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#81
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I would like to have an option of adding kill marks on your plane
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#82
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MSpaint... Photoshop... anything.
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#83
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There was a program put out a few years ago which allowed you to edit your skins to add various kill markings. It might still be available on Mission4Today.
But, yeah, if you've got the right clip art, any graphics editor which can handle .bmp files will work. I'd put in a plea for a tweak to the GUI which changes the kill markings on the "scoreboard" you see at the end of your mission based on the nationality of the plane you shot down and the air force you're flying for. |
#84
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it will be great to see the Beaufighter backseat in the sim with the rear gun.
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#85
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1) Better ship AI, (avoid sunken ships, minor evasive maneuvers as in COD)
2) Ship convoys, or task forces. 3) Selectable Explosive cargo for when destroying those ships they blow up, instead of just sinking slowly. 4) An object that generates panicked people when doing low level passes. (there was an AAA mod, that have this implemented, but for some reason it was abandoned) like when strafing vehicles columns. 5) Recover the project of having an observer over enemy targets, so that it triggers artillery fire over enemy positions. This single thing, could add more possibilities to the game experience than 10 new planes! More so if it is also applied to ship artillery. |
#86
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IMHO roads are the ugliest feature of the game’s landscape, made of straight, oddly zigzagging sections. Is there any chance to make them look like real-life roads?
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#87
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Level Autopilot for Bf110.
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#88
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Bug in 4.11m with hotfix (just for me?)
- When moving the mouse, it's zoom-in or out automaticly, but I don't want that... When I am the gunner, it's annoying - Bombs are very strange. When I drop bombs, I know that It need to be arm but how? It's have to hit the ground with the front of the bomb? I tried, but I have to be at about 400 m or higher |
#89
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I think the ability for the game to determine who rammed who, accompanied by a 5 minute death-kick rule would help here - If you crash on taxiway during take off you're outa there.
__________________
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#90
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Two options for the AI Bombers / Bombdropping Planes:
1) "Stay in Formation / On Flightpass", so that when the leader gets damages they do not all follow him down to the deck or off to who knows where. 2) "Bomb drop only", so that planes that are capable of strafing won't strafe but go home, after they dropped their bombs, instead. And also a new AI option for Flighters in FMB: 3) "Target Priority" do define if they should rather engage the Bombers or the escort. and finally: 4) The option to set Formations in FMB (this needs to be bound to the waypoints rather than the squad so that you can make planes change formation in some situations) |
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