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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 03-03-2012, 04:34 PM
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furbs furbs is offline
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True ACE, but what i need is the bit in the menus that says FSAA 0 x2 x4 x8 to work as intended. i have a NVIDIA 580, i have the hardware, i need the games software to work.
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  #52  
Old 03-03-2012, 04:37 PM
Kankkis Kankkis is offline
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Originally Posted by furbs View Post
True ACE, but what i need is the bit in the menus that says FSAA 0 x2 x4 x8 to work as intended. i have a NVIDIA 580, i have the hardware, i need the games software to work.
Thats true too, it's shame if it not working after a year, why the hell devs doesn't even hidden that option in the launch

But funniest thing in my gaming history was that epilepsy mess(of course not devs fault), but now when i got smooth gameplay, i see very positive future for Cliffs of Dover. I never forget my first flight, what a stuttermess that was, really terrible, maybe buggiest game in launch ever.

Last edited by Kankkis; 03-03-2012 at 04:42 PM.
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  #53  
Old 03-03-2012, 04:46 PM
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Originally Posted by ACE-OF-ACES View Post
2) Apparently you are un-aware and or don't remember what RoF was like when it first came out.. RoF like CoD was not a bugless sim when it was released back in 2009.. It took Neoqb years to get RoF into the state it is today.. And during that time Neoqb gout bought out by 777 studios! So, imho it is disingenuous of you to compare CoD which has been out for less than a year to a game that has been out for nearly 3 years. And try to remember that RoF has a near constant cash flow due to charging for add ones!! Where as CoD does not! Currently the only CoD can generate more development money is to produce a sequel/addon or find someone willing to invest in the product. Which explains why CoD is allready working on a sequal

So now that you are up to speed on RoF I hope you can understand why RoF works so well on lower end systems.. i.e. RoF has had more time and more money to optimize the code and RoF is still a DX9 game thus unless they upgrade to the DX11 API you will never see the DX11 features in RoF that we are soon to see in CoD.. Now 1C could have done the same as Neoqb.. It would have been easier to do.. But as we are now seeing.. 1C has had a much bigger vision for this game engine than Neoqb had for RoF
My superhero. Im not in ROF boat. I gave em hard time when deserved. I know its DX9 but it looks very nice dont you think? Yes it had problems with stutters (on some rigs) but they solved that in less than a year (do-you-copy?) ROF still has some very advanced features which CLOD doesnt, like dynamic cloud shadows, realistic sun glare, realistic rain drops, much better DOT system (cant cheat with lower res), posibility to extinguish engine fire in dive and so many things which i cant rem right now.

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Originally Posted by Ataros View Post
This engine was not developed for resolutions higher than 1920x1080. Let's hope a patch can help or we have to wait till 2013-2015 videocards for extreme (higher than fullHD) res. Nothing comes for free. Resolution neither.Clouds, weather and landscape improvements in BoM will put new hardware to its knees again on extreme resolutions. The devs optimise for mainstream resolution only because further optimisation for extreme resolutions is too costly in terms of resources used and image quality hit.Solution is to use mainstream resolution or buy a new top video card every 6 - 12 months if you are rich. Sims are more demanding than any shooters due to high visibility distances and modelling detail.
Ataros, LOL, 1920x1200 isnt an insane resolution in 21st century...anyways I didnt gain much going from this to 1680x1050....I tried that too, I was a beta tester so I know all the tricks...

Why is so hard for you to admit what devs admit...its a bad, bad code...period

Last edited by Tvrdi; 03-03-2012 at 04:52 PM.
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  #54  
Old 03-03-2012, 04:46 PM
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Ailantd Ailantd is offline
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Thats true too, it's shame if it not working after a year, why the hell devs doesn't even hidden that option in the launch
Because for some people, like me, it is already working to an extend. Not so well, but it improves something the edges. Anyway I have it disabled as I play at big resolution and FAA disabled minimezes the problem to find and trake dots.
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  #55  
Old 03-03-2012, 05:02 PM
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My superhero.
Ah shucks.. Well super is a bit much IMHO.. But I am glad to hear you agree with me just the same! S!
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  #56  
Old 03-03-2012, 05:37 PM
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its just too expensive now
Playstation 3 was $799 at launch
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Last edited by ATAG_MajorBorris; 03-03-2012 at 05:41 PM.
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  #57  
Old 03-03-2012, 05:41 PM
Steuben Steuben is offline
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That is part of it, COD is not optimized for multi core CPU’s very well and it is still a very CPU dependent game. My card is only working at 30% but one of my CPU cores is working at 85% to 90% (the others are going at 20% to 30%). Over clocking gave me solid gains and I plan to push my CPU as close to 4Ghz as I can, but unless the developers are able to make COD take more advantage of other cores I think the Intel guys are going to have a better time with their higher memory read/write times and higher CPU speeds.

I have everything set to high with the exception of Trees (low for online play) and buildings which are on unlimited, However I have grass off (causes serious stutters) and Shadows off. This gives me solid mid 40’s FPS over towns and low 80’s most everywhere else. Shadows was what pulled my frames down, with shadows on and the same game setting I would get mid 20’s over towns and it would drop to high teens with other aircraft and flack. I am hoping with the optimization they are able to rectify some of these issues.

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tried that and now have 30-40 fps over towns down low! Thank you very much Its quite acceptable now! But boy i dont even notice a difference with shadows off? This engine is really messed up XD
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  #58  
Old 03-03-2012, 05:43 PM
Kankkis Kankkis is offline
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tried that and now have 30-40 fps over towns down low! Thank you very much Its quite acceptable now! But boy i dont even notice a difference with shadows off? This engine is really messed up XD
Check with fraps or similar, or ingame fps meter.
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  #59  
Old 03-03-2012, 06:03 PM
Steuben Steuben is offline
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Check with fraps or similar, or ingame fps meter.
???? i did check with ingame fps meter. But more important is the stuttering is gone!
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  #60  
Old 03-03-2012, 06:03 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Tvrdi View Post
My superhero. Im not in ROF boat. I gave em hard time when deserved. I know its DX9 but it looks very nice dont you think? Yes it had problems with stutters (on some rigs) but they solved that in less than a year (do-you-copy?) ROF still has some very advanced features which CLOD doesnt, like dynamic cloud shadows, realistic sun glare, realistic rain drops, much better DOT system (cant cheat with lower res), posibility to extinguish engine fire in dive and so many things which i cant rem right now.
Now now tvrdi, it took ROF 2 years to fix the CTD online. I'm sure you remember the coined word "I've been roffed" where you'd randomly lose 5-6 guys every single time a AI character spawned due to a rof.exe crash. I'm sure you also realize it took ROF 2.5 years before the 1st plane had an FM review as well? The sun in ROF looks much less realistic than it does in Cliffs to me btw. Cliffs also had moving clouds, dynamic cloud shadows, and clouds that even changed shape at release. ROF didn't have moving clouds till after Cliffs did and they still don't change shape. They are static objects that move across the sky, while in cliffs the clouds slowly change shape, form, appear, and dissipate.

See here:

And don't go into bad code. Of course there's people that like different things and your mileage on certain things may vary, but there's isn't a flight sim out there that has the game engine close to anything like IL2 (new or old). You couldn't place couple 100 big objects in a row in a mission in a row in ROF and fly it, (actually the mission probably wouldn't even load - it would error out) let alone fly it smoothly. Now this isn't to say that there are some obvious performance problems with cliffs as it stands right now. But as a fiddler in the FMB, I can go to town and click away and build w/e I want and the game doesn't care. I think squirrel (when screwing around testing this) placed 20,000 3d trenches along England, (basically until his finger got tired) then flew next to them in amazement.

The point is, once the performance is all sorted, what you are left with is a game engine similar to the old IL2 - which is unsurpassed by any other sim ever made. It's sad to some (not me) that these guys don't really work on the SP campaigns or any of that jazz, but it's because if you want one they'll give you all the tools to make it however complex and immersive you like. That's why you can code anything into a mission that's part of MS's NET framework, amongst a million other possibilities. As a fiddler or a person that gets into the "guts" of these games, there's literally no comparison. Not at all.

It's similar to walking into a house that's gorgeous with all this fancy furniture, then finding out while you can walk around, you can't touch anything. Where as IL2COD is like walking into an unorganized messy house, then realizing that you can do w/e you want in there. The 1st scenario is all bright and flashy at 1st, but then you realize just how limited you are in the scope of things. While the 2nd, your imagination is the limit.

Ask anyone is ROF, and I mean anyone, to try and make a map like this to race online. Then, if you take the time to place just 1/10 of the amount of objects and see what happens when you load the mission, you'll see just where I'm coming from. This is a map someone hosts from their home pc btw. This isn't SP.



And btw, every single thing you see in the map besides the water is an object in the FMB. (not the grey ground texture though) Anything from the mountains, the ramps, to well, everything is there to play with and do w/e you like. Take a gander at the ME in ROF and you'll probably go. ..."oh"

With that said, ROF is good at what is does. It's a nice dog fight simulator, but without the ability to even have a trench as an object in it's mission editor (kinda a big thing in WWI wouldn't you think?) or the ability to place more than a couple hundred objects in a MP mission without the mission going kaput, that's all it will ever be. In IL2, the sky is the limit, once the base engine is all sorted.

So please do watch and read. This type of stuff is exactly why I stand in line with my pom poms eagerly awaiting for what's next.
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