Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #81  
Old 02-10-2012, 02:34 PM
uradme uradme is offline
Registered Member
 
Join Date: Feb 2012
Posts: 5
Default

I would like to have an option of adding kill marks on your plane
Reply With Quote
  #82  
Old 02-10-2012, 02:38 PM
HundertneunGustav HundertneunGustav is offline
Approved Member
 
Join Date: Jun 2008
Posts: 90
Default

MSpaint... Photoshop... anything.
Reply With Quote
  #83  
Old 02-10-2012, 03:29 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by HundertneunGustav View Post
MSpaint... Photoshop... anything.
There was a program put out a few years ago which allowed you to edit your skins to add various kill markings. It might still be available on Mission4Today.

But, yeah, if you've got the right clip art, any graphics editor which can handle .bmp files will work.

I'd put in a plea for a tweak to the GUI which changes the kill markings on the "scoreboard" you see at the end of your mission based on the nationality of the plane you shot down and the air force you're flying for.
Reply With Quote
  #84  
Old 02-10-2012, 04:02 PM
SPITACE SPITACE is offline
Approved Member
 
Join Date: Oct 2009
Location: england
Posts: 95
Default

it will be great to see the Beaufighter backseat in the sim with the rear gun.
Reply With Quote
  #85  
Old 02-10-2012, 06:17 PM
RPS69 RPS69 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 364
Default

1) Better ship AI, (avoid sunken ships, minor evasive maneuvers as in COD)

2) Ship convoys, or task forces.

3) Selectable Explosive cargo for when destroying those ships they blow up, instead of just sinking slowly.

4) An object that generates panicked people when doing low level passes. (there was an AAA mod, that have this implemented, but for some reason it was abandoned) like when strafing vehicles columns.

5) Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery.
Reply With Quote
  #86  
Old 02-10-2012, 06:19 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

IMHO roads are the ugliest feature of the game’s landscape, made of straight, oddly zigzagging sections. Is there any chance to make them look like real-life roads?
Reply With Quote
  #87  
Old 02-10-2012, 09:49 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Level Autopilot for Bf110.
Reply With Quote
  #88  
Old 02-11-2012, 01:54 AM
nic727 nic727 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 353
Default

Bug in 4.11m with hotfix (just for me?)

- When moving the mouse, it's zoom-in or out automaticly, but I don't want that... When I am the gunner, it's annoying
- Bombs are very strange. When I drop bombs, I know that It need to be arm but how? It's have to hit the ground with the front of the bomb? I tried, but I have to be at about 400 m or higher
Reply With Quote
  #89  
Old 02-11-2012, 07:31 AM
K_Freddie K_Freddie is offline
Approved Member
 
Join Date: Feb 2008
Posts: 563
Default

Quote:
- Add a rule in multiplayers that you can just takeoff on the runway (more realistic gameplay)
Not realisitic.. as during scramble season some did use the taxiway (or any long enough stretch) to take off.
I think the ability for the game to determine who rammed who, accompanied by a 5 minute death-kick rule would help here - If you crash on taxiway during take off you're outa there.
__________________
Reply With Quote
  #90  
Old 02-11-2012, 08:28 AM
Shardur Shardur is offline
Approved Member
 
Join Date: Sep 2011
Posts: 38
Default

Two options for the AI Bombers / Bombdropping Planes:
1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where.

2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead.


And also a new AI option for Flighters in FMB:
3) "Target Priority" do define if they should rather engage the Bombers or the escort.


and finally:
4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:04 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.