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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 09-24-2011, 04:26 PM
ATAG_Dutch ATAG_Dutch is offline
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Since I swapped my Sapphire 5770 for an EVGA gtx 570HD after I tested this earlier today, I thought people might be interested in the Black Death results using the same in game settings (Everything on medium plus shadows, grass, roads, no AA, epi off, ssao off, vsync off) and the new card.

This is with the standard DepthBits =24 StencilBits=8.

Frames 8088, Time (ms) 217650, Min 8, Max 84, Avg 37.161

So my new card has almost doubled the frame rate on these settings.

But then, I put all game settings on Very high, 8xAA, epi off, ssao and Vsync on and got this;

Frames 6366, Time (ms) 216867, Min 9, Max 62, Avg 29.354

Which does me fine for now

I'll try with the 'Bits' altered again and edit this post once done.
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  #62  
Old 09-24-2011, 05:00 PM
flightdok flightdok is offline
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Can someone tell me how to check my FPS. in the game?... thankyou
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  #63  
Old 09-24-2011, 05:31 PM
flyingblind flyingblind is offline
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There is a file called rcu in documents - 1C Softclub - il-2 sturmovic cliffs of dover.

Open it with notepad and add three more lines so it looks like this:

@set fast off
@set echo on
@set alias on
@set history 20

@alias a alias
@a h history
@a s show

@a aa fps SHOW START

@a ab fps HIDE STOP

aa

This will turn the fps line on. You can then turn the information off or on by typing ab or aa in the console command window.
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  #64  
Old 09-24-2011, 05:48 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by CWMV View Post
EDIT: Actually, my FPS dropped by two on the low end, and didnt change at all up top.
Still averaging about 50fps though, and it does seem smoother, but if it really is or its just wishful thinking...
Agreed.. Got the same FRAPS results here
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  #65  
Old 09-24-2011, 05:55 PM
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Quote:
Originally Posted by mazex View Post
I changed to these settings and saw no improvement in the Black Death track - actually lost one fps in average
Same here..

It would be interesting for eveyone to post what type of video card they have.. In that maybe low end video cards (older) are affected more than top end (newer) video cards

On that note, GTX 580 here
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  #66  
Old 09-24-2011, 06:04 PM
Dave3317 Dave3317 is offline
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Didn't notice any difference here with a gtx 560ti. The game crashed though which it hasn't done for months. Changed it straight back.
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  #67  
Old 09-24-2011, 06:39 PM
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Got 5+fps in minimum fps and stutters are almost gone. Great find! By the way, I´m on ther latest official patch. The BETA looks and sounds better, but too milky and stuttering.
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  #68  
Old 09-24-2011, 06:53 PM
Gerbil Maximus Gerbil Maximus is offline
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Quote:
Originally Posted by MD_Titus View Post
you're really not used to flight sim tweaking are you? it's not tweaking code, it's changing a configuration settings file that is more complex than any gui could hope to make navigable.

the sounds make no difference to how playable a game is, but most certainly a lot of things have changed - those included. i can only speak for myself of course, but since this beta patch came out, and with this little tweak, i've been playing on and offline with a smoother game. i've got vastly improved performance since release. it's not near finished, perfect nor has it got the stability and playability of 1946 yet, but it's going in the right direction.
Ok MD maybe code wasnt the right word, and yep ive flown sims since Amstrad and Sinclair days
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  #69  
Old 09-24-2011, 07:14 PM
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mazex mazex is offline
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Quote:
Originally Posted by pupo162 View Post
im starting to feel like a HOAX

i jsut tried multiple values for thsoe settings, including the 77/55 and the hold 24/16... truth is performance is the same stable thingy..

i really dont know how is this possible...
Well read my post a few pages back. If you set an invalid combination like color 24 and stencil 16 I guess it goes to some default setting in the "catch all" part of the logic in the code (the default: section of the switch case statement initializing the D3D device). It's probably a "low" setting like 16 bit with no stencil at all - thereby giving you more performance...

EDIT: The best way to test if my statement above holds is naturally to use some out of bounds value like you did above. If you get better performance with a setting like color=0 and stencil=0 than the default 24/8 then my theory holds? I seems like you did that so then the question is what it defaults to? 16/0? In that case you should notice that you have a more narrow color spectra in the game when you see the increased performance? As I see it there is no option in the game settings to use 16-bit color instead of 32-bit so I guess you found the way? Using color=16 and stencil=0 feels better for me than using an unsupported format... But is 16/0 supported? We are only guessing
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Last edited by mazex; 09-24-2011 at 07:29 PM.
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  #70  
Old 09-24-2011, 07:50 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by mazex View Post
Well read my post a few pages back. If you set an invalid combination like color 24 and stencil 16 I guess it goes to some default setting in the "catch all" part of the logic in the code (the default: section of the switch case statement initializing the D3D device). It's probably a "low" setting like 16 bit with no stencil at all - thereby giving you more performance...

EDIT: The best way to test if my statement above holds is naturally to use some out of bounds value like you did above. If you get better performance with a setting like color=0 and stencil=0 than the default 24/8 then my theory holds? I seems like you did that so then the question is what it defaults to? 16/0? In that case you should notice that you have a more narrow color spectra in the game when you see the increased performance? As I see it there is no option in the game settings to use 16-bit color instead of 32-bit so I guess you found the way? Using color=16 and stencil=0 feels better for me than using an unsupported format... But is 16/0 supported? We are only guessing
my issue is that when i reversed back into 24/8 my good performance standed

soemthing like

24/8 - bad performance --> 32/16 - awsome --> 24/8 - still awsome.

thats what is buggering me
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