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#51
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True ACE, but what i need is the bit in the menus that says FSAA 0 x2 x4 x8 to work as intended. i have a NVIDIA 580, i have the hardware, i need the games software to work.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#52
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![]() But funniest thing in my gaming history was that epilepsy mess(of course not devs fault), but now when i got smooth gameplay, i see very positive future for Cliffs of Dover. I never forget my first flight, what a stuttermess that was, really terrible, maybe buggiest game in launch ever. Last edited by Kankkis; 03-03-2012 at 04:42 PM. |
#53
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Why is so hard for you to admit what devs admit...its a bad, bad code...period Last edited by Tvrdi; 03-03-2012 at 04:52 PM. |
#54
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Because for some people, like me, it is already working to an extend. Not so well, but it improves something the edges. Anyway I have it disabled as I play at big resolution and FAA disabled minimezes the problem to find and trake dots.
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#55
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Ah shucks.. Well super is a bit much IMHO.. But I am glad to hear you agree with me just the same! S!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#56
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 03-03-2012 at 05:41 PM. |
#57
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#58
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Check with fraps or similar, or ingame fps meter.
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#59
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???? i did check with ingame fps meter. But more important is the stuttering is gone!
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#60
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See here: And don't go into bad code. Of course there's people that like different things and your mileage on certain things may vary, but there's isn't a flight sim out there that has the game engine close to anything like IL2 (new or old). You couldn't place couple 100 big objects in a row in a mission in a row in ROF and fly it, (actually the mission probably wouldn't even load - it would error out) let alone fly it smoothly. Now this isn't to say that there are some obvious performance problems with cliffs as it stands right now. But as a fiddler in the FMB, I can go to town and click away and build w/e I want and the game doesn't care. I think squirrel (when screwing around testing this) placed 20,000 3d trenches along England, (basically until his finger got tired) then flew next to them in amazement. The point is, once the performance is all sorted, what you are left with is a game engine similar to the old IL2 - which is unsurpassed by any other sim ever made. It's sad to some (not me) that these guys don't really work on the SP campaigns or any of that jazz, but it's because if you want one they'll give you all the tools to make it however complex and immersive you like. That's why you can code anything into a mission that's part of MS's NET framework, amongst a million other possibilities. As a fiddler or a person that gets into the "guts" of these games, there's literally no comparison. Not at all. It's similar to walking into a house that's gorgeous with all this fancy furniture, then finding out while you can walk around, you can't touch anything. Where as IL2COD is like walking into an unorganized messy house, then realizing that you can do w/e you want in there. The 1st scenario is all bright and flashy at 1st, but then you realize just how limited you are in the scope of things. While the 2nd, your imagination is the limit. Ask anyone is ROF, and I mean anyone, to try and make a map like this to race online. Then, if you take the time to place just 1/10 of the amount of objects and see what happens when you load the mission, you'll see just where I'm coming from. This is a map someone hosts from their home pc btw. This isn't SP. And btw, every single thing you see in the map besides the water is an object in the FMB. (not the grey ground texture though) Anything from the mountains, the ramps, to well, everything is there to play with and do w/e you like. Take a gander at the ME in ROF and you'll probably go. ..."oh" With that said, ROF is good at what is does. It's a nice dog fight simulator, but without the ability to even have a trench as an object in it's mission editor (kinda a big thing in WWI wouldn't you think?) or the ability to place more than a couple hundred objects in a MP mission without the mission going kaput, that's all it will ever be. In IL2, the sky is the limit, once the base engine is all sorted. So please do watch and read. This type of stuff is exactly why I stand in line with my pom poms eagerly awaiting for what's next. Last edited by ATAG_Bliss; 03-03-2012 at 06:10 PM. |
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