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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #951  
Old 11-01-2011, 02:10 AM
salmo salmo is offline
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Originally Posted by 335th_GRAthos View Post
AAAAAAAAAAAA!!!!!!!!!


AAA killed me at 3,5K alt over England!!!!!! :-O

This is a disgrace!!!! The game is completley crap, unrealistic, overmodelled!!!!
This can not be happening!!!! What a cheat! rubish!

R.O.F.L.


I swear, it was a 3inch AAA hit and everything went black!
I think I should post it a the bug thread....

~S~
QF 3 inch 20 cwt AA had an effective range of 16,000 ft (4,900 m)
See http://en.wikipedia.org/wiki/QF_3_inch_20_cwt

British 40mm Bofors AA had a maximum range of 7,160m - 12,500m
See http://en.wikipedia.org/wiki/40_mm_Bofors

It might have been a lucky shot from 3,500m, but you were well within the AA range.
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Last edited by salmo; 11-01-2011 at 02:19 AM.
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  #952  
Old 11-01-2011, 05:50 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by cheesehawk View Post
Haha, in my experience, under normal circumstances, if you get hit by AA its just a lucky hit, maybe a 1-50 chance of taking a round that causes enough damage to force you down. The odds go up the longer you fly low over the airfields obviously.

On the other hand, if you are attacking Bliss's ground targets, THOSE are DEADLY! Under 500m for low level skip bombing, you are dead 75% of the time before you can drop. High level bombing seems safe over 2k. Dive bombing (this I haven't tested as much yet) has gotten me killed before drop 3/4 tries, with 1 death immediately after drop, hehe, so 4/4 times I died. Those were tested from 3-3.5k in a near vertical dive, with automatic drop set to 500m. I have not yet returned to base in a Stuka flying against those targets, lol.

I need to learn low level bombing in the Ju-88, I think I can get the entire target area in 1-2 passes.
Well to be fair, those 2 armor objectives inland are supposed to be for the bigger heavies (level bombing). Stukas should be for the ship obj's, airfields, or radars - My fault as I should explain it more thoroughly in the briefing. I have successfully destroyed the targets by dive bombing before, both in a heavy and in a 110, but it was rather unorthodox. I climb to 3000m and dive like a stuka, (in a 110 or 88 - divebrake comes in handy!) and drop all bombs and be pulled up well before 1000m. If you are above 1000m there's hardly any danger at all for the armor placements. You get within 750m or closer, and you'll wish you wouldn't of
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  #953  
Old 11-01-2011, 06:48 PM
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Bewolf Bewolf is offline
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Originally Posted by ATAG_Bliss View Post
I'm currently working on a mission that has moving objectives etc., but they don't always work right. It seems anything attached to a spline road is bugged in a dediserver environment. For instance, trains, something I've tried putting in before, simply won't work with a dserver. They load fine through the FMB and a listen server, but just not yet!

I haven't really given too much thought about changing the current mission in that regards simply because noone has yet to get all the non-moving objectives for either side in the 7 hour window the mission runs. And if they're moving, it would make it that much harder atm. Granted, I think 1/2 of that has to do with the fact that by the time you finally get a bomber up and on the way to target, there's a possibility that you could have a CTD. That kinda ruins everything in the 1st place. Once that issue gets fixed, I'm hoping to see the bomber guys come out in waves!

Here's hoping for some fixes really soon
Kay, that makes more then enough sense. Still waiting for moveables nevertheless. It's just a quantum leap in immersion, imho. So, really looking forward to those times!
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  #954  
Old 11-01-2011, 10:12 PM
ATAG_Bliss ATAG_Bliss is offline
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Hmm, maybe they got fixed after the last official patch. I haven't tried them since the #2 beta.

Thanks for the info
Confirmed - trains (albeit buggy in the FMB) actually now work both with and without a spawn script

Expect some new objectives soon
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  #955  
Old 11-01-2011, 10:34 PM
trumps trumps is offline
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Great to hear Bliss, always looking for new and exciting places to plant a couple of Sc500's. looking forward to getting back into town so I can start making my deliveries to England!

Cheers
Craig
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  #956  
Old 11-01-2011, 10:48 PM
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Great to hear Bliss, always looking for new and exciting places to plant a couple of Sc500's. looking forward to getting back into town so I can start making my deliveries to England!

Cheers
Craig
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  #957  
Old 11-02-2011, 02:09 AM
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How can a player be in your sights then instantly warp onto your six, is this some sort of bug?

I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!
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  #958  
Old 11-02-2011, 10:49 AM
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klem klem is offline
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Originally Posted by SEE View Post
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?

I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!
Been wondering that myself. I put it down to connections. I hope we don't have an IL-2 PrtScr 'feature' again!

By the way, a friend pointed out the obvious to me regarding Custom Skins. You can uncheck Custom Skins under Network settings. He said he didn't get stutters or freezes for the 1.5 hours he played. I'm trying it out on ATAG tonight (I had it checked until now).
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Last edited by klem; 11-02-2011 at 10:53 AM.
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  #959  
Old 11-02-2011, 11:36 AM
SEE SEE is offline
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I tried unchecking custom skins and it seemed better. However, I noticed that some ac appeared as dots then vanished as they got close enough to be rendered. I am not sure wether this was down to the custom skins being disabled or another bug. I have enabled Skins for the time being and will be very interested to see how you get on Klem.
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  #960  
Old 11-02-2011, 12:09 PM
TomcatViP TomcatViP is offline
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Originally Posted by SEE View Post
How can a player be in your sights then instantly warp onto your six, is this some sort of bug?

I heard players discussing this 'phenonema' on teamspeak but this is the first time I have actually witnessed it happening. The ac warped vertically and then re-appeared behind. There were no other ac around and nothing came of it but it was weird even so!
I hve seen that myself. Firing on a Spit after what seems to be hours to try to catch him trolling ard french coast at med alt. But mine disappeared from my visor with a rapid ascent just to reappear in a fraction of a second in my 6 all guns blazing !

Manage to hit him tough just to see me CTD less than 10 sec latter.

I wrote that else where but we also hve SPit and Hurri with no neg G cutout and a speed (in dive and level) similar to a 109
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