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#81
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Also, if I inflict critical damage while attacking an aircraft, unintentionally collide with it or even ram it and then have to bail out, and that attacked aircraft goes down, it's never registered as a kill if my own aircraft crashed first. A kill is a kill, even a hard-won one, and should be registered as such.
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#82
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#83
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First, thanks to everybody who is reporting the problems. This game is so big and complex that no single person knows everything about the game, only cumulative knowledge of many people comes close.
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We have made some changes in that but people tend to notice more the things where they feel "cheated". Interesting is that during Beta testing one of the testers thought that AI might be too good in estimating the kill and breaking off the attack. Quote:
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#84
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OK, but it happens every time. Just like in 4.101, 4.09 or any earlier version. That's really annoying.
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#85
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Of course, what would be amazingly cool is if you could select kill claiming options by realism level and air force. Default would be the current system - more or less instant kill claiming and only one pilot gets credit. But, you could have these options: 1) Different Kill Claim Options. A) Easy Credit: Basically, make stuff up. If you scored hits on an E/A, you can claim a kill. B) Strict Claiming: Your kill must be confirmed by at least one friendly unit, or it must fall on land behind friendly lines. Unless you have a gun camera system, solo kills far behind enemy lines don't get counted. 2) Partial Credit: You can claim damaged, probable kills and confirmed kills. 3) Shared Credit: You can "split" kills with other pilots who also scored hits on the plane. 4) Ground killed planes count as air kills. 5) Damaged heavy bombers count as 1 kill. Destroyed heavy bombers count as 2 "kills." 6) Killed planes are sorted by nationality. 7) Kill markings are different based on which air force you're flying for, the nationality of your opponents and/or the theater you're flying in. |
#86
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When I first read that in 4.11 the AI would check the line of fire before opening up, I hoped I would no longer have to fear my overzealous AI mates firing from behind my back and right over my head to get the aircraft I'm after. However, the current situation seems even worse in that respect. Is that a side effect of the general increase in AI's aggressiveness?
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#87
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1st AI bug/request:
- is it perhaps possible for AI to 'recognize' and act differently when they meet heavily defended enemy ground objects while on route? When they fly to a ground attack target they fly sometimes over heavily defended air bases (which are not their target) like nothing's happening at all. Some random behavior would also be nice, perhaps depending on skill level of flight leader. I know, it sounds like asking too much, but I would love to see some smart AI behavior here like e.g. flying nap of the earth, temporarily taking a different course or increasing altitude. Now a lot depends on the mission designer, but he/she can only preprare so much and the problem is still there if dynamic campaign missions are used. 2nd AI request: is it possible ground attack planes (or medium bombers like A20) never fly up hill after they've attacked? I can imagine a preferred ground attack pattern will have to be calculated that AI can use. E.g. a small village surrounded by hills can sometimes only be attacked in two ways. North to south and vice versa. It would be great if AI could calculate optimal attack patterns by themselves (within certain limits) if the mission designer or dgen messed things up. Rgs, FP
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Intel Core i7 2600 @ default clocks MSI P67A-GD65A Motherboard Vertex2 SSD Raid1 1 Tb data disk 8GB DDR3-1600 MSI Geforce 680GTX @ default clocks Hotas Cougar X-Fi Music Last edited by Fall_Pink?; 01-28-2012 at 10:14 PM. |
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FC
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#89
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And thank you very much for taking time to restrain the 'shoulder shooting'. Presently my AI squad mates make me more anxious than the enemy. |
#90
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I imagine it did happen though, intentionally or not, so it shouldn't necessarily be eliminated completely, in my opinion.
It's good to hear that more changes are planned! ![]() |
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