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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 09-08-2011, 06:32 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by smink1701 View Post
Honestly, FMs seem fine to me. Also, unless we have some pilots on board who have flown WW2 fighters, how would anyone begin to have a feel for accuracy. In terms of AI behavior, anyone can see it's WAY, WAY off.
LMAO okay I kind of agree but we know the aircraft speeds and they are off by more than a few mph and the spitfire mk2 has an anti-stall system that would impress the engineers of 8000 AD.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #12  
Old 09-08-2011, 06:34 PM
skouras skouras is offline
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i would love to see the AI that Wings of Victory II has
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  #13  
Old 09-08-2011, 06:36 PM
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Originally Posted by JG52Krupi View Post
LMAO okay I kind of agree but we know the aircraft speeds and they are off by more than a few mph and the spitfire mk2 has an anti-stall system that would impress the engineers of 8000 AD.
+1
i want as accurate models as possible....even to my disadvantage.
btw,...didnt know about the spit2 and the anti stall system
is there a difference between the mkII and the mkI when its about flight characteristics, except performance?
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  #14  
Old 09-08-2011, 06:42 PM
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Mk II (Type 329)


Spitfire Mk IIa P7666 of 41 Squadron. P7666 "Observer Corps" was flown by Squadron Leader Donald Finlay; Finlay shot down two Bf 109s in P7666 in November 1940.
In the summer of 1939 an early Mk I K9788 was fitted with a new version of the Merlin, the XII. With the success of the trial it was decided to use this version of the Merlin in the Mk II which, it was decided, would be the first version to be produced exclusively by the huge new Lord Nuffield shadow factory at Castle Bromwich.[69]
Chief among the changes was the upgraded 1,175 horsepower (876 kW) Merlin XII engine. This engine included a Coffman engine starter, instead of the electric system of earlier and some later versions of the Merlin, and it required a small "teardrop" blister on the forward starboard cowling..[69] The Merlin XII was cooled by a 70% to 30% water glycol mix, rather than pure glycol used for earlier Merlin versions.[70]
In early 1940 Spitfire Is of 54 and 66 Squadrons were fitted with Rotol manufactured wide-bladed propellers of 10 ft 9 in (3.27 m) diameter, which were recognisable by a bigger, more rounded spinner: the decision was made that the new propeller would also be used exclusively by the Mk II. This engine/propeller combination increased top speed over the late Mk I by about 6-7 mph below 17,000 feet (5,200 m), and improved climb rate.[71] Due to all of the weight increases maximum speed performance was still lower than that of early Mk Is, but combat capability was far better.[33] The Mk II was produced in IIA eight-gun and IIB cannon armed versions. Deliveries were very rapid, and they quickly replaced all remaining Mk Is in service, which were then sent to Operational Training Units. The RAF had re-equipped with the new version by April 1941.[33] The Rotol propeller units were later supplemented by de Havilland constant-speed units similar to those fitted to Mk Is.
A small number of Mk IIs were converted to "Long Range" Spitfires in early 1941. These could be recognised by the fixed 40 gal (182 l) fuel tank which was fitted under the port wing. With a full tank manoeuvrability was reduced, maximum speed was 26 mph (42 km/h) lower and the climb rate and service ceiling were also reduced. Several squadrons used this version to provide long-range bomber escort.[72] Once the Mk II was taken out of front line service, 50 of them were converted for air-sea rescue work, at first under the designation Mk IIC (type 375) but later referred to as the A.S.R Mk II. The Merlin XII was replaced by the Mark XX, a "rescue pack" was fitted in the flare chute and smoke marker bombs were carried under the port wing. [73]
A total of 921 Mk IIs were built, all by Castle Bromwich.[68] A small number of Mk IIs were converted to Mk Vs.[nb 7

Stolen from wiki
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Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #15  
Old 09-08-2011, 06:49 PM
naz naz is offline
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Originally Posted by Bloblast View Post
Not top but 2nd.

My current wishlist is:
1-communication
2-AI
3-dynamic campaign
Yeah, these are my three wishlist toppers too mate.
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  #16  
Old 09-08-2011, 06:54 PM
Topo Topo is offline
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AI is top priority for me also, as a single player pilot...
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  #17  
Old 09-08-2011, 07:26 PM
nearmiss nearmiss is offline
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AI is one of, if not the most important part of Offline play.

All your combat and flight members are AI. The AI affects everything.

Sadly, AI has been ignored by Oleg for years. The Online game with humans against humans makes development much simpler. Programming for AI takes alot of work, lots of behavioral probabilities stuff has to be programmed. It can be done, because people most often do predictable things, especially when they have been trained a certain way as combat pilots are. You don't try to gain altitude when the guy on your six has alot of E, you don't turn against a better turning opponent,etc.

The AI in Battle of Britain II WOV is the most exceptional AI performance I've ever experienced. The game hasn't been very popular, because it is strictly OFFLINE game. The BOB II WOV campaign has been done well, in fact, the game is very top notch. Yet, it becomes boring just doing air combat, with not much else.

COD will become passe' soon enough unless other maps, aircraft aren't applied soon.
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  #18  
Old 09-08-2011, 07:28 PM
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Well, I agree that it would be nice with better AI but how about a few secs of love by someone briefly acquainted with usability design on the MP GUI would not hurt either
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  #19  
Old 09-08-2011, 07:40 PM
Les Les is offline
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Anyone else remember the improved AI that were introduced with one of the patches for the original Il-2 series, and that were then taken away again in the next patch soon after that? Oleg himself stated when the patch came out that the new AI were a glimpse of the ones being developed for the new upcoming game (that would eventually become Cliffs Of Dover).

As I remember it, those temproary AI were a vast improvement over the ones we had at the time, but were quickly replaced with something not quite as good in order to keep them as a feature of the new upcoming game. From memory, they were better in some ways than what we finally did end up with, not prone to the unbelievable routines we had back then or that we have now. Might just be rose-coloured glasses I'm remembering them through, but they were realistic to the point where it was hard to tell sometimes if they were AI or human pilots.
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  #20  
Old 09-08-2011, 08:07 PM
nearmiss nearmiss is offline
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I recall making a very thorough research of AI nonsense and such several years ago.

The AI is ignored, not just with Il2 or COD. It is very standard practice, because it is much easier to build another aircraft, map or object. People will be happy with the new stuff.

It is hard to care about the Offline player when that isn't your interest. So the developers just make the graphics stuff rather than work with through the very difficult process of programming probabilistic functions and algorithms for a competent AI performance.

The benchmark for AI performance is Battle of Britain II Wings of Victory. The improvements have been coming steady to their users for several years. All the COD development team needs to do is get a copy of the BOB WOV and study the AI, also the BOB WOV AI config files are openly shared.

We will see what comes of the AI, but I think it will probably require some of that passion associated with the term..."Keep their feet in the fire, they'll get the message". LOL
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