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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 03-22-2012, 03:12 AM
RickRuski RickRuski is offline
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Luthier has stated earlier that the natural progression of C.o.D would follow the same as Il2 AEP, PF, and 1946. This means as I read it that some fixes will come as patches to C.o.D others will be included in the new expansion packs. Guess we can't expect miracles but it would be nice to have some of the problems fixed before the release of B.o.M just to regain the support of the community. The success of the sequel will depend on the sales it achieves and by not keeping dialogue going with the support base a lot may hold back and wait until it is proved that things have been fixed before purchasing the sequel.
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  #22  
Old 03-22-2012, 05:31 AM
Buchon Buchon is offline
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I did not read all the thread but why you guys are explaining the same things over and over ?

Guess that someone are denying developers words again and successful trolling a thread ... again.
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  #23  
Old 03-22-2012, 05:55 AM
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furbs furbs is offline
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Seems the post where Blacksix talked about what was in the patch has been deleted, at least i cant find it now.
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  #24  
Old 03-22-2012, 06:37 AM
Buchon Buchon is offline
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Its all a big conspiracy !!

Trolololol :




Last edited by Buchon; 03-22-2012 at 06:52 AM.
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  #25  
Old 03-22-2012, 06:54 AM
41Sqn_Banks 41Sqn_Banks is offline
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http://forum.1cpublishing.eu/showpos...&postcount=881

Quote:
The sequel is developed on the same engine as CloD. We can't release sequel until it will repair the engine.
Nuff said.

Last edited by 41Sqn_Banks; 03-22-2012 at 06:57 AM.
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  #26  
Old 03-22-2012, 10:56 AM
Heinz Laube Heinz Laube is offline
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since we are playing CloD as Beta , anyway, why not give us every friday a current state beta patch, to help to test with the possibility to rollback, since most of us are using JSGME... so the community can help, we are allways up to date, and 1c will have a directly input from the playerbase,
I think that everyone would benefit from, imo
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  #27  
Old 03-22-2012, 12:35 PM
carguy_ carguy_ is offline
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Heinz, maybe because whatever they do or say they get hammered by some of the minority that`s quite vocal here?
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  #28  
Old 03-22-2012, 12:48 PM
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6S.Tamat 6S.Tamat is offline
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or maybe just because they are still working on something unstable?

Thinking on the more obvious things is too complicate.
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  #29  
Old 03-22-2012, 12:53 PM
Insuber Insuber is offline
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Quote:
Originally Posted by carguy_ View Post
Heinz, maybe because whatever they do or say they get hammered by some of the minority that`s quite vocal here?
This is just an excuse. Communication from devs after release has been always very scarce, independently from any reaction of someone in this forum.
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  #30  
Old 03-22-2012, 02:41 PM
Strike Strike is offline
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I am imagining that it's difficult to compile a beta build if they run into some unforeseen issues. I am no developer or programmer and can't speak on behalf of them, but I assume the answer simply is that they are working on it. By that I mean that they are busy working as hard as they can on getting a stable, usable build they can release. That's why they havn't released it yet.

It's like.... oh dear, again with the imagine this stories....

Imagine construction workers are working on patching up a highway road. They have re-routed the road on a somewhat bumpy detour of a road and you are eager to have your repaired highway back. Since you are paying taxes to have the road network maintained, you think they better be done soon! The fact is that work is work. You still have to close the road, set up your site, bring in the machinery, mend everything, and hope that you don't encounter anything that may delay the work. The leader has to come up with a plan for what gets done when and that's called a plan. This kind of plan is an estimate for when the road is finished. Now imagine: They screw up the asphalt mixture. That means they have to dig up the old asphalt, and start over. Maybe the mixture was good for some stretch, but they have to investiage where they messed it up and start over from there. Meanwhile the boss of the company is on the phone with the site manager shouting at him demanding a new estimate. The site manager says 2 days, be sure. Then they strike a water pipeline. The manager calls back and the boss is infuriated, another 4 days delay and a phone to the piping department. Then the pipe is fixed a little early and they get ahead of schedule again. New time. New time. New time. That's what work is like. You can say that you can guarantee something is finished within X amount of time but you'd be a liar.

The interesting question is; what if the construction workers just re-opened the road without fixing the asphalt and thoroughly fixing the pipe? We'd be like "awww Yay!" for like 2 minutes until the asphalt sunk into a hole. And we would be furious!

It ain't done until it's done. Period.

At least we have a detour (bumpy-road) we can use, and the traffic isn't in a 100% halt. There's no urgent emergency.


Point is; the game works (just enough for my flight sim craving emergencies). But it isn't as good as it could be.

Why push it and force a release that is completely untested with all bugs waiting for us to find them and rage over it.

They probably aren't saying anything because there's nothing to say. Its better that they work on the patch imho, rather than work up an excuse and try to explain us how the graphics integrates with this, so that this feature can work like intended in harmony with unit X and still not wreck feature X.. and so on.

Just saying (guessing)
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