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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 08-07-2011, 08:29 AM
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furbs furbs is offline
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Yes, and that's why we need proper documentation on the aircraft systems, it shouldn't be hit and miss, hide and seek.

You talked about the how good the DF system is, it probably is fantastic, but again without the FMB manual and documents its wasted at the moment, or its going to take much longer to try and work it out for ourselves.
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  #12  
Old 08-07-2011, 09:13 AM
yellonet yellonet is offline
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Originally Posted by furbs View Post
Yes, and that's why we need proper documentation on the aircraft systems, it shouldn't be hit and miss, hide and seek.

You talked about the how good the DF system is, it probably is fantastic, but again without the FMB manual and documents its wasted at the moment, or its going to take much longer to try and work it out for ourselves.
Why not take it as a challenge instead, finding new things is fun!

Also, it seems that compiling lists of features like this is something that this community could be doing instead of other... *hrrm* less productive activities
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  #13  
Old 08-07-2011, 09:18 AM
Sternjaeger II Sternjaeger II is offline
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yep, it's an emergency wind-powered generator, we Italians were well aware of the reliability of our gear

The interesting thing to see would be if the generator deployment affects airspeed, or if the door open (which again it would be very hard to open against the slipstream like that) would affect speed and cause drag on the yaw axis.
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  #14  
Old 08-07-2011, 09:21 AM
Blackdog_kt Blackdog_kt is offline
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I see it as a combination of what both of you said: documentation is needed, but in the absence of it i can take it as a challenge to see how much of it i can come up on my own

It has the welcome side-effect of helping other people too if i stumble upon something useful and it occupies my time with the sim nicely: i haven't even exhausted the limited single player content yet

Don't quote me on this, but i have a faint memory of Luthier talking about improved documentation at some point. I guess it will probably come in one huge bundle of a PDF once they release the SDK.
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  #15  
Old 08-07-2011, 09:22 AM
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Yellownet with respect, its not us that should have to do that, its the developers job.
And i think you know that anyway.
Yes, we should experiment and find things out for ourselves. Im just asking for something we need and has been promised since before release.
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  #16  
Old 08-07-2011, 09:26 AM
Sternjaeger II Sternjaeger II is offline
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I have the complete Br.20 operation manual, I scanned it long time ago and sent it to Oleg, so if you guys want it it's up for grabs only thing is that it's in Italian! lol

Right, off to aviate, looking forward to some high performance aerobatics today (weather permitting!).
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  #17  
Old 08-07-2011, 09:36 AM
yellonet yellonet is offline
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Yellownet with respect, its not us that should have to do that, its the developers job.
And i think you know that anyway.
Yes, we should experiment and find things out for ourselves. Im just asking for something we need and has been promised since before release.
Of course we don't have to do it, and it is the developers job to supply these things.
But the reality is that we need documentation and that we have the ability do create this ourselves. So instead of just doing nothing and demanding official work, why not just shrug if off and start helping ourselves and others that need this info?

I think I'll go figure some things out right now!

Edit: Also, I think you're calling me yellow of purpose (joke )
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  #18  
Old 08-07-2011, 09:37 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Sternjaeger II View Post
yep, it's an emergency wind-powered generator, we Italians were well aware of the reliability of our gear

The interesting thing to see would be if the generator deployment affects airspeed, or if the door open (which again it would be very hard to open against the slipstream like that) would affect speed and cause drag on the yaw axis.
it must have been one of the first aircraft to have it, most military and larger airliners now use it!

Which is good given those "whoops no fuel" incidents
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  #19  
Old 08-07-2011, 09:53 AM
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Bakelit Bakelit is offline
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Quote:
Originally Posted by furbs View Post
Yes, and that's why we need proper documentation on the aircraft systems, it shouldn't be hit and miss, hide and seek.

You talked about the how good the DF system is, it probably is fantastic, but again without the FMB manual and documents its wasted at the moment, or its going to take much longer to try and work it out for ourselves.


It never made sense to me that features which have cost man hours are not well documented. One could for example have something like the FS2004 or FSX ingame documentation. You get a check list for starting and description what is different and why on your aircraft etc pp. That one feature I like very much to have in combat flight sims, too.

Not describing cool things or pecularities of the machine for the average user seems a total waste of time to me, programming wise...
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  #20  
Old 08-07-2011, 11:44 AM
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Originally Posted by Bakelit View Post
It never made sense to me that features which have cost man hours are not well documented. One could for example have something like the FS2004 or FSX ingame documentation. You get a check list for starting and description what is different and why on your aircraft etc pp. That one feature I like very much to have in combat flight sims, too.
Even a plain, sterile list of which of the total list of key/axis bindings are active in the current plane (at the current difficulty setting) would be a massive improvement. Ideally auto-populated from the actual programming/modelling, so that it never gets outdated with future patches.
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