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#21
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S!
Most important would be dew point vs ambient temperature. The closer they are the bigger risk of icing. |
#22
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Thanks for sharing this Wolf!
![]() I never bothered working out the weather in FMB owing to the known issues, so it was really nice to see how it looks and works. My frame rate naturally dropped hugely, but your missions gave a really good impression of what we can expect in the future. Possibly even the very near future, who knows?! Thanks again. ![]() |
#23
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I tried with the radius of the clouds. Well except the evitable FPS hit nothing else changed. They do not show outside your hardcoded "detail range" in game. This might be one reason other flight sims/games have the haze so pronounced at horizon, to hide the limits in a meaningful way. Just my thoughts.. |
#24
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Hi guys, I am glad you all have had a look and see what is to be the tip of what is possible.
I have been out drinking "Work meetings" for the past couple of nights and did these missions in just a couple of minutes. I have the evening at home to myself tonight. So before I get on ATAG server tonight, I will put in a variaty of missions with the other cloud types and post some pics and maybe a video "If I figure out how to record and post utube videos" Stay tuned for 7pm Melbourne Australia time ![]() ************************updated with pics and new mission weather types on first page 7.26pm 23.02.2012************
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 02-23-2012 at 07:26 AM. Reason: updated with pics and new mission weather types on first page |
#25
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When I get back home this weekend I'll give these missions a try. A few months ago I tried some realistic weather and I ended up with a framerate in the low teens. Was not impressed with the looks of it either. I was hoping for flying around towering cumulonimbus. It was more like a thick cottonball stratus layer from a thoudsand feet to 5000 feet. I liked the second video weather. If they can get that kind of cloud coverage with good framerates after the next patch I'll be a happy camper.
Last edited by BigC208; 02-22-2012 at 09:06 PM. |
#26
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updated with pics and new mission weather types on first page
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#27
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Thanks for the pics wolf, I can't wait for this to work.
Hopefully the next patch will make it useable on the ATAG server ![]()
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#28
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why should the sim struggle with clouds when every other sim manages clouds that look 100 times better than this? I really question the coding in this game.
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#29
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It's a bug that was introduced a few patches back, I expect it will be another thing sorted by the new graphics engine which is why it hasn't been fixed yet.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#30
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![]() I fully expect the new graphics engine to resolve these issues a year on though, and have absolute faith that it will....Can't wait. ![]() ![]() |
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