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#1
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I want to try to place this 190 into DGEN campaigns, what code do I use please?
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#2
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Try FW_190A4FR (I guess FR stands for 'Fully Rated'), you might also want a skin folder under the same name, which is missing.
Generally, whenever a new a/c is added, I select it in a test FMB mission, save, then check the file to see what name it was assigned. The other ones are: TBD1 CantZ506B MOSQUITO18 HS_123A1 HS_123B1 KI_45_HEI KI_45_TEI |
#3
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thankyou ill give it ago
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#4
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If you put
DumpPlaneList 1 in [QMB] section of your conf.ini, the game should dump internal plane names (from air.ini) into Missions/Quick/FullPlaneList.dump file. Perhaps, this can help you.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#5
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In the past some names were hard to guess, like the P_40SUKAISVOLOCHHAWKA2
by God, who invented that? ![]() |
#6
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The FW190_A4FR comes up in the plane list as FW190A4 1.42 ATA however campaign missions will not generate. I placed it in the relevent classes file as well as the euro planes date file but got a complete dgen lock up
I will keep trying, here is the last dgen error log = DGen 4.0.0.9 (01/05/05) = seed: 14271501 DGen initialization. Side: de, Rank: 0 MaxBomberSkill=3 Distance=75 km Length=VeryLong AI=Normal Missions=Normal AirIntensity=High GroundIntensity=High SlowFire=1.0 PromotionRate=1.000000 Career ID: De5 Moscow:Zhukov42 Inherits Zhukov42 ReadDB sorties:1 PlayerWing found:Stab_JG51 Blue skill set: 51 39 9 Red skill set: 5 9 21 TestWing(f,s): III_JG5_2 0 00 TestWing(f,s): III_JG5_2 0 00 TestWing(f,s): III_JG5_2 0 00 TestWing(f,s): Stab_JG52 0 00 TestWing(f,s): III_JG5_1 0 00 TestWing(f,s): III_JG5_1 0 00 TestWing(f,s): III_JG5_1 0 00 TestWing(f,s): III_JG5_1 0 00 TestWing(f,s): I_JG5_1 0 00 TestWing(f,s): Stab_JG51 0 00 TestWing(f,s): III_JG5_1 0 00 TestWing(f,s): I_JG5_1 0 00 TestWing(f,s): 6GvIAP 0 00 TestWing(f,s): 6GvIAP 0 00 TestWing(f,s): 239IAP 0 00 TestWing(f,s): 3IAK 0 00 Inherits operations from DGen\opsZhukov42-N.dat MissionDistance set, testing DGen\Zhukov42Red0.mis Can't open! MissionDistance set, testing DGen\Zhukov42Blue0.mis Can't open! Dangerous areas Red:22 Blue:45 DGen: can't pickup starting base any ideas? |
#7
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I presume you want to fly it, not as AI. If so, forget. At the present state of things, there's no way to add flyable planes to DGen - you can have them only as AI. It was the same story with Hs 129 and all other new flyable planes.
The good news is that a new DGen, currently being worked on by 3rd party, reached alpha stage. |
#8
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Thanks guys for the help, the plane dump worked MicroWave so if dgen dont play the game Im sure Lowengrins DCG will
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#9
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Go to your DGen folder. 1st you'll need to open and edit the .db file that equates with your desired campaign. I.E. - the BoE D-Day Spitfire campaign over Normandy equates to NormandyRAF. 2nd you need to edit the ***planes.dat file for that campaign (if it does not have its own it will reference the Europlanes.dat) and add your mission, waypoint settings and loadout settings for DGen to reference for your campaign. It's easiest to copy a set from a similar plane and just edit the plane name (& loadouts if necessary). The only things we can't add to DGen are new ground objects (it won't recognise their codings) and more importantly, new maps (DGen has to be familiar with the locations of airfields and bridges - as this information is map specific it must have a pre-coded database to reference). So no DGen Solomons campaigns for the moment. There are efforts to crack and understand the DGen.exe afoot at certain Mod sites; how successful they will be is as yet uncertain and whether they will make official status is pure conjecture. 3rd you'll have to find out what the name of your specific campaign is coded as for DGen. For example the Normandy Spitfire is 'GBF'. We are then looking for the planesGBF.dat file to add our plane name to in the relevent section. It's fiddly, frustrating when it goes wrong and difficult to correct when it does because there's so many ways and places for typos to creep in and kibosh your efforts, but it IS possible. I have done it with many mod aircraft on other installs. Last edited by Fenrir; 01-17-2012 at 01:46 PM. |
#10
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Fenrir, what you wrote about adding new flyable planes is quite a revelation to me. Are you sure it works without any MOD??
On the other hand, I have been adding new ground objects to my DGen campaigns with no problem. I've just added the two new masking nets introduced with 4.11. |
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