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#21
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#22
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![]() Poor Insu...
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#23
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I am in no way saying that the release and subsequent months following the release of this game wasn't a monumental cluster****. Only the people making the game would have the truest of understanding as to how that happened.
It's for that reason why I made the post. The game was released in a complete garbage state. PRE-alpha, many have said. A lot of companies would have, could have, packed it up, counted it as a loss, and started working on something else. The fact is, this new team seems determined to rebuild the name that is IL2. You can moan and gripe all you want about woulda-coulda-shoulda...it takes a looooonnng time for a dev team on what must be a shoestring budget (this isn't Modern Warfare here, guys) to take a completely broken game of this complexity and turn it into a bonafied sim. And for that, I think we should all take a moment to thank them for sticking with it and trying to give us what we all had hoped for in the first place. That only implies passion and dedication to the niche market of WWII combat flight simulation on the PC platform. Forgive, forget, move on, look to the future, all that stuff. It may run like crap on older machines...it runs OK at best on my lil' powerhouse I have...but the devs are making it better. Plus, they are giving us exactly what we asked for in the form of weekly updates to show us how they're making it better. I can think of only a handful of companies out there that do that, so we should all appreciate it. Play RoF in the meantime if you can't stomach it. I for one am just happy that this thing isn't dead. So, I repeat, go team! Last edited by Mr Greezy; 02-22-2012 at 01:14 AM. |
#24
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Too bad so many seem to forget that
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#25
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I currently dont play CoD at all, mainly owing to CTD's and lack of time, but 1 year in and with much bad publicity etc, they are still working away on trying to get this sim right, that has to be encouraging and I see no reason that one day this wont rise to the top of the FS pile.
ROF has kept me sustained and also shown that over time even a quite badly broken sim can be fixed and shine, if this was a FPS it would have been dead in the water a long time ago, but thankfully it isn't. |
#26
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Thats because a few good FPS games come along every year or 2 with multi-million dollar development budgets and their popularity wanes after only 18months or so which is why they have to keep regurgitating the same thing over and over.
Flight Sims and for that matter Combat Sims of note only come along every 5-10years and last for 10years plus. So it must be accepted that there are longer development cycles with a longer payback cycle... That is why the team are still working on this despite the faultering start last year. Its a long term proposition and always has been. There is still no other challenger to the WWII air combat scenario right now with this level of fidelity and detail so I expect its popularity will increase this year as the patches and sequel roles out to fix the issues we all know to well. Have patience grasshoppers! ![]() PS. Guys please stop the personal attacks and chest beating. Infractions have been dealt. Last edited by FS~Phat; 02-22-2012 at 03:51 AM. |
#27
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if you equate yourself to a broken inanimate object, sure
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people who believe in oleg's grand vision and supported him over the years with positive feedback, and contributed idea's and technical knowledge, didnt "get it all wrong during development ", just because in the last stage of the project there was a forced early release by the project financiers. SoW/BoB is becoming exactly what the grand vision intended, and as was originally envisaged by the grand master of ww2 sim makers. with integrated battle field scenario (vehicle, AA guns, and even some limited ship control), the ability for extensive AI routines with control over ground vehicles and supply lines, dynamic 24/7 campaign engine, improved flight models and aircraft detail, dynamic weather, and even eventually articulated skeletal human animations. from what the rest of us already know, most of these advanced elements are already present in a near completed state (and some are already being added now, like flak and vehicle control), since oleg developed the project in a modular form (with each area being worked on independently over the years) you can expect more goodies to be added soon (note; it is my hope developers will now focus on game play factors as their next step, or we simply end up with another era of air quake like many online servers in the old il2 days). what did happen, and you are deliberately misrepresenting, is that when they put these complex elements together in 2010 with the new grafix engine (while on track for their intended release date provided by oleg in late 2009), the grafix engine itself couldnt cope (or had major coding efficiency problems). given the complexity of gfx engines in 2010 era compared to the yr 1999, no quick solution could be found and a complete rewrite was impossible in that short time space. they tried 2 or 3 revamps of the gfx engine that year which were largely unsuccessful , then as pressure for the release date mounted and they were given an immovable release deadline, so they had to cut out major cpu/gpu drain elements (dynamic weather etc), and couldnt optimize the existing gfx engine enough, or had the time to complete the last parts on some elements like AI control etc.. in short, hadnt there been the forced release (with the regretful loss of oleg as visionary developer as a likely direct result), it would have taken them roughly another year to finish it and release the new sim in a playable state, allowing them to rapidly add all the more advanced and complex features (envisaged, developed and incorporated from the start) as the series evolved. but dont let accurate factual information get in the way of the perpetual negative slant you deliberately put on all things oleg or SoW-BoB, its just that for anybody familiar with events as they occurred during development, the truth is rather different
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-22-2012 at 05:54 AM. |
#28
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While overall i'm pretty dissapointed with what we have I do agree that if the fundamental bugs get ironed out ( ai being the most lacking ) things will improve alot. Once/If the SDK comes out things will move along rapidly.
Last edited by machoo; 02-22-2012 at 07:01 AM. |
#29
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Well put zapatista, I'm with you on that. |
#30
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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