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  #1  
Old 01-07-2012, 10:00 PM
Red Dragon-DK Red Dragon-DK is offline
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Default Need help with FXAA

Hey

I have installed FXAA for DX10 vertion (FXAA_PPI_Rev_37.zip) the sky is overexposed to the preposterous. There are many settings in the injFX_Settings.h file and it have a lot of settings I dont have a clue what does.

Is there anybody here, who have a guide or good setting they want to share I would be happy.

~S~
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  #2  
Old 01-08-2012, 07:57 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by Red Dragon-DK View Post
Hey

I have installed FXAA for DX10 vertion (FXAA_PPI_Rev_37.zip) the sky is overexposed to the preposterous. There are many settings in the injFX_Settings.h file and it have a lot of settings I dont have a clue what does.

Is there anybody here, who have a guide or good setting they want to share I would be happy.

~S~
I am using the one downloaded directly from the source http://www.forum-3dcenter.org/. I never edited the settings... although the game looks very nice it is a bit to dark IMHO.

Can't really give any input on tweaking the parameters, at this point I am completely like yourself...

Regards.
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  #3  
Old 01-09-2012, 03:01 PM
Red Dragon-DK Red Dragon-DK is offline
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Thanks for your imput. I will try both your suggestions and see if that helps. We have one in the group is working hard on it, so I hope it's pretty light ahead.

Trying Out
#define USE_TECHNICOLOR
#define USE_TONEMAP
#define USE_SEPIA

and the link http://www.forum-3dcenter.org/

Quote:
save a copy of the original, because you will most likely mess things up worse at times! I had a purple sky and ugly black trees at one point in time, lol!
I allready did several times

Cheers.
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  #4  
Old 01-09-2012, 05:24 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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You might find this useful?

http://forum.1cpublishing.eu/showthread.php?t=28978

I put all the current crop of FXAA and SMAA utils into JSGME to make it easier to install and un-install.. So you can try out each to see which one you like best
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #5  
Old 01-09-2012, 05:29 PM
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fruitbat fruitbat is offline
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Hi i use this version thats been kicking around for a while, can't find a link for it anymore so i've uploaded it to medifire.

Just copy the 3 directx10 files into

C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover

http://www.mediafire.com/?knjih6uktnp8h6h

Thats it.
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  #6  
Old 01-09-2012, 05:45 PM
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Quote:
Originally Posted by fruitbat View Post
Hi i use this version thats been kicking around for a while, can't find a link for it anymore so i've uploaded it to medifire.

Just copy the 3 directx10 files into

C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover

http://www.mediafire.com/?knjih6uktnp8h6h

Thats it.
That is the util called 'injectFXAA by some dude'

The link you provided is to version 9.0, there is a new version out, 10.0. I inclueded both in my JSGME version here

http://forum.1cpublishing.eu/showthread.php?t=28978
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #7  
Old 01-10-2012, 04:23 AM
=FI=Murph =FI=Murph is offline
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Yes. The easiest thing to do is disable everything except AA in the injFXsettings file, which should have been included in the download. Open it with notepad and change the following settings;
SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
//#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
//#define USE_TECHNICOLOR
//#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 2.0; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.01336; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.01336; // Lower the value for more smoothing
This should prevent the program from affecting anything except FSAA.
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  #8  
Old 01-10-2012, 12:00 PM
Red Dragon-DK Red Dragon-DK is offline
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Cheers for the tips and info. Great tool Ace so thank you for that one + the injectFXAA. Now I have some to test and work with, but keep it comming. I see a lot of guys, who need infor on the subject. (Include me)

~S~
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  #9  
Old 01-10-2012, 02:52 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Red Dragon-DK View Post
Great tool Ace so thank you for that one + the injectFXAA.
No prob!

Quote:
Originally Posted by Red Dragon-DK View Post
I see a lot of guys, who need infor on the subject. (Include me)
Me too.. Which is one of the reasons I put them all into one package.. It was getting confusing as to which util some were refering to.. There is one more out there called A2FXAA.. that was made for ARMA.. The website is up, but the file dl seems to be down. If I can get my hands on a copy Ill add it in to the package
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #10  
Old 01-10-2012, 03:37 PM
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fruitbat fruitbat is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
That is the util called 'injectFXAA by some dude'

The link you provided is to version 9.0, there is a new version out, 10.0. I inclueded both in my JSGME version here

http://forum.1cpublishing.eu/showthread.php?t=28978
cool, have you done any testing yourself yet?
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