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#961
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Ashe |
#962
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Here is another function which the game engine can handle but the FMB does not. Switching trains across sidings. Again you can do this by manually editing the *.mis file. Train scheduling is fun
![]() ![]() The scene is in the central dock area of the NW Europe map. Here is some text to paste into a mis file to enable the scene. You also need to set up a static camera. Three trains are running on the same track, but each train is switched to a siding to enable them all to enter the unloading area. Similar system could be used to allow trains to pass each other where there is a passing loop at an intermediate train station. Code:
[Chiefs] 0_Chief Ships.MO4 1 0 2 1.0 1_Chief Ships.MO4 1 0 2 1.0 2_Chief Trains.USSR_CargoTrain/AA 1 3_Chief Trains.USSR_CargoTrain 1 4_Chief Trains.USSR_CargoTrain 1 [0_Chief_Road] 15716.96 38834.82 360.00 0 2 8.333333969116211 16157.25 38508.16 360.00 0 2 8.333333969116211 16973.91 37924.54 360.00 0 2 8.333333969116211 17456.81 37350.63 360.00 0 2 8.333333969116211 17549.12 37180.20 360.00 0 2 8.333333969116211 17546.43 36823.04 360.00 0 2 8.333333969116211 17642.13 36729.56 360.00 0 2 8.333333969116211 17860.25 36722.88 360.00 0 2 8.333333969116211 19785.79 36720.41 360.00 0 2 8.333333969116211 28848.74 36718.71 360.00 0 2 8.333333969116211 29288.04 36873.40 360.00 0 2 8.333333969116211 29313.46 36957.68 360.00 0 2 8.333333969116211 29306.77 37417.53 360.00 [1_Chief_Road] 15616.96 38934.82 360.00 0 2 8.333333969116211 16057.25 38608.16 360.00 0 2 8.333333969116211 16923.91 37954.54 360.00 0 2 8.333333969116211 17456.81 37350.63 360.00 0 2 8.333333969116211 17549.12 37180.20 360.00 0 2 8.333333969116211 17546.43 36823.04 360.00 0 2 8.333333969116211 17642.13 36729.56 360.00 0 2 8.333333969116211 17860.25 36722.88 360.00 0 2 8.333333969116211 19785.79 36720.41 360.00 0 2 8.333333969116211 28848.74 36718.71 360.00 0 2 8.333333969116211 29288.04 36873.40 360.00 0 2 8.333333969116211 29313.46 36957.68 360.00 0 2 8.333333969116211 29306.77 37317.53 360.00 [2_Chief_Road] 30700.00 39900.00 20.00 0 3 5.555555820465088 29100.00 38300.00 20.00 29100.00 37735.00 20.00 29095.00 37720.00 20.00 29095.00 37100.00 20.00 [3_Chief_Road] 31300.00 40500.00 20.00 0 3 5.555555820465088 29100.00 38300.00 20.00 29100.00 37100.00 20.00 [4_Chief_Road] 31700.00 40900.00 20.00 0 3 5.555555820465088 29100.00 38300.00 20.00 29100.00 37365.00 20.00 29105.00 37350.00 20.00 29105.00 37338.00 20.00 29110.00 37323.00 20.00 29110.00 37210.00 20.00 Unlike ship waypoints, if you load this back into FMB the manual edits will be lost. FMB will just read the first two waypoints ignore the rest, so keep a backup of the train text. Ashe Last edited by Asheshouse; 11-07-2011 at 03:57 PM. |
#963
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Hey Ashe, in the ,,Big E'' campaign available at M4T, creator makes some flights of planes which don't take off or do it with delay, something like triggers, but it's just a trick, not game feature. Do you know how to do this? It'd be very useful to make some missions with i.e. realistic airfield strafing.
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#964
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v4.10 already has Stationary Aircraft as an option in FMB.
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#965
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You misunderstood me
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#966
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If I may interject. It's easy to set a delay time for a flight. Just change the Start time of the first waypoint.
As far as planes spawning but not taking off, this can be done with a little 'trickery'. Veteran mission builders know all these tricks. I've also been able to make AI planes spawn on the runway, start their engines, sit there for a designated time and then take off. This is done with a lot of imagination and sometimes many hours of testing. Aviar
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#967
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So how to do this?
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#968
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Caspar it´s doable any of these, I mean technically?
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Bombing smurfs since a long time ago... |
#969
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Something that would be useful for a future patch would be "templates" which allow mission builders using the FMB to do the various cool things described by Asheshouse and others. For example: Ships and boats navigating fjords, harbors, canals and rivers. Conveys zig-zagging in a realistic way. Trains switching tracks in train yards. Planes taxiing on runways. Tank companies advancing or retreating in historically correct fashion (i.e., in "line abreast" or by "bounds" with one tank in each pair providing an overwatch for the other). Of course, if the templates get too complex, it might be simpler to just fix the FMB. |
#970
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Torpedo boats for all nations that used them would be welcome additions to the game, since they were common targets/antagonists of strike aircraft and fighter bombers. In addition to the X-Mas and other Italian motor torpedo boats which saw extensive service in the Mediterranean, it would also be wonderful to see various forms of German E-boats/schnellboots, British MTB and RAF rescue launches, U.S. PT boats and Japanese Shinyo suicide boats.
But that's a mighty long wish list. |
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