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IL-2 Sturmovik The famous combat flight simulator. |
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#31
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@loco-s
that seems to be a solution, but there is this one little problem: you have to have an internet connection to make it work. The unlocking-file must be small enough to send it by email and crypted enough to make it safe.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#32
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I own Company of Heroes: Opposing Fronts; if you are connected to internet you have to login as registered user (inserting cdkey during craation of the account), if not the disk must be inserted (and antipiracy system will activate). Private lobby for online play. I think this is the good way since many games are directed the online gameplay.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
#33
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#34
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I have mentioned a form of copy encryption on the UBI Oleg room, I hope he's taken note !
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#35
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#36
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One way to go cheaper, and still make the required revenue stream is more, paid updates.
I'd personally be fine with a subscriptive service. I've held a ww2ol account since before 2001 (I was a beta tester). I maintain it even though I don't play much because I love the idea of it, and $12/mo is no big deal to support it. The few hours a month I play are well worth the $12, I'd spend far more in the same few hours at the bar on beer. Many in the il-2 crowd view any kind of subscriptive model as anathema, but I think it's a good idea. I remember playing WarBirds when it was $2 an HOUR. I had many many months of multi hundred dollar tabs. Worth every penny, too. |
#37
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I liked the idea of the 700 page manual.
Unfortunately, someone with too much time on their hands would quickly scan it to PDF. I think the "check registration" at online login may be most effective. |
#38
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a cdkey + a nice book would be good enough i think. Software protection can in most cases be cracked and only the buyers of the game will be punished. but again $3-500 equipment vs $30 game, if you're stealing the game then i think it's someone that never would have played it anyway. I don't care if it's just a blank box with a disc in it, i'm getting it either way. Only thing that would stop me from getting it would be starforce or similar... |
#39
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Between printing and shipping how much would that add to the cost of the game?
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#40
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a good question would be how much is gained from today copy protection at all?
music industry is a good example how managers try to use piracy to cover their own inability. After latest actions again P2P piracy gone down but same time sales dropped to record low, so what? It is plain stupid to think that anyone who steals a sports car would buy one if he can't steal one. Porsche could easily make their cars impossible to steal buy introducing a delay of 1 hour from opening the door to starting the engine. Only small problem: Who would buy such a car? Game distributors need to invent a lock that is as easy to use and fail save like today car locks. Beside this they need to concentrate on the people who plan to buy their products and not on the people who plan to steal it. There are companies making billions $ from easy to use music downloads and handy tunes while the music industry is searching for a way to turn time back. QuietMan |
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