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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 02-22-2012, 03:35 PM
Flanker35M Flanker35M is offline
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S!

Most important would be dew point vs ambient temperature. The closer they are the bigger risk of icing.
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  #22  
Old 02-22-2012, 03:43 PM
ATAG_Dutch ATAG_Dutch is offline
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Thanks for sharing this Wolf!

I never bothered working out the weather in FMB owing to the known issues, so it was really nice to see how it looks and works.

My frame rate naturally dropped hugely, but your missions gave a really good impression of what we can expect in the future.

Possibly even the very near future, who knows?!

Thanks again.
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  #23  
Old 02-22-2012, 05:58 PM
Flanker35M Flanker35M is offline
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S!

I tried with the radius of the clouds. Well except the evitable FPS hit nothing else changed. They do not show outside your hardcoded "detail range" in game. This might be one reason other flight sims/games have the haze so pronounced at horizon, to hide the limits in a meaningful way. Just my thoughts..
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  #24  
Old 02-22-2012, 08:52 PM
hc_wolf hc_wolf is offline
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Hi guys, I am glad you all have had a look and see what is to be the tip of what is possible.

I have been out drinking "Work meetings" for the past couple of nights and did these missions in just a couple of minutes. I have the evening at home to myself tonight.

So before I get on ATAG server tonight, I will put in a variaty of missions with the other cloud types and post some pics and maybe a video "If I figure out how to record and post utube videos"

Stay tuned for 7pm Melbourne Australia time

************************updated with pics and new mission weather types on first page 7.26pm 23.02.2012************
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Last edited by hc_wolf; 02-23-2012 at 07:26 AM. Reason: updated with pics and new mission weather types on first page
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  #25  
Old 02-22-2012, 09:01 PM
BigC208 BigC208 is offline
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When I get back home this weekend I'll give these missions a try. A few months ago I tried some realistic weather and I ended up with a framerate in the low teens. Was not impressed with the looks of it either. I was hoping for flying around towering cumulonimbus. It was more like a thick cottonball stratus layer from a thoudsand feet to 5000 feet. I liked the second video weather. If they can get that kind of cloud coverage with good framerates after the next patch I'll be a happy camper.

Last edited by BigC208; 02-22-2012 at 09:06 PM.
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  #26  
Old 02-23-2012, 07:27 AM
hc_wolf hc_wolf is offline
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updated with pics and new mission weather types on first page
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  #27  
Old 02-23-2012, 07:57 AM
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JG52Krupi JG52Krupi is offline
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Thanks for the pics wolf, I can't wait for this to work.

Hopefully the next patch will make it useable on the ATAG server
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  #28  
Old 02-23-2012, 10:39 AM
Buckie Buckie is offline
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why should the sim struggle with clouds when every other sim manages clouds that look 100 times better than this? I really question the coding in this game.
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  #29  
Old 02-23-2012, 10:43 AM
Dano Dano is offline
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Originally Posted by Buckie View Post
why should the sim struggle with clouds when every other sim manages clouds that look 100 times better than this? I really question the coding in this game.
It's a bug that was introduced a few patches back, I expect it will be another thing sorted by the new graphics engine which is why it hasn't been fixed yet.
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  #30  
Old 02-23-2012, 11:44 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by Dano View Post
It's a bug that was introduced a few patches back, I expect it will be another thing sorted by the new graphics engine which is why it hasn't been fixed yet.
Dano mate, its not really a 'bug that was introduced a few patches ago' at all. The clouds have been crap and caused performance issues from day one (March last year when I bought the C.E. edition). The crapness was just somewhat 'amplified' by what seems to be the particle issues in the later patchs which also causes massive slowdowns with smoke for most people, but its always been a concern.

I fully expect the new graphics engine to resolve these issues a year on though, and have absolute faith that it will....Can't wait. Hope its tomorrow, but whats another few weeks or whatever. Of course it will be annouced as beta, but I'm confident given the reassurances by the devs that there should be quite massive improvement.
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