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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#31
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This is sounding great, hope there's a dynamic campagin for offline players.
BTW, I've found when a plane lands @ a runway that has been bombed, the plane stops near the crater, waits for about 5 seconds then vanishes and reappears @ the parking spot. Not sure how that's going to effect your scripts? would be better if the plane avoids the craters (veteran pilot) or loses it's undercarriage (novice / average) .
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#32
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If you do that, everybody will just hop into a new plane. To make it appealing for realism-geeks like you and me, you've got to combine it with some limited supply, e.g.: You join the server, you always get your desired steed, BUT after that, there's some very limited plane supply (filled up by x planes every hour or so), along with a server culture that frowns upon easy-plane-hopping (And some server-re-join time rule of like 5 mins. to not be able to get your starting condition over and over again)
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#33
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#34
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i find the general idea of RRR very good and it would add to immersion.
...and i dont believe that everybody would just create a new flight to avoid the waiting times.but if they want, they still could do so.i for example find myself flying way more carefully since cliffs of dover.only because of the size of the map.i dont want to cross the channel for 15min and then get shot down after the first contact because i was too low for example.so my sorties usually last 45-60 minutes average..when i then get my plane back to france and land safely, i usually light a cigarette and type some words into the chatbar to thank my oponents for the fight.this takes at least 5minutes until i create a new flight.i certainly wouldnt mind, but would enjoy to see ground groups coming to RRR my plane to make it ready for take off again.this way also kill markings could be added automatically on your paintscheme(of course depending whether and how much enemies you shot down). Last edited by David198502; 10-14-2011 at 06:13 AM. |
#35
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are there some modder who consider this feature?
are there some difficulty to transfert the RRR 46 zuti to RRR Cod ? Why this feature doesn't exist yet ? ![]() ![]() ![]() why dev doesn't implement officially this feature ? whyyyyyyyy ? Last edited by Gourmand; 10-14-2011 at 08:26 AM. |
#36
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Mate..Are you mad? Don't you think the devs have got their hands completely full at the moment just sorting out the current problems?
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#37
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actually, the only thing needed from the devs for this would be the export of the set method for some currently existing functions which have only the get one implemented.
shouldn't be a really big deal.. |
#38
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Now if I have to wait 10 minutes to refuel and rearm I think I'd like the option of manning a Bofors gun to keep the the vulchers away! Cheers! |
#39
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At least half an hour...
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#40
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Half an hour?
Better be prepared to watch your server de-populate in a hurry. When we discuss these things on forums, everyone jumps on the total immersion band wagon, but in practice, servers set up with these kinds of things are unpopulated wastelands of bandwidth after the first landings or shoot downs happen. Still it should be something that is available for offline use, but a lot further down the road in the development of the sim. There are far more pressing needs. Far more pressing.
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