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#201
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__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
#202
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Those sounds are great,a vast improvement.
Thanks for the heads up Big L ![]() |
#203
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Now that terrain looks much more natural. Knowing that the SDK's are coming I feel much better about the future of this game.
Nice update... |
#204
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What could possibly be bigger than the DC?! Unless it is a super DC ala Falcon 4 style. That would put this leaps and bounds ahead of any other sim, especially if it's online friendly. |
#205
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This was a video of a spit, 109 and a hurri (behind the spit till they taxi out) start up. They were only about 50' away from me at the time.
The spit was like a cadillac purring, the 109 was brute force, the hurri--well, you decide. |
#206
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YAAAAAAAAAAAAAY!!!!!
F-bombin' awesome!! Thx for the update Luthier!! |
#207
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Encouraged...but not convinced On the video... Noticing the TrackIR movements... I would love to know what settings Luthier uses with this "SIM" for his TIR, looks real smooth there. To me, the present iteration does not seem to be optimized for TIR Last edited by MegOhm; 09-01-2011 at 01:33 AM. Reason: TIR |
#208
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i can't wait anymore! nice work but where is the update!!!???
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#209
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I am suitably Impressed by all the work
Thanks , Luthier and team, can't wait to try your hard work out Looks like you are showing up your detractors, as the old-timers here knew you would!! |
#210
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Spot on comment, this will be a great game for years to come ![]() |
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