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  #31  
Old 02-05-2012, 02:37 PM
Buckie Buckie is offline
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Quote:
Originally Posted by machoo View Post
AA is for plebs. Buy a bigger video card , buy a "27+ monitor , and you wont need AA.
is all of your 349 posts like this? the bigger monitor u have the more need for AA
  #32  
Old 02-05-2012, 02:39 PM
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Quote:
Originally Posted by FFCW_Urizen View Post
MSAA doesn´t work and has never worked with alpha channels. It only works on geometry, that is why there was Transparency-AA (NVidia) or Adaptive-AA (ATi) introduced.

Actually i´m starting to lose track of all the different AA techniques, temporal AA? SMAA? phew.
Or the german abbreviation "LMAA" comes to mind regarding al the aa's.
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  #33  
Old 02-05-2012, 02:40 PM
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That´s definitely the best technique, lol.
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Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
  #34  
Old 02-05-2012, 04:36 PM
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Quote:
Originally Posted by mazex View Post
Anyone heard of Star Wars the Old Republic? One of the most expensive games ever made by a 200+ team with almost unlimited resources?

It does not have anti aliasing - yet... The "are working on it". So please give the poor sods at MG some slack as having both AA and other GPU effects at the same time is obviously not "just a switch"...

http://www.swtor.com/de/community/sh...d.php?t=192825

/Mazex
That does put things into prespective.. Thanks mazex
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  #35  
Old 02-05-2012, 04:44 PM
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Quote:
Originally Posted by Red Dragon-DK View Post
+ 1/Thanks for that one. Excellent job with a real good tweak to CLOD. I just change my standard to yours, because it work great for me. Great improve.

~S~
By the way Red

I added Buchon's settings to the JSGME selection some time ago.. You can dl ver 2.4 here

JSGME FXAA and SMAA utils

Enjoy
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #36  
Old 02-05-2012, 05:12 PM
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Awesome! Thanks for putting this together with the mod enabler. Thats what I use for SilentHunter 4 and 5 mods as well.

Loving the AA right now. The other planes don't look like they were built outta Lego's anymore.

Last edited by Factor; 02-05-2012 at 05:17 PM.
  #37  
Old 02-05-2012, 05:18 PM
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Originally Posted by Factor View Post
Awesome! Thanks for putting this together with the mod enabler.
That was the easy part.. The guys to thank are the guys who made the tools and the guys like Buchon who spent alot of time using the tools to find the best settings for CoD
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #38  
Old 02-05-2012, 07:43 PM
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Liz Lemon Liz Lemon is offline
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Quote:
Originally Posted by FFCW_Urizen View Post
MSAA doesn´t work and has never worked with alpha channels. It only works on geometry, that is why there was Transparency-AA (NVidia) or Adaptive-AA (ATi) introduced.

Actually i´m starting to lose track of all the different AA techniques, temporal AA? SMAA? phew.
Hahahah, it has gotten really confusing! (and transparencies + MSAA + deferred = NOPE)

ogssaa, sgssaa, msaa, fxaa, mlaa, smaa, dlaa, ebaa, sraa and more! All have advantages and disadvantages, and there are those who will argue in favor of one or the other. It can sorta turn into a pissing match of opinions where opinion matters more then fact.

But this is a pretty good resource for understanding the different types of aa currently in use; http://naturalviolence.webs.com/generalaa.htm

AA is a tough thing. It can kill performance but it also boosts image quality. And games are all about a trade off - speed vs image quality. Finding the proper balance is hard - and different games/situations complicate things further. Untimely though you'll never satisfy everyone - even ssaa has its detractors. But maybe we'll start agreeing until we can do real time raytracing and the like... probably not.

Timothy Lottes, an nvidia developer, has a blog that has delved into some of these issues, and if you follow video game forums then you can see just how divisive this issue can be amongst the "hardcore" gamer set. Even in the company of "gamers" the solution isn't clear - some people prefer the artificially high micro-contrast/sharpness that games create.

His blog is here: http://timothylottes.blogspot.com/

Untimely "sharpness" is a difficult thing to quantify and AA only solves part of the problem, but that is beyond this discussion.

Also, I should mention that AA works fine if you run the game in DX9 mode. There was a post where luther confirmed that the game is using a deferred renderer in DX10 mode, but DX9 is a "traditional" forward renderer. So, if you want AA you can have it, just don't complain when you don't have the fancy shader and lighting effects of DX10 mode! aka il2 mode!

And I don't mean to come off as terse in my posts. It's just that I've been working on a game for the past ~1.5 years that uses a deferred renderer.. and AA has been a near constant headache for us. I can understand why COD has the problems that it does, but most people seem to think its 2004....

EDIT: I've been screwing around with forcing OGSSAA in COD, but doing so with my semi-old ati card, a 4870x2, it doesn't seem to work. Can someone with a nvidia card, or a newer ati card try to force it? I know it'll make performance unbearable, but it'd be cool to see radio wires without jaggies

Last edited by Liz Lemon; 02-05-2012 at 08:01 PM.
  #39  
Old 02-05-2012, 08:30 PM
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SSAA with ATi cards works only on DX9 Engines.

BTW, how do you set SG- or OG- MS(SS)AA with ATi cards??
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Quote:
Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
  #40  
Old 02-05-2012, 08:42 PM
icarus icarus is offline
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Quote:
Originally Posted by machoo View Post
AA is for plebs. Buy a bigger video card , buy a "27+ monitor , and you wont need AA.
This is completely untrue. I have 2x GTX 580's and a 30" monitor. CoD shimmers like crazy even on 2650 x 1600. This is the only game I have that won't allow the video card to force it.
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