Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Vehicle and Terrain threads

Vehicle and Terrain threads Discussions about environment and vehicles in CoD

Reply
 
Thread Tools Display Modes
  #21  
Old 11-20-2011, 05:57 PM
l3uLLDoZeR l3uLLDoZeR is offline
Approved Member
 
Join Date: Jan 2010
Location: Pittsburgh, PA
Posts: 113
Default

Quote:
Originally Posted by TomcatViP View Post
It a sim not RL. Coder are not gods. They can't built a complex world at the perfection. Fairness means that you pretend a flaw is not existing that altogether we can enjoy the game
Yeah I would says flying through trees is a little bit too BIG of a flaw for me to pretend is nonexistent, but thanks anyway!! I didn't ask them to be gods, plenty of other games have trees with a collision model. I really enjoy this game and will happily play with trees when it doesn't give the other players a huge advantage!

You would know better than anyone about that, you cry and accuse people of hacking every time you get : Shot down, out climbed, out turned, out dived, etc.... Maybe you want the advantage so you can hide in the trees.


Back on topic, yea FooBar my rig takes quite a fps hit when I change "Land Detail" from medium to high, but the visibility is much better and worth the fps. Keep grass off and tree's on very low keeps my FPS around 51-55 on average. With a 560ti I have no idea how you're getting 70 fps and everything on high...so share your secret!!
Reply With Quote
  #22  
Old 11-20-2011, 08:26 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Quote:
Originally Posted by l3uLLDoZeR View Post
With a 560ti I have no idea how you're getting 70 fps and everything on high...so share your secret!!
As you can read before I had settings on "high" but in fact setting were just "medium". So the 70 fps over sea werent real high fps but just only medium fps.

When I've managed to switch to real high settings my fps went down by about 10-15 or so.
Reply With Quote
  #23  
Old 11-22-2011, 06:23 AM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by IvanK View Post
This flooded effect has been with the Sim since Day 1. At longer ranges The Rivers are so wide they join to appear as large inundated areas. Its independent of graphic settings.

Devs are directly aware of this.
And this is really my only real "problem" with the graphics engine which I really like otherwise! Maybe the overhaul will fix it as it would be a lot more efficient to not render rivers that you would not see at that distance and angle anyway?

Mazex
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.