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Technical threads All discussions about technical issues |
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#1
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Any suggestion??
Luthier? |
#2
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They won't fix it because they don't believe its broken.
Seriously the whole FSAA and SLI/Crossfire thing makes me want to scream. |
#3
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It works very often but you have to set it up properly. Some help here:
1) http://forum.1cpublishing.eu/showthread.php?t=23087 2) http://forum.1cpublishing.eu/showthread.php?t=23199 Developers of another great flightsim do not recommend SLI systems either and it took them 2 years to fix it after release. This technology just is not reliable enough. Avoid it. Last edited by Ataros; 09-07-2011 at 08:14 AM. Reason: sorry, was a wrong link |
#4
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I agree with this at the moment but SLI support will become increasingly important since GPUs are starting to go down the path of CPUs (i.e. multi-GPU becoming standard).
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#5
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That may have been the case in 2004 but in 2011 its absolute BS.
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#6
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If you think that what you wrote is not absolute BS try telling this to CloD, RoF, BIS or any other small dev team that does not get much attention and everyday support from AMD or NVidia.
Search other sims forums for SLI and X-fire issues. They never work from beginning in niche projects like sims and often are broken with new game patches. Thus devs do not recommend them but you may have your own no-BS opinion. It is your choice and your responsibility, GL! |
#7
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Quote:
One card is still better than a sli on cod, because SLI NEVER WORKED PROPERLY since the release date. |
#8
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![]() ![]() This is the only Sim, the only game I have that SLI don't work and that's not a opinion its a fact. |
#9
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please r0bc report it on the patch bug thread
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#10
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Is it an issue that needs fixing? Yes it is.
Does it work flawlessly in niche games made by small development studios that lack direct 24/7 access to AMD/nVidia? Almost never from the start. It took RoF 2 years to sort it out and yet they are still advising against dual GPU setups. That's not being an apologist, it's simply not closing your eyes to the world around you just because your personal wishes conflict with what happens out there. I have no doubt it will work eventually. How long will that be? Let's just say that i don't plan on going dual GPU any time soon for as long as my main interest is sims and other niche gaming genres ![]() I think a lot of the complaints come from the fact that many simmers lately tend to adopt a mentality usually found in other gaming genres. "Why wait for reviews and performance reports? I'll just preorder the collector's edition and dump $2000 on a monster PC and everything should run fine". That works fine for other gaming genres, it rarely works ok for sims though due to the complexity involved. Some games rely more on CPU, some need a lot of RAM, some prefer faster GPUs...simulators need a bit of everything and in a way that one component doesn't bottleneck the rest, not to mention architecture choices. Most notable example is FSX and that's a microsoft product we're talking about, with whatever that means in terms of available cash to fund the project: they just made a false assumption that clock speeds would keep rising and coded most the game around that with minimal multicore support, it took years before people could fly FSX maxed out and even on a previous generation i5/i7 with a DX10 GPU it's still not possible to run full graphics. Mind you, that's a game made by a multi-million dollar company that doesn't have 50 aircraft maneuvering within the same piece of sky simultaneously and if it does due to some third party AI traffic add-on, it's just a case of pretty models following predetermined waypoints: no complex AI needed to simulate airliners and procedural flying, plus no damage model. Let's keep things in perspective, shall we? |
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