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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 10-05-2011, 06:39 PM
Sven Sven is offline
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Quote:
Originally Posted by rkirk77 View Post
What do you type in again to get the frame rate?
Well I put it into the first line for people like you who don't know how to do that, thanks for reading.

Other then that, playing SP just over the channel doing some manoeuvres is really fluent and an average of 38 FPS, no stutters/spikes. I have to revise my opinion on the colours, I Prefer them over the older ones, especially the colour of the sea is now really good. New sounds are awesome, I can my airframe crying as I abuse her
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  #12  
Old 10-05-2011, 07:20 PM
TRIK TRIK is offline
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is this new beta really worth installing, i do actually like to play the game
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  #13  
Old 10-05-2011, 07:49 PM
Sven Sven is offline
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Yes and no, the graphics are yet again improved, and I believe somewhat smoother as well, but it locks up when a bomb hits the ground, not the sea, just the ground. So no bombing, which is a shame, I just got all 32 of my bombs from 4000 meters straight onto the English radars, until some exploded and the game locked up. ( Thanks Luthier for improved level bombing, much appreciated! )
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  #14  
Old 10-05-2011, 09:18 PM
Tvrdi
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they exaggerated with contrast....maybe somthing between old and new approach would be best....shimmerig is worse now....and AA is still not working...
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  #15  
Old 10-05-2011, 09:22 PM
Sven Sven is offline
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Originally Posted by Tvrdi View Post
they exaggerated with contrast....maybe somthing between old and new approach would be best....shimmerig is worse now....and AA is still not working...
I could live with that, they are a bit too dark when the sun isn't shining on the instruments, and they become really hard to read, especially Ju-88.
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  #16  
Old 10-05-2011, 09:27 PM
Lololopoulos Lololopoulos is offline
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any benchmark videos/screen shots?? please
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  #17  
Old 10-05-2011, 09:37 PM
Sven Sven is offline
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Thanks to Ataros, I set the effects detail to low, which gets rid of explosions and other effects, and therefore gets rid of the lock-ups.

I ran the Black Death track and I have an Average FPS now of 34

Of course this isn't a 'fair' comparison, because I dumbed down the graphics settings. I think I would've gained 2 fps in comparison with the old beta patch if the effects could remain on High.

Last edited by Sven; 10-05-2011 at 09:44 PM.
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  #18  
Old 10-05-2011, 09:41 PM
Ze-Jamz Ze-Jamz is offline
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You mean you think you've gained 2fps cuz you turned the setting down surely?
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  #19  
Old 10-05-2011, 09:43 PM
Sven Sven is offline
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Yes that's what I said, I was referring to the old patch, which this thread is aimed at. If I could run the track with visuals on HIGH, then I think I would have a 2 fps gain, because overall it runs a bit smoother
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  #20  
Old 10-06-2011, 12:48 PM
ATAG_Dutch ATAG_Dutch is offline
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Black Death v 1.03.15527
Frames 6304, Time (ms) 217143 , Min 8, Max 63, Avg 29.032

Black Death v 1.04.15866
Frames 6367, Time (ms) 216900, Min 6, Max 63, Avg 29.355

All settings on Very High, 8xAA, epi off, ssao and v-sync on.

V-sync off increased max to 82 from 80, but average stayed same at 30.
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