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#31
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Weird, what are your other specs and have you deleted ubisoft intro?
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#32
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yes intro is deleated.
got an AM2 Asus Mainboard, Amd 1055T6Core Cpu, Gigabyte 7970 card, 8 GB Corsair ram! HD 1000GB and 400 GB! Driver is 12.3 pre WHQL from guru3d. |
#33
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whoa how do you delete the intro? That adds FPS?
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#34
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With some Ati cards yes, it leaves GPU to 2D speeds.
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#35
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I got it!!!!!
Despite the fact i deleted the intro the GPU is staying at 501 MHZ! Must be a powerplay issue! Maybe i can resolve it with a profile! Ok fixed it but not better performance! Afterburner was showing wrong numbers! Last edited by Steuben; 03-03-2012 at 11:54 AM. |
#36
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This engine was not developed for resolutions higher than 1920x1080. Let's hope a patch can help or we have to wait till 2013-2015 videocards for extreme (higher than fullHD) res. Nothing comes for free. Resolution neither.
Clouds, weather and landscape improvements in BoM will put new hardware to its knees again on extreme resolutions. The devs optimise for mainstream resolution only because further optimisation for extreme resolutions is too costly in terms of resources used and image quality hit. Solution is to use mainstream resolution or buy a new top video card every 6 - 12 months if you are rich. Sims are more demanding than any shooters due to high visibility distances and modelling detail. Last edited by Ataros; 03-03-2012 at 12:52 PM. |
#37
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Ataros will test with that resolution! Maybe its better
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#38
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You should try to overclock it to 3.5 GHz at least, but only with aftermarket cooler if you have one, because thubans are hot. Also, you should check how many phases your mobo have on VRM ( voltage regulation ). |
#39
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That explains a lot about your current and past statements!! Allow me to explain why your comparsion is in error 1) Apparently you are un-aware of the fact that RoF is a DX9 program.. And that the DX9 API has been around for some time now, which means there are a lot of experienced DX9 programers to choose from and thus easier to program the game. Where as CoD is a DX10 program that uses the DX11 API.. The DX11 API is new, and very different from previous DX APIs, thus the DX11 API is not as well understood as DX9, mater of fact Microsoft is still working out some of the bugs in it, which all means there are less experienced DX11 programers to choose from and thus harder to programer the game. 2) Apparently you are un-aware and or don't remember what RoF was like when it first came out.. RoF like CoD was not a bugless sim when it was released back in 2009.. It took Neoqb years to get RoF into the state it is today.. And during that time Neoqb gout bought out by 777 studios! So, imho it is disingenuous of you to compare CoD which has been out for less than a year to a game that has been out for nearly 3 years. And try to remember that RoF has a near constant cash flow due to charging for add ones!! Where as CoD does not! Currently the only CoD can generate more development money is to produce a sequel/addon or find someone willing to invest in the product. Which explains why CoD is allready working on a sequal So now that you are up to speed on RoF I hope you can understand why RoF works so well on lower end systems.. i.e. RoF has had more time and more money to optimize the code and RoF is still a DX9 game thus unless they upgrade to the DX11 API you will never see the DX11 features in RoF that we are soon to see in CoD.. Now 1C could have done the same as Neoqb.. It would have been easier to do.. But as we are now seeing.. 1C has had a much bigger vision for this game engine than Neoqb had for RoF
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 03-03-2012 at 03:49 PM. |
#40
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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