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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 09-24-2011, 09:45 AM
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mazex mazex is offline
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I changed to these settings and saw no improvement in the Black Death track - actually lost one fps in average but that is out of the statistic margin as I only ran it once...

However it feels smoother in actual gameplay but I'm pretty sure it's placebo or some pseudo Hawthorne effect Never underestimate that one for us glass half full people

As a side note - is there really any support in DirectX for 32-bit bit depth? Windows classic 32-bit color is really 24-bit with 8-bit alpha (just as the original setting) - even though there has been talk of increasing it - but I guess the human eye is really lost after 24 any way?

EDIT: Even if the setting is really not valid (though there is a DirectX D3DFMT_D32 depth buffer available in Dx9 it's deprecated in Dx10 for something else - does it really work on todays hardware?) - it's really interesting that some people here see massive improvements (as some side effect I guess by driver/dx going to some default setting instead?). The devs analyzing that could lead to good stuff!
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Last edited by mazex; 09-24-2011 at 10:04 AM.
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  #32  
Old 09-24-2011, 09:58 AM
pupo162 pupo162 is offline
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Originally Posted by mazex View Post
I changed to these settings and saw no improvement in the Black Death track - actually lost one fps in average but that is out of the statistic margin as I only ran it once...

However it feels smoother in actual gameplay but I'm pretty sure it's placebo or some pseudo Hawthorne effect Never underestimate that one for us glass half full people

As a side note - is there really any support in DirectX for 32-bit bit depth? Windows classic 32-bit color is really 24-bit with 8-bit alpha (just as the original setting) - even though there has been talk of increasing it - but I guess the human eye is really lost after 24 any way?

EDIT: Even if the setting is really not valid - it's really interesting that some people here see massive improvements (as some side effect I guess by driver/dx going to some default setting instead?). The devs analyzing that could lead to good stuff!

well my improvement is definitely valid. i could bring some prints, or a video, but im not talking about a 5 fps difference, im talking about making the game playable.

Last edited by pupo162; 09-24-2011 at 10:02 AM.
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  #33  
Old 09-24-2011, 10:09 AM
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well my improvement is definitely valid. i could bring some prints, or a video, but im not talking about a 5 fps difference, im talking about making the game playable.
Well, I'm not questioning that - the interesting thing is that in my knowledge it's not possible to use 32-bit depth with 16-bit stencil buffer. Even 8-bit stencil should not be possible as you get no bits left for stencil at all using 32-bits bor color depth. The correct setting should in that case be 32-bit color and 0-bit stencil? Anyway, the settings in the conf-ini are matched in the engine to some of the depth buffer D3DFORMAT enumerations like D3DFMT_D32 (32-bit color no stencil in Dx 9 - deprecated in Dx10).

So... 32-bit color and 16-bit stencil should not be possible and therefore you get some other default format that makes the game go faster for some rigs is my guess... But what do I know?
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  #34  
Old 09-24-2011, 10:24 AM
pupo162 pupo162 is offline
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Well, I'm not questioning that - the interesting thing is that in my knowledge it's not possible to use 32-bit depth with 16-bit stencil buffer. Even 8-bit stencil should not be possible as you get no bits left for stencil at all using 32-bits bor color depth. The correct setting should in that case be 32-bit color and 0-bit stencil? Anyway, the settings in the conf-ini are matched in the engine to some of the depth buffer D3DFORMAT enumerations like D3DFMT_D32 (32-bit color no stencil in Dx 9 - deprecated in Dx10).

So... 32-bit color and 16-bit stencil should not be possible and therefore you get some other default format that makes the game go faster for some rigs is my guess... But what do I know?



thats chinese to me XD. i made this "discovery" upon finding a random confini posted in this foruns of the first days of COD were we had these values instead of the ones steam diceded to put in my PC.

i have no ideia what any of these lines actually change, but i like the result of the change.
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  #35  
Old 09-24-2011, 10:29 AM
ATAG_Dutch ATAG_Dutch is offline
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well my improvement is definitely valid. i could bring some prints, or a video, but im not talking about a 5 fps difference, im talking about making the game playable.
Pupo, before I install my new card, have you disabled aero in launcher properties? And can a knowledgable person tell me if this would make a difference to the effect?

I currently have the same card as you, with aero disabled.

Many thanks.

Edit: This was when I still had my 5770 installed

Last edited by ATAG_Dutch; 09-24-2011 at 04:12 PM.
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  #36  
Old 09-24-2011, 10:37 AM
pupo162 pupo162 is offline
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Pupo, before I install my new card, have you disabled aero in launcher properties? And can a knowledgable person tell me if this would make a difference to the effect?

I currently have the same card as you, with aero disabled.

Many thanks.
i have had aero disabled since day 1 of COD release. I never brought it on again to see if has any difference becouse i dont like it anyway. so i cant be of much help
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  #37  
Old 09-24-2011, 10:44 AM
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David198502 David198502 is offline
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well i will try it out.....but my conf.ini looks like that:

[window]
DepthBits =32
StencilBits=16

should i leave the space between DepthBits and the =


????
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  #38  
Old 09-24-2011, 10:46 AM
pupo162 pupo162 is offline
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Originally Posted by David198502 View Post
well i will try it out.....but my conf.ini looks like that:

[window]
DepthBits =32
StencilBits=16

should i leave the space between DepthBits and the =


????
i have no ideia, try to remove it. but my guess is if there was a sintax error, il2 would detect it and re write thatt code line. He does that if you delete or rewrite other stuff.
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  #39  
Old 09-24-2011, 10:48 AM
ATAG_Dutch ATAG_Dutch is offline
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i have had aero disabled since day 1 of COD release. I never brought it on again to see if has any difference becouse i dont like it anyway. so i cant be of much help
Ok mate, I'll run a quick 'black death' before and after your settings. Cheers.

Edit: This was when I still had my 5770 installed

Last edited by ATAG_Dutch; 09-24-2011 at 04:13 PM.
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  #40  
Old 09-24-2011, 11:00 AM
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David198502 David198502 is offline
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can someone post screenshots of the sunglare before and after changing the conf.ini file?
cause i looked at the sun, and didnt recognize a difference.at least not that much that i could really tell.
but i my impression is, that the colours are affected by that change.everything looks more bright i think.i first recognized that when looking at explosions.they seem to be less orange and more bright yellow now.but that could be placebo....
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