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#11
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possibly the easiest way to find an answer is: Take a 109 and attack a hurri. When the hurri banks and turns to give you angle shoot at him. If you manage similar head shots you are right. Happy hunting Varrattu |
#12
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Hi Varra,
I do it a lot when flying 109 loaded with standard ammo and don't get so much Pk. In fact I have to actually target the cockpit to get a Pk what needs me to get really close. In a merge situation at that range and with angles I doubt this being intentional ![]() As Doggle and others said the nbr of Pk seems to hve skyrocketed with the new ammo. I am not contesting other abilities. I don't know how bullets hits in game regarding to target's aspect ratio but although wars kills a lot it might need a slight tuning here. ~S! Last edited by TomcatViP; 08-15-2011 at 12:29 PM. |
#13
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I think it´s a kind of tactics! In 1946 i was always shooting on wings, here in COD it´s useless to shot on wings! i changed my tactics here and most the time i am aiming on the engine or cockpit! thats a good way to kill the engine or maybe the pilot!
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#14
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![]() Last edited by TomcatViP; 08-15-2011 at 01:30 PM. |
#15
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In my 110 I have mainly AP ammo loaded. My 4xlmg are belted AP,AP,I,AP,I,T or some variant thereof. My 2xMGFF are belted AP, AP, AP-I, AP-I, HE. I have bounced many a hurry from their low six and with all that AP, concentrated in the nose to converge at 200m, will just plow through any armor plating or aircraft components. AP is simply the most effective way to down aircraft by obliterating the crew. Heartless I know yet very effective and in my 110 I haven't much time to play before the odds are quickly stacked against me.
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#16
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Would your head actually get blown off by a 20mm round? I mean if the round hit the canopy wouldn't it detonate and fill the cockpit with shards of high velocity plexiglass and shell fragments which would just shred anything in it's path? Or if if actually hit your head would the round detonate or would the round just pass through it at 2000-odd fps? How sensitive are the fuses on the 20mm rounds? I supose if there was a slight delay the round would arm on hitting the canopy and next few milliseconds would be sure to ruin your day! Cheers! |
#17
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Okay, accuracy of the aircraft weapons is paramount. To that end this involves modeling every round, ensuring accurate trajectories, using accurate ammo sequencing (belting), and providing an accurate collision detection and terminal ballistics system... ...
I think we have to ask ourselves how real do we want the game to be. Most people who play this game seriously would say as real as possible. I think the BF109 is extreme realistic! Most people who have prior iL2 experience would also say that in certain situations not the the game is the problem, but the pilot. Depending the accuracy of deflection shooting, about 30 MG17 S.m.K.h.armor piercing projectiles per second are more than enough for a PK, even in Cliffs of Dover. Under certain condition, S.m.K.h./AP rounds punch clear through the aircraft, hopefully through something critical, at best a pilot kill. Information concerning the real life ammunition of Luftwaffe you find here: Regards Varrattu (Do please excuse the grammatical errors, English is not my mother tongue.) Last edited by Varrattu; 08-15-2011 at 04:24 PM. |
#18
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OOOooh yes it is and we all love that !
Each time I am boarding one in CoD I want to say my grace Quote:
![]() 400kph = 111m/s bw each round (at 30rd/s) my hurri cross 3 m of your line of signt at a 200m distance. My head (well some days whan I am bragging abt myself) hve a 30cm diameter. 3 m = 300cm vs 30cm -> 10% chance to be hit in the head in such situation ![]() if you take into account the explosive charge with a radius of human kill of 1m (with no armoured glasses and no rear armoured plate) -> 30% chance Quote:
thx Quote:
![]() Last edited by TomcatViP; 08-15-2011 at 06:26 PM. |
#19
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Folks it's best not to get too caught up in this. Ammo is a trade-off. You can blow wings off of fighters without any cannons if you use the beobachtung rounds but they're rubbish for penetrating canopies and engines.
Ultimately it's the pilot that makes the difference. If you're dying a lot it's because you are using unsuitable tactics when you engage, or are being caught at a disadvantage. Stop going for head-ons, start checking 6. Stop lone-wolfing it, start bringing a wingman. |
#20
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Umm is this topic, all 3 pages, really about a single lucky shot? I mean, have you been able to reproduce this in any way?
I don't care if it was in a 'vertical downward spiral' or shortly before the jump to light speed. A lucky shot is a lucky shot. |
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