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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #61  
Old 01-03-2012, 07:25 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Bewolf View Post
I've never been a huge fan of the old Co Op system. It always had a "staged" feeling to it, utterly artifical. I see the benefits in regards to online wars, but it still always reminded of a more Call of Duty style system then anything else, with the sole exception being "dead stays dead", or simply a football tournament. There must be better, more dynamic and immersive ways of conducting squad style combat without relying to a rather static and outdated system that requires pilots to wait for ages until a new mission was set up for running. I am seriously wondering ppl stick to this system just because they lack the imagination to get something better implemented by themseves or the Devs providing a more natural feel for historic airware.
The rest of the statements redundant.
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  #62  
Old 01-03-2012, 05:53 PM
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To be honest i think all of us dont care if its the old way or the new way just as long as its simple and works.
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  #63  
Old 01-03-2012, 05:58 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by furbs View Post
To be honest i think all of us dont care if its the old way or the new way just as long as its simple and works.
Yes, we only mention the "old way" as its better than what we currently have (i.e. Nothing ) so if they can improve it then of course we want that, I would have thought it would have gone without saying...!!!!
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  #64  
Old 01-03-2012, 06:40 PM
JG53Frankyboy JG53Frankyboy is offline
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in the high times of IL2 coop onlinewar flying, the waitingtimes in the Hyperlobby slots were actually quite short very often.

one has to mention, 9 months after IL2 releasecthere was no online war running. it took its time to organizice them, and they improved a lot during the time. perhaps some can remember the manual reports in the debriefing screen in the first IOW
Open Coops were flown alot after release, BBury's Valley of Death anyone But without the working Hyperlobby, all this would not have been possible. Il2 online playhad a lot of benefits because of a 3.party tool. cant imagine what would have happened without the HL.
The UBI.com lobby was crap, IIRC i was there once and than never again.

I will wait what the community is able to do online with this software in , lets say, 2 years after its release.....
in the moment the online possibilities of the software and the scenario of the BoB is boring for me.
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  #65  
Old 01-03-2012, 10:05 PM
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Imagine Hyperlobby never came to exist... The old method would be a giant pain in the ass.. dogfight or co - op
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  #66  
Old 01-03-2012, 10:46 PM
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What we really need is to be able to have a first person perspective run around on foot addition so we can go hang out in the ready room and then have silly races to the parked aircraft Le Mans style
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  #67  
Old 01-04-2012, 03:10 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by Bewolf View Post
I've never been a huge fan of the old Co Op system. It always had a "staged" feeling to it, utterly artifical. I see the benefits in regards to online wars, but it still always reminded of a more Call of Duty style system then anything else, with the sole exception being "dead stays dead", or simply a football tournament. There must be better, more dynamic and immersive ways of conducting squad style combat without relying to a rather static and outdated system that requires pilots to wait for ages until a new mission was set up for running. I am seriously wondering ppl stick to this system just because they lack the imagination to get something better implemented by themseves or the Devs providing a more natural feel for historic airware.
I get it, but you must understand something.
I think that I can say for others, that it is not the same recipe as in 2008 we call for. Just as others have already mentioned, it is not really important how we implement it as long as we get a similar end result, with some of the CoD evolutionary features. And it is certainly better that what we have now - nothing.

I guess that df servers, scripted, non scripted and so on do have die hard fans. So do generic coops and online war type coops. IMO we should not say which is better. The thing is, df server fans have something similar to their liking, whereas coop fans have nothing.

And yes, the "staged feeling" is right, because it was staged to some point. Eventually, most of the players taking part in coop mision would end up in one combat area, beating the crap out of each others. However, all of them started their flight at the same moment, all of them had only one life. I`m not using the term "game of chess" for nothing here. Both sides made their moves accordingly to what combat situation looked like.

That is about it for generic coops. Now online wars.
At least two combat areas, evevn 110km separated from each others. Few types of player flights, including the light fighter squad, heavy fighter squad, bomber/ground support/resources flight. All of them starting at the same time. Now depending on what possibilities the VOW/VEF/IOW/BW site gave the sides - players ended up with adequate planes to their situation. If you botched your Li-2 escort and they got shot down, you had short or no tanks to take ground or planes to support them from the air in the next mission. Sometimes for that sole reason, reds had to put up T-34 against Tigers, or IL2 flight did not have an escort. The variants were numerous.
I had to fly many missions where out of bad resources, the Luftwaffe side had to use Emils in 1942 campaign, as fighter support. In other missions the reds flying Romanian, used Bf109 against blue German 109.

Big formations flown by players only, supported by AI, were a normal sight as non squad lone wulfs always got quickly shot down. The red side often made deception flights only to misguide enemy escort flights. Li2 flights changed routes and so on.

All this binded by every players` career,stats and mission reports featured on the online war site. Both sides in time developped their own heroes - players with the most downs, that lived throught entire campaigns. This ofcourse led to recognizing of the best online squadrons that took part in coops. One can easily say that an entire community gathered around coops, more specifically online wars.

IF we can recreate this using different tools than by all means let it happen.

And last but not least, it always mattered if you nursed your damaged plane rtb for repair. It always mattered if you managed to survive.
The one funny coincidence was that airquake flyers could rarely take the difficulty of escorting an IL2 flight with I16, against the 109g2 flight.
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  #68  
Old 01-04-2012, 03:58 PM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by carguy_ View Post
I get it, but you must understand something.
IF we can recreate this using different tools than by all means let it happen.
Yes, we can recreate this and much more with the current system. The old coop system isn't needed anymore to make online wars.
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  #69  
Old 01-04-2012, 04:31 PM
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Brilliant! so when do we start?
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  #70  
Old 01-04-2012, 04:54 PM
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Of course when someone, as it was in the old il2, writes the necessary scripts.
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