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IL-2 Sturmovik The famous combat flight simulator.

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  #811  
Old 03-27-2008, 12:43 PM
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klem klem is offline
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Nearmiss

>What would it would hurt to have only translucent windshield frame rails?<

You won't need these (and I wouldn't want them) because in SOW you will have 6 DOF views and will be able to look around the cockpit frames.
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  #812  
Old 03-27-2008, 01:27 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by klem View Post
Nearmiss

>What would it would hurt to have only translucent windshield frame rails?<

You won't need these (and I wouldn't want them) because in SOW you will have 6 DOF views and will be able to look around the cockpit frames.
At least you won't need these if you have many buttons or TrackIR with vector expansion
  #813  
Old 03-27-2008, 02:35 PM
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Originally Posted by Feuerfalke View Post
It's very interesting YOU have this idea.

Oh...your one of those.
  #814  
Old 03-27-2008, 02:50 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by klem View Post
Nearmiss

>What would it would hurt to have only translucent windshield frame rails?<

You won't need these (and I wouldn't want them) because in SOW you will have 6 DOF views and will be able to look around the cockpit frames.
I don't think the frame rails will become any less obtrusive in 6DOF. They don't get smaller like they do in real life, because your eyes are spaced apart and each has peripheral vision.

Also, I would think most people would prefer translucent windshield frame rails than the HUD. You talk about a departure from full real, the HUD is it.

I've often thought how much easier it would be to learn combat flying having the full cockpit, and having less obstruction from windshield frame rails. The translucent rails would still be there to be available for situational awareness, yet not so obstructive as to be a nuisance.

IMO, it would nice to have all the cockpit visable with only translucent frame rails. This would not be a huge departure from full real. It would be OK if flying with translucent frame rails was treated like the HUD for Online combat. Afterall, it would be an advantage.

I hate the HUD, but the huge frame rails in many of the aircraft I find to be a nuisance.

In fact, it wouldn't hurt to have translucent frame rails to provide the player a little edge that he would have, if peripheral vision were available.

I'd love to have translucent frame rails (not clear see through). I would say translucent like the way the new gauges Oleg showed to us in the latest update. I love the cockpits and enjoy them, but flying the HUD is the better choice in combat flying using some aircraft.

So... I don't see the harm of having translucent windshield frame rails. They make alot more sense than translucent gauges in the HUD.
  #815  
Old 03-27-2008, 03:23 PM
Feuerfalke Feuerfalke is offline
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Oh...your one of those.
Infact I am one of many kinds.
  #816  
Old 03-27-2008, 03:59 PM
Tbag Tbag is offline
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Nearmiss +1

I think it is an excellent idea. It would especially help newcomers who don't have a TIR. And the peripheral vision is a good point as well.
  #817  
Old 03-27-2008, 04:14 PM
Feuerfalke Feuerfalke is offline
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Nearmiss +1

I think it is an excellent idea. It would especially help newcomers who don't have a TIR. And the peripheral vision is a good point as well.
Well, I doubt it is as easy as making translucent gauges, but making it an option would be really nice.
  #818  
Old 03-27-2008, 08:38 PM
6S.Manu 6S.Manu is offline
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My first questions:

1) Will Sow's sun be useful for bounces? Il2's sun "obscures" the enemy only then the plane is centered in it... otherwise the bouncer is really visible as the black dot and the sun is useless. IMO sun should be more powerful (something like to have all the screen white)

2) Black dots: planes were painted with light colors under the wings to have an inverse "camo" (terrain camo over, sky camo below)... in fact I read many times about bouncing enemies revealed thanks to sun's reflex on the wings tips or above all on the windscreen; in IL2 we have usually higher planes who can't see planes below but are really seen as black dots from those lower pilots (= no ambushes)

3) Engine's sound: Pilot shouldn't listen at the enemy engines on his six (if his engine is on, of course)... in IL2 it's like a radar and, again, you can't ambush enemy from that position if not firing from long-medium distances (instead of the 50-100m) or flying very fast. When they listen to a different sound the suddenly disengage (me too, I have to admit it... but it's not realistic IMO)

For now it's enough...

I still make my congratulations to Oleg and his team for this beautiful game that IL2 is: wishing SoW to be more realistic.

Bye.
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  #819  
Old 03-28-2008, 04:11 AM
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proton45 proton45 is offline
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Originally Posted by Feuerfalke View Post
Infact I am one of many kinds.

I will clarify my comment above...In my experience here your a tad arrogant. Their was no reason for your previous comment of "It's very interesting YOU have this idea." You don't know everything...In fact you might discover that you have misunderstand some things.

Last edited by proton45; 03-28-2008 at 04:40 AM.
  #820  
Old 03-28-2008, 06:22 AM
Feuerfalke Feuerfalke is offline
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Quote:
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I will clarify my comment above...In my experience here your a tad arrogant. Their was no reason for your previous comment of "It's very interesting YOU have this idea." You don't know everything...In fact you might discover that you have misunderstand some things.
I'm sorry you took it that way. I was just surprised about your statement, that you are willing to go through the lengths of collecting all available previously released information and salvage them in a compilation, while you were aparently not willing to look up what the status of the 4.09beta is, what bugs have to be solved and what content to be added.

I agree that my statement probably offended you. Please accept my apologies.
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