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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #81  
Old 12-18-2011, 08:41 AM
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Jumped on for a quick sortie late Saturday morning UK time.
Soon after takeoff from Maidstone my Hurricane was shot at head on by a Spitfire before the culprit went on to actually shoot down another Spitfire in the circuit. It was someone who has made a lengthy post in this thread following his own experiences, so I don't know what was on his mind at the time! I was able to locate the Lewes Train Depot after a bit of searching.

Had a second one hour sortie from about 11pm UK time. Same route to Lewes then from Wilminton point across towards Boulogne. About 1/3 way over I spotted two dots behind me and I reversed to check them out. Closing on them they looked like Spitfires. One came at me in an aggressive head on, fired at me, hit me somewhere then flashed by ......... a Spitfire! He must have realised because he didn't do it again. Carried on across the channel and up to Cap Gris Nez before rtb Maidstione.

I didn't see any enemy on either sortie.

I'm afraid some guys need to sharpen up on their a/c identification, I didn't meet any enemy but then I didn't need to!

Ref Navigation: it isn't too easy but then it isn't in RL I guess. I went mainly by major towns like Tonbridge, Tonbridge Wells, Crowborough and by river shapes especially the wriggly river running to Lewes plus peering round the stick at the floating compass when I felt the Gyro had drifted. Got a little lost between Dungeness and Maidstone on the way home but keeping a general compass heading I was able to make out the Airfield and wood fairly easily. Its worth having a good look around when you take off for familiarisation and landmarks, woods shapes, towns etc. near your base.

Ref RDF: Would it be possible to place ground AI a/c around the coast, just standing there, to stand in for the missing RDF towers. Alternatively, someone told me that the Towers that come with the maps don't do anything but Towers placed by the mission builders do work properly. Don't know if that's true.

Looking forward to tonight with the rest of our guys. 8pm UK time.
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  #82  
Old 12-18-2011, 09:40 AM
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Made two sorties yesterday night (CET) and really enjoyed. Had one launcher crash but we knew that.

On the first sortie I joined with two other 110, one of them soon lost formation. Reduced to two we managed to get to the english shores, despite intense dogfights over the channel, we crossed undisturbed. Over england two fighters engaged us and I had the launcher crahs before I could have any action.

On the second sortie, after a few minutes waiting I took off alone on my 110. In the map, using the tools, set the waypoints for a sneaky approach to Red Hill airbase, and the headings. Crossed the channel at 5 km alt unnoticed. I reached the target before I expected, surely bad calculations on my side, (I expected 5 minutes more of flying till I could see Red Hill, but there was no doubt, as I could see clearly the two rows of unprotected bombers in the field...) Made one bombing run and took two or three of them smoking.

I knew that the wise thing to do now was coming back home, but after so much time travelling, I decided to do the unwise and made a strafing pass again on the bombers. Falk took out the entire hood of the left engine, and plane started shaking. Stayed low running for home, but before I could reach the shore again, I had to crash her.

Lot of fun, thank you very much to ATAG for this.

Last edited by SG1_Lud; 12-18-2011 at 09:44 AM.
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  #83  
Old 12-18-2011, 10:27 AM
xnomad xnomad is offline
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I had quite a bit of fun the last two flights I'm loving the comms and team work. We do need a bit more Intel for the reds and how good would it be if we could have the game's radios fixed so we could radio for navigation assistance whenever we get a bit lost?

Something that also needs to be addressed by the 1C devs is CEM. I'm not sure planes flying the entire mission at full throttle is realistic.

The 109's were a bit poor when I played, there didn't appear to be much team work with the blues everyone seemed to be flying solo. I'll fly blue next time this comes up but I've been hooked on the Spit the last few months because it is more of a challenge in terms of CEM and navigating which makes it a lot of fun.

The mission was interesting because it made me fly a larger section of the map rather than the usual Hawkinge to Manston stretch. Plus after a while you get better at recognising the terrain and navigating across it.
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  #84  
Old 12-18-2011, 11:19 AM
ATAG_Doc ATAG_Doc is offline
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Objective #4 attacked by Stuka

http://forum.1cpublishing.eu/showpos...71&postcount=1
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  #85  
Old 12-18-2011, 12:37 PM
shammy shammy is offline
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Thanks to ATAG guys, we had alotta fun, flying 110-s for two days! Map is great, targets are nice and spits are tough!
Here some pics my gunner has done (instead of protecting my ass, bastard )
Thanks again and greets from Russia.
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File Type: jpg 2011-12-18_00002.jpg (440.7 KB, 35 views)
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  #86  
Old 12-18-2011, 03:51 PM
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Jugdriver Jugdriver is offline
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Great Stuff ATAG, I had a blast on Saturday. As I lot of people stated the Navigation was tough, but I personally enjoy that aspect and it is realistic. Unfortunately I don’t think I can make it today but I hope you guys do this again sometime soon.

Again great job!

JD
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  #87  
Old 12-18-2011, 05:14 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by klem View Post
Ref RDF: Would it be possible to place ground AI a/c around the coast, just standing there, to stand in for the missing RDF towers. Alternatively, someone told me that the Towers that come with the maps don't do anything but Towers placed by the mission builders do work properly. Don't know if that's true.

Looking forward to tonight with the rest of our guys. 8pm UK time.

Having tested the radar legend I can tell you that only AI or player aircraft spot and call out targets. I have not tested ground units like AAA or tanks but the static radar dont do anything... Ive tried putting generators and radios you name it, they do nothing.
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  #88  
Old 12-18-2011, 06:29 PM
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klem klem is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Having tested the radar legend I can tell you that only AI or player aircraft spot and call out targets. I have not tested ground units like AAA or tanks but the static radar dont do anything... Ive tried putting generators and radios you name it, they do nothing.
okeydokey. At least thats confirmed then.

Back to the grounded AI ???
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  #89  
Old 12-18-2011, 10:27 PM
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klem klem is offline
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Quote:
Originally Posted by cheesehawk View Post
Grounded AI are taken out by the same scripts that despawn player aircraft. You need to have AI in the air. Vertical distance is still distance too, you only get calls within a certain range. Aircraft size and numbers also play a role in getting messages, it's far easier for AI/Human players to spot large formations, small single engined aircraft are more likely to slip through un-noticed.
ok

Spent two hours in there tonight. Its pretty well hopeless with small numbers and without radar unless we get lucky. Some of our guys found 2 110s late on but couldn't catch them.

I like the setup though. When the radar is fixed it should work out well.
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  #90  
Old 12-18-2011, 10:50 PM
IvanK IvanK is offline
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Ref Radar not working. Do you have to assign an allegiance to each radar station ?
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