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#31
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the mod still does its magic with the recent beta patch update. i believe it does the new beta patch even more justice.
pre computed atmospheric scattering is what has shown our scenery in a new light, pardon the pun ! ![]() ![]() ![]() Last edited by Ali Fish; 09-07-2011 at 09:04 PM. |
#32
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S!
How did you manage to have it after the pacth? I´m trying with kegety´s dll but to no avail.
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X58A UD3R v 2.0 i7 950 @ 4.2GHZ Gigabyte GTX 580 1.5GB @900/1800/4008 Rip Jaws DDR3 2000 6GB FSB 200Mhz/ Memory Bus 1000MHz SSD G.Skill Phoenix Pro 60GB SSD OCZ Revo X2 240GB (flight sims) WD5000AAKS 500GB BX 2250 21,5" 1920x1080@60Hz Sidewinder FFB II Win 7 64 bits Ultimate Corsair 850W |
#33
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i did exactly as before popped the folder the dll, and the launcher config into il2COD folders, applied the stat command -mod=blahblahblah and it works same as before.
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#34
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the new patch contains a new launcher.exe.config (to load the new FMOD sound dlls), so you'll have to re-add kegetys' dll next to those too.
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#35
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hi adonys, got a link to that new launcher.cfg ?
the reason i ask is because..... i didnt see any new additions to that config when i checked it against the old one. |
#36
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Previous old entry :
<value>parts\core\steam_api.dll</value> New launcher entry with new patch : <value>parts\core\steam_api.dll;parts\core\fmodex. dll;parts\core\fmod_event.dll</value> Look for older shorter entry line inside launcher.cfg and replace with this latest longer one ![]() S! HG ![]() |
#37
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#38
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Just a quick Q, seeing as JSGME works with clod (I am using it with the beta patch) is it possible to run this... through that?
![]() Just because this whole shortcut thing is bringing back suppressed arma2 memories (I ran out of room in the shortcut line due to running so many mods). |
#39
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eventually we will have the SDK so i suspect in the future our mode will be run from inside a container and selectable via ingame menu's. not to mention the necessity to harness steam VAC into the equation so no need to worry. Last edited by Ali Fish; 09-12-2011 at 12:41 PM. |
#40
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Anyone been able to open up the new sound files...?
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