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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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starting again to get a fleeing opponent is waaay too arcadish for me. (for ZOOM) (Btw, that is not 1946, overheated here is usually a forced landing!) If i have survived a dogfight, damaged or shot down a enemy and then have brought my plane home, thats success for me. Having then flown my crate in a way, that it is still fit to fight after SMALL repairs, refuel and rearm, that is the dot on the i. Of course that works only when, i.e. the statistics are reset with a refly.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 10-04-2011 at 03:57 PM. Reason: additional info needed |
#22
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RRR has great immersion potential, far greater than hitting refly, and far more realistic. It will also probably be an option, that it you don't like it don't use it. As far as times are concerned this can easily be adjustable to suit anyone or any server. No flight sim has animated ground crew yet, and I believe this is the feature that COD will be implementing at some point in the future.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#23
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Without such restrictions, some players just fly until they are shot down disregarding the need to save their life or their aircraft (very un-RL like). Forcing RRR on players changes the way players play the mission. I like RRR for most mission types ! But there is no reason why you can't have both worlds, missions with & without RRR.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 10-04-2011 at 10:19 PM. |
#24
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Last edited by Sven; 10-04-2011 at 10:41 PM. |
#25
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My idea is to motivate the players to fly in a more realistic way.
Caring for their virtual life first, their steed second and then, with a little space, to have success against the enemy. Of course, the overwhelming majority will join the obligatory, endless Spit vs. 109 furball, but maybe there are enough people who find that also boring.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#26
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Can I just say.. This is the longest running thread I have raised... AWESOME!
But it is fantastic to get everyones views on the topic while we wait for the next patch. I really hope we can get RRR in and then I can get to implementing into my dynamic online missions so you can use the same plane and up your scores. I think if you have RRR then you need to also have a deduction in points to punnish people for the following: -Exiting out of planes and just re-spawning (not bailing out) -Getting a fresh plane via respawn if you damage one on take-off or at airfield or in a radius. -Not bailing out during dogfight - Maybe strafing enemy spawn points. I look forward to seeing all this and everyone elses suggestions. You will really be able to have long server missions where England v Germany.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#27
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There should be RRR at any base that has the equipment and personel to do so. The aircraft didn't carry enough ammo to do much damage to a bomber formation. You could attack them on there way into the target, land rearm, and attack them again on their egress from their target area. The time it takes for the RRR should be user selectable so it could suit most peoples simming enjoyment. Of course On-line this would be set by the server.
I believe the developers are working on an animated RRR, which will be finished and implemented at some point in the future, after bugs and other features are fixed.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#28
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Refuel - you can only refuel if there are fuel drums of fuel tanks present at an airfield. The closer you park to the object, the faster the refuel rate. If the enemy destroys those objects, you lose the ability to refuel at that base. Rearm - As above for ammo box objects Repair - As above for the workshop building object. He's even taken RRR further, by allowing mission builders to specify the amount of fuel, ammo & engines available at each object. Again, when you've used up all avalable fuel/ammo/engines you lose the ability to RRR. Here's the kicker though. Mission builders can also designate truck convoy objects or ships to carry specific amounts of fuel/ammo/engine parts & when a ship arrives in port or a truck convoy arrives at an airbase, the RRR objects at the base are replenished.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#29
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Implementing wait times: I think best way to empty a server
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#30
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Damage and repair is a completely different matter. Either the damage would be superficial and as pilot in command you'ld need to decide if it was worth your life taking off or time to get a new plane. In a realistic senario hopefully it would be possible for pilots to be penalised for not following the taxi ways when heading from the runway to the rearming point. Extra damage to undercarrage, radio going u/s due to all the bumps, sights getting knocked out of alignment etc! Cheers! |
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