning in your job resumes.

Make sure you're on Teamspeak and hook up with those on the Bomber channel to see if anyone "needs escort". Odds are your offer will be gratefully accepted and they'll give you detailed instructions on where best to spawn and how to hook up with them. (That would be a BAD time to exit and respawn in the opposing country! LOL )

Good luck!
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  #1563  
Old 03-20-2012, 03:01 PM
pupaxx pupaxx is offline
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All clear finally, thanks Snapper. What a pity for that 109, I was closing to him...
Even if the time to dedicate to Clod is always less than I would, it is pleasant to join ATAG server!
See u
thx
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  #1564  
Old 03-20-2012, 03:37 PM
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SiThSpAwN SiThSpAwN is offline
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Sithspawn, you nailed it.
First time I nailed anything on the ATAG server, yeah me
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  #1565  
Old 03-20-2012, 07:30 PM
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First time I nailed anything on the ATAG server, yeah me
Ha! I know what you mean.....kills don't come easy for me over there.
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  #1566  
Old 03-22-2012, 08:44 PM
Jatta Raso Jatta Raso is offline
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hi, quick question, just curious:

reseted the stats again, in middle of the month? i thought you did it by the end of every 1 or couple months, or it has to do with the time you choose to do server maintenance?

again no problem, congrats on the server, i'm just curious at how it works.
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  #1567  
Old 03-22-2012, 08:56 PM
ATAG_Bliss ATAG_Bliss is offline
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As explained on our forums, we had to do this as one of the databases became corrupt after all the updates. I could go through a whole bunch of databases and find the corrupt file, but I really don't have 5 hours to spare to do that atm.

The updates were supposed to take around 30 minutes and that alone ended up taking around 6 hours of my time. So I took the easy route. As Luthier would say, these stats are just a "placeholder" for what we have in the works anyhow
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  #1568  
Old 03-24-2012, 02:57 AM
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I know the blown up stuff is nice to look at, but is there any way to script removing the objects entirely?

I just spent the last 30 minutes trying to keep a target defended that was supposedly already destroyed. The models showed as pristine condition to me, but were apparently blown up already.

Dunno. This might help.

I won't fly with the server messages on. I think it's cheating since it shows info you can't know. So I don't get any messages about destroyed bits and pieces. Just the big ol' BLUE HAS DESTROYED OBJECTIVE X message in orange/red that shows up.

Anyway, I understand if there's nothing that can be done or will be done. It just sucks a lot to be telling people to defend something and then have Blue win the match at a different location.
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  #1569  
Old 03-24-2012, 04:18 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by bw_wolverine View Post
I know the blown up stuff is nice to look at, but is there any way to script removing the objects entirely?

I just spent the last 30 minutes trying to keep a target defended that was supposedly already destroyed. The models showed as pristine condition to me, but were apparently blown up already.

Dunno. This might help.

I won't fly with the server messages on. I think it's cheating since it shows info you can't know. So I don't get any messages about destroyed bits and pieces. Just the big ol' BLUE HAS DESTROYED OBJECTIVE X message in orange/red that shows up.

Anyway, I understand if there's nothing that can be done or will be done. It just sucks a lot to be telling people to defend something and then have Blue win the match at a different location.
Well, every 15 minutes the server tells you what objectives have been completed and the time remaining in the mission. I understand not wanting to see the server messages to a degree, but you'd have to assume in real life if something on, say, the English coast got attacked/destroyed, you'd have a pretty good chance of knowing about it fairly quickly. That's why those server messages scroll through telling you that in 15 minute intervals.

And if you hop into the mission during the middle of it, you'd have no idea what to protect/attack without them.
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  #1570  
Old 03-24-2012, 05:17 AM
adonys adonys is offline
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You should add radio comms for getting info about the current submission's objectives.
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