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#1
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Hey @ll
I've been freaking out seriously with a problem that I noticed a couple of days ago and have been trying to figure out the cause. Is there a known issue (ie ridiculous rule) that says that spawned AI aircraft will not take off at an airfield that is also allocated as a player spawn area IF a human player is idle on said airfield? They (the AI) just sit on their spawn areas, be it parked or directly on the runway, and idle engines until the cows come home and have died of old age. IF the human player takes off then, and only then, will the AI aircraft remember that they're sitting in aircraft and actually taxi / take off. To complicate this issue, it only happens when the mission is run under a dedicated server environment. If you run the same mission via FMB the AI will take to the skys regardless of any human players that are still on the same airfield. This is the primary reason I never took note of this awe inspiring feature. Is there any script / setting that forces AI to get airborne once spawned? It's damned hard to try to recreate some kind of life on airfields if all the spawned AI pilots roll over dead due to carbon monoxide poisoning while waiting for the same airfield to be cleared of any human players. I really could use some input from you chaps in the know. Cheers Gromic XO Legion =XIII=
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#2
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It might be that the game is trying to avoid pathfinding issues of planes trying to avoid an unpredictable player driven aircraft while taxiing. It sounds to me like they might have had issues with taxiing ai planes plowing into player run planes, so they just said "Okay, if there's a player still on the airfield, tell the ai guys to wait until the coast is clear and then taxi."
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book Last edited by bw_wolverine; 11-08-2011 at 08:05 PM. |
#3
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Hi Wolverine,
Yeah, the thought was lingering in my mind but I more or less disregarded it because any spawned human players are not part of the AI formation that is supposed to take off. At least not logically or technically - in theory - lol. The only way I've yet found to circumvent the problem is to remove human spawn areas from airfields that spawn AI. Not exactly what I'm aiming for. I hope it's not the case because then I have my work cut out redoing most of the server missions. I can feel the love now when my old lady sees me spending most of my free time banging on the keyboard again for hours on end. P.S. had a blast flying with you on sunday and hope to see you again for mission 3. Cheers
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#4
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Anyway, what really buggers me is the fact that this "bug" only happens on dedi servers. Now I have to redo a pile of missions before skyrim gets here. Cheers.
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
#5
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I too have noticed this problem, and am very keen to know if there is a work-around. For some time I have been happily making maps and testing them via my own 'server' in Muliplayer, and did not realise this shows up only on a dedicated server.
So far my only options have been to have AI air-starting, or taking off from another base. Both are highly unsatisfactory. |
#6
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Maybe I am missing the problem.
I have a map I built for an online dogfight.It has one airfield that has both human and AI. I start the game using either the ingame browser(server option) or Hyperlobby.I join and I am put in a human plane that is behind the AI on the runway.I just sit there until they take off and watch them fly into the mountains on takeoff before I taxi down the runway and take off. |
#7
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Yeah, this is going to end marriages....
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#8
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Guys, I reported the issue at sukhoi and naryv asked me to attach a mission file demonstrating the issue. I had the same problem with Steppe mission but changed it a lot since then (different airfields and airstart). Did not know what causing the problem though. Thank you for your research.
Could you attach a mission file demonstrating the issue here please. |
#9
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Here is a map that illustrates the problem.
If the player spawns, then any AI that subsequently spawns on the runway start engines as normal, then just sit there for ever. This happens on either red or blue side. This occurs at the start of both missions 1 and 2. |
#10
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Thank you! Reposted http://www.sukhoi.ru/forum/showthrea...=1#post1727690
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