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#31
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It seems totally random. |
#32
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I only have 4 gig Ram and have played on mp servers for 1 1/2hrs plus with no problem.
could it be this is mostly effecting ppl with MORE than 4 gig ram ? Also when playing Arma2 you can flush your ram in game ( its left control - on keypad type "flush" if i remember correctly) is this a posibility in Clod Last edited by whoarmongar; 11-09-2011 at 07:25 PM. |
#33
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Otherwise, you are just talking the walls... no one else here, but the devs can resolve your issues. |
#34
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Then why bother with a forum at all?
No offence meant nearmiss.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#35
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In this case a forum is indispensable to help each other thru our issues on a largely not yet documented sim.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#36
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I know.
We do help each other out here, even if we sometimes toss the toys out of the pram.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#37
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It absolutely beggars belief that stuff like this is still going on. How long ago was this game released?!
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#38
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You know to post in sticky threads where Luthier will be reading, if expect him to possibly read your postings. |
#39
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Most likely imho it's a combination of factors which is why not everyone is having crashes. I haven't bothered to play online yet even since release because I don't have the time or patience to waste 20 minutes getting prepped for a fight only to crash so I'm pretty much going to wait until things are mostly sorted out.
I've been getting the odd crash in SP as well so it's not a MP only issue I'm also thinking that there is a memory leak, but that it exacerbates some other issue affecting the video causing crashes. El's experience suggests - and we've all probably noticed significant FPS drops with close-in explosions, clouds, and smoke effects - that it might be something relating to the video buffer getting overloaded. Just a suspicion really but I think a good test would be to significantly drop video settings to lighten the load and see how long it takes for a crash, if at all. Either way, it's definitely a coding issue and I think the devs are well aware of it, just that they are probably working furiously to implement the new engine in order to give the efficiency needed. Just speculation. |
#40
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Lighten up Francis, and maybe stop trying to be a forum cop. If El wants to post a separate thread which is actually bringing up a reasonable discussion topic why not let him?
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