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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 10-14-2011, 12:39 AM
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He111 He111 is offline
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This is sounding great, hope there's a dynamic campagin for offline players.

BTW, I've found when a plane lands @ a runway that has been bombed, the plane stops near the crater, waits for about 5 seconds then vanishes and reappears @ the parking spot. Not sure how that's going to effect your scripts? would be better if the plane avoids the craters (veteran pilot) or loses it's undercarriage (novice / average)

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  #32  
Old 10-14-2011, 01:26 AM
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Redroach Redroach is offline
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Quote:
Originally Posted by JG53Harti View Post
like in real life ?

10 - 15 min depending on what should be done.
If you do that, everybody will just hop into a new plane. To make it appealing for realism-geeks like you and me, you've got to combine it with some limited supply, e.g.: You join the server, you always get your desired steed, BUT after that, there's some very limited plane supply (filled up by x planes every hour or so), along with a server culture that frowns upon easy-plane-hopping (And some server-re-join time rule of like 5 mins. to not be able to get your starting condition over and over again)
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  #33  
Old 10-14-2011, 05:15 AM
salmo salmo is offline
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Originally Posted by Skoshi Tiger View Post
..... in a realistic senario hopefully it would be possible for pilots to be penalised for not following the taxi ways when heading from the runway to the rearming point. Extra damage to undercarrage, radio going u/s due to all the bumps, sights getting knocked out of alignment etc! Cheers!
Again, using Zuti MDS (IL2-1946) you could specify the "friction factor" for a home base area. It would be useful in COD if we had a "friction object" to lay down beside runways/taxiways so that pilots had to be careeful to stick to markd areas or risk tipping the plane on its nose I might add, some sort of flexible land-friction method would be needed when COD eventually moves to the Pacific theatre, as runways/taxiways in jungle areas often has marsden plates to keep planes out of the mud, and taxi off the marsden plates & the pane would sink to the wheel axles in mud.
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  #34  
Old 10-14-2011, 06:09 AM
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David198502 David198502 is offline
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i find the general idea of RRR very good and it would add to immersion.
...and i dont believe that everybody would just create a new flight to avoid the waiting times.but if they want, they still could do so.i for example find myself flying way more carefully since cliffs of dover.only because of the size of the map.i dont want to cross the channel for 15min and then get shot down after the first contact because i was too low for example.so my sorties usually last 45-60 minutes average..when i then get my plane back to france and land safely, i usually light a cigarette and type some words into the chatbar to thank my oponents for the fight.this takes at least 5minutes until i create a new flight.i certainly wouldnt mind, but would enjoy to see ground groups coming to RRR my plane to make it ready for take off again.this way also kill markings could be added automatically on your paintscheme(of course depending whether and how much enemies you shot down).
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  #35  
Old 10-14-2011, 08:21 AM
Gourmand Gourmand is offline
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are there some modder who consider this feature?
are there some difficulty to transfert the RRR 46 zuti to RRR Cod ?

Why this feature doesn't exist yet ?
why dev doesn't implement officially this feature ? whyyyyyyyy ?

Last edited by Gourmand; 10-14-2011 at 08:26 AM.
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  #36  
Old 10-14-2011, 08:50 AM
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Trooper117 Trooper117 is offline
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Mate..Are you mad? Don't you think the devs have got their hands completely full at the moment just sorting out the current problems?
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  #37  
Old 10-14-2011, 10:17 AM
adonys adonys is offline
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actually, the only thing needed from the devs for this would be the export of the set method for some currently existing functions which have only the get one implemented.

shouldn't be a really big deal..
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  #38  
Old 10-14-2011, 10:53 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by salmo View Post
Again, using Zuti MDS (IL2-1946) you could specify the "friction factor" for a home base area. It would be useful in COD if we had a "friction object" to lay down beside runways/taxiways so that pilots had to be careeful to stick to markd areas or risk tipping the plane on its nose I might add, some sort of flexible land-friction method would be needed when COD eventually moves to the Pacific theatre, as runways/taxiways in jungle areas often has marsden plates to keep planes out of the mud, and taxi off the marsden plates & the pane would sink to the wheel axles in mud.
That sounds good!


Now if I have to wait 10 minutes to refuel and rearm I think I'd like the option of manning a Bofors gun to keep the the vulchers away!

Cheers!
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  #39  
Old 10-14-2011, 12:23 PM
senseispcc senseispcc is offline
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At least half an hour...
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  #40  
Old 10-14-2011, 04:42 PM
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ElAurens ElAurens is offline
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Half an hour?

Better be prepared to watch your server de-populate in a hurry.

When we discuss these things on forums, everyone jumps on the total immersion band wagon, but in practice, servers set up with these kinds of things are unpopulated wastelands of bandwidth after the first landings or shoot downs happen.

Still it should be something that is available for offline use, but a lot further down the road in the development of the sim.

There are far more pressing needs.

Far more pressing.
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