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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #101  
Old 12-18-2011, 12:21 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Just tested it.

No offence but it don't resolve any of the issues raised regarding the CooP GUI which is the point of the poll.
Seriously, what's missing? Debriefing?
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  #102  
Old 12-18-2011, 12:27 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Seriously, what's missing? Debriefing?
Read the very first post in this thread by nitrous.

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  #103  
Old 12-19-2011, 10:45 AM
41Sqn_Banks 41Sqn_Banks is offline
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Maybe one of the moderators can move the posts about the coop script workaround into this dedicated thread here: http://forum.1cpublishing.eu/showthread.php?t=28559

The script has nothing to do with this poll, which I totally support. It is only a workaround to close the gap until a graphical solution is available (either by the devs or by community with SDK).
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  #104  
Old 12-20-2011, 05:26 PM
KG26_Alpha KG26_Alpha is offline
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Thanks for the effort.

I moved what I thought would be relevant over there.

Let me know if you want anything else moved deleted etc etc.
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  #105  
Old 12-21-2011, 11:08 AM
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EAF331 Starfire EAF331 Starfire is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Seriously, what's missing? Debriefing?
The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.
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  #106  
Old 12-21-2011, 11:30 AM
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Quote:
Originally Posted by ACE-OF-ACES View Post
Just to be clear, I never said the COOP is unnecessary

I don't know of anwyone else that said that either

Only thing Ataros said was 1C merged DF and COOP into one, aka MISSIONS

He also noted that if someone wanted to, they could generate a IL-2 like COOP GUI/MENU/LIST with post mission debreifing
But this still DONT give my pilots the ability to pick their aircrafts before "Server start" with an airstart ability at the exact same space, speed and heading in relation to all other aircrafts.

Which is a really nice IL-2 feature when you wan't to train the same ACM situation again and again. It also makes evaluation of an ACM training a lot easier. You can also use it for a lot of other action packed missions.
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  #107  
Old 12-21-2011, 11:45 AM
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The ability to use a programming language to make missions is a nice extra option but it should be no more than that.
Most of us that have made mission for IL-2 (1946) don't have any knowledge of programming and I doubt that we will use (or have) the time getting to learn that. The end result will be fever missions and less community support.
I think it is imperativ that the focus lies on building a strong community base.
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  #108  
Old 12-22-2011, 12:11 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by EAF331 Starfire View Post
The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.
Quote:
Originally Posted by EAF331 Starfire View Post
But this still DONT give my pilots the ability to pick their aircrafts before "Server start" with an airstart ability at the exact same space, speed and heading in relation to all other aircrafts.

Which is a really nice IL-2 feature when you wan't to train the same ACM situation again and again. It also makes evaluation of an ACM training a lot easier. You can also use it for a lot of other action packed missions.
You are right this was not possible so far. But now you can use the new coop lobby mission from here: http://forum.1cpublishing.eu/showthread.php?t=28559
It allows the host to preselect a mission. All players can then select a aircraft from the upcoming mission. When everyone is ready the host starts the mission and all players are placed into the selected aircraft.
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  #109  
Old 12-22-2011, 07:21 AM
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And when the mission has a airstart?
Wasn't that what starfire missed.
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  #110  
Old 12-22-2011, 08:19 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by robtek View Post
And when the mission has a airstart?
Wasn't that what starfire missed.
Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.
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