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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 10-30-2011, 12:02 AM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by ElAurens View Post
.................... Oh and while you are at it please make the Blenheim and G 50 actually usable.

Please.
its anoying, but keep their cylinder temperatures between 200 an 250 degrees , and they work 'fine'.
To check this in the Blenheim is weird, true

and dont forgett, the Blenheim has not only two propeller postions ! move the pitch between ~5% and ~35% , and you get something between.
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  #12  
Old 10-30-2011, 01:09 AM
justme262 justme262 is offline
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I used to have 8gig but I removed 4gig to see exactly how much difference it made. And it made NO DIFFERENCE to my fps or micro stuttering. Game runs 40-60 fps with minor micro stutter when flying low enough for grass to be rendered with 4gig and 8gig. At least on my rig anyway.

Given that this game is 32bit I don't see how extra ram can make any difference. But it is strange that you guys can monitor the ram usage and see CTD as it reaches max.

I very rarely get CTD though...
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  #13  
Old 10-30-2011, 04:03 AM
albx albx is offline
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Originally Posted by CaptainDoggles View Post
It's called a memory leak.

What happens is the program allocates memory, but doesn't release it later.

So more and more memory keeps being allocated (reserved by CLOD) and as a result the OS has less and less memory to work with, until it can no longer function and the process crashes.
Some time ago I made a thread about memory leak, everybody jumped over me telling I was wrong, blablabla and the mods deleted the thread. Seems I wasn't so wrong then or not dear mods?
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  #14  
Old 10-30-2011, 05:17 AM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by CaptainDoggles View Post
It's called a memory leak.

What happens is the program allocates memory, but doesn't release it later.

So more and more memory keeps being allocated (reserved by CLOD) and as a result the OS has less and less memory to work with, until it can no longer function and the process crashes.
No that's not what happens in this case. CloD crashes, when it reaches the 4Gig barrier for 32bit apps. It asks for more ram -> the the operating system denies it -> crash.

Doesn't matter if you have 6, 8, 16 or 32 Gigs of ram installed. CloD can use only 4 Gig of it.
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  #15  
Old 10-30-2011, 05:25 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by tintifaxl View Post
No that's not what happens in this case. CloD crashes, when it reaches the 4Gig barrier for 32bit apps. It asks for more ram -> the the operating system denies it -> crash.

Doesn't matter if you have 6, 8, 16 or 32 Gigs of ram installed. CloD can use only 4 Gig of it.
Interesting, thanks!

As I understand it, clod doesn't use 64 bit effectively (or at all) as yet, but could one expect the memory limitation to improve if 64' ever does get implemented?
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  #16  
Old 10-30-2011, 06:06 AM
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louisv louisv is offline
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That's the whole idea of 64 bits.

More (much much more) possible memory. Current motherboards will let you go to 24 gigs (in general) although you will probably not get the same performance as with 6 or 8 gigabytes. 12 is nice number right now, in 3 x 4 gigs.

Once CoD is 64 bits (and memory leaks plugged), it will give you all that potential.
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  #17  
Old 10-30-2011, 06:21 AM
senseispcc senseispcc is offline
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There was a problem in the beta patch but in the patch itself there is none.
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  #18  
Old 10-30-2011, 06:53 AM
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JG52Uther JG52Uther is offline
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Strange, I have 4 GB, and don't remember the last time I had a CTD! Maybe I don't play long enough.
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  #19  
Old 10-30-2011, 07:39 AM
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Feathered_IV Feathered_IV is offline
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Thanks for the information fellas.

I'm on Win64 at the moment and don't get any CTD's although like Uther, I rarely play it for more than ten to fifteen minutes at a time.
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  #20  
Old 10-30-2011, 07:59 AM
Insuber Insuber is offline
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In my case, crashes happen after 1h-1,5h.
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