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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#71
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At last someone exactly and completely understands my thoughts and wishes probably others as well on this matter, especially the last paragraph. Well played that man ![]() Ok definitely out this time. . Last edited by KG26_Alpha; 12-13-2011 at 09:41 PM. |
#72
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By easy to do I mean include all of the old IL-2 FMB way of doing things into the new CoD FMB way of doing things Where as Atrols noted the old IL-2 way consisted to TWO seperate types of missions DF or COOP Where as Atrols noted the new CoD way consists of ONE type MISSIONS While 1C was creating this new CoD way they found it either too hard to include a the old IL-2 COOP GUI/MENU/LIST Or 1C realised it was not necessary to include a old IL-2 COOP GUI/MENU/LIST because they knew it could be done via the C# script methods Where 1C made the mistake was giving the user too much credit for being intesested enough in COOPs to write the C# code to create the GUI\MENU\LIST Well some users that is
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#73
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Just to stay on the ground here, MG never intended to release the game in the state it is.
They had to release, and what is missing are the user friendly interfaces, as there wasn't time to develope them then, and now there are other pressing problems. So the game can give us all the stuff requested here in the multiplayer mode as there won't be a coop-mode anymore. As MG doesn't have the resources right now to produce this gui, we can either wait for MG to have the time or we can wait for a ingenious c# programmer to reverse engineer and write it. Thats it.
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#74
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Robtek no one said it should be done immediately we are all aware that they released an unfinished product due to reasons that we will probably never truly know but this is irrelevant to this thread we never said we want it tomorrow just that we want it, as long as they inform us that it will be done at some point I will happy.
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#75
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It seems that if the next patch solves the big problems of the core engine there will be manpower available to get the lesser priority stuff done.
So lets wait for THE PATCH to the beginning of the end of all problems(game related). ![]() ![]() ![]()
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#76
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The sequel IS this game!
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#77
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at least if you buy the sequel and it will be mergeabel (highly possible IMO ) with CoD, one will get the engine and GUI improvements. If not, we have to see how they will support the CoD alone . And a BoM alone also , if it will work alone at all.
i cant imagine they want have the same like with PF , one X.XX and one X.XXm patch. perhaps if you will buy BoM, the CoD stuff will be included, so this sequel will be a restart of the series ![]() Last edited by JG53Frankyboy; 12-14-2011 at 03:53 PM. |
#78
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Yup.. the same patern 1C used with IL-2.. Where IL-2 recived like 4+ sequals over 10 years.. Where we had to pay for each sequal.. Where each sequal basically added to (upgraded) the previous version of IL-2
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#79
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Quote:
That is the impression I got, and I hope that is what they do! Seems most likly based on the 1C IL-2 track record
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#80
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S! to Grunch for clearing up the thread.
My thoughts: If you happen to know what SEOW coop is, then you know that the old Il-2 style coop MP GUI is a must. If you don't know, I really recommend you look it up and get yourself or your squad into one. It's the closest you can get in feeling that you are a part of a really huge battle, where the air combat is just to support the land battle below. (Not meaning to belittle the air war of course ![]() The point: Having 60+ players joining the server, getting squads briefed, selecting the correct planes can easily take an hour. Even with this GUI, there is lot's of logistics beyond that to get everyone on the server on time, with correct game version etc. If there was no coop GUI, I say the SEOW system just wouldn't be there. The coop GUI allows the organization of large amount of people to start a time critical mission at the same time. And as said by others, it is also essential tool in squad training sessions for mentioned reasons. Links to SEOW for anyone interested: http://wiki-seow-en.swil.fr/index.php/Main_Page http://www.seowhq.net/
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