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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#41
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Done
![]() Probably I'll insert it in a web page and save the result in a database.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#42
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I still haven't got into Clod because I miss one thing: a dynamic campaign(!)
It should be really easy to integrate this with Battle of Britain 2 Wings of Victory as an early example or the Falcon 4.0 campaign is also great. I wish a merge between those early simple dynamic campaign models is possible with Clod because I love the graphics of Clod. Yes, I just love the 1940 planes instead of the later models of the war. Multiplayer for 128 is more possible in an online campaign with the 2 examples I gave. Oh yea, you probably heard this before but one more graphical glitch should be restored with historical decalls on or off. And yes, I know russian developers are not well known for their campaign models... |
#43
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Good idea.
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#44
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Immersion.
Given that, there are many things that must be in place to create good immersion, realistic controls and behaviour of aircraft, good feeling flight model, radio traffic and more. Two IMO very important factors that are often overlooked are briefings and debriefings. To me a good briefing and debriefings system is very important to build up immersion for the mission at hand, and it should not just be a text to read but graphics too. You should feel like you're sitting in the briefing room having a map and perhaps photos of the targets and being given important information, this builds up suspense and goes a long way to giving the mission more meaning. The same with debriefing, it should be much more detailed and "alive" so that you really feel that you've contributed (or not if you failed) to the fighting. Realistic sims are great, but realism is only half the package to immersion, realism needs to be complemented with things that builds atmosphere or the sim will be all to sterile. What's the use of all that glorious realism if you don't get any incentive to go out there and fly missions? Last edited by yellonet; 02-25-2012 at 09:18 AM. |
#45
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![]() Quote:
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#46
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Tanks! Driveable Tanks!
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