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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#11
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Yes, and that's why we need proper documentation on the aircraft systems, it shouldn't be hit and miss, hide and seek.
You talked about the how good the DF system is, it probably is fantastic, but again without the FMB manual and documents its wasted at the moment, or its going to take much longer to try and work it out for ourselves.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#12
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Also, it seems that compiling lists of features like this is something that this community could be doing instead of other... *hrrm* less productive activities ![]() |
#13
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yep, it's an emergency wind-powered generator, we Italians were well aware of the reliability of our gear
![]() The interesting thing to see would be if the generator deployment affects airspeed, or if the door open (which again it would be very hard to open against the slipstream like that) would affect speed and cause drag on the yaw axis. |
#14
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I see it as a combination of what both of you said: documentation is needed, but in the absence of it i can take it as a challenge to see how much of it i can come up on my own
![]() It has the welcome side-effect of helping other people too if i stumble upon something useful and it occupies my time with the sim nicely: i haven't even exhausted the limited single player content yet ![]() Don't quote me on this, but i have a faint memory of Luthier talking about improved documentation at some point. I guess it will probably come in one huge bundle of a PDF once they release the SDK. |
#15
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Yellownet with respect, its not us that should have to do that, its the developers job.
And i think you know that anyway. Yes, we should experiment and find things out for ourselves. Im just asking for something we need and has been promised since before release.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#16
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I have the complete Br.20 operation manual, I scanned it long time ago and sent it to Oleg, so if you guys want it it's up for grabs
![]() Right, off to aviate, looking forward to some high performance aerobatics today (weather permitting!). |
#17
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But the reality is that we need documentation and that we have the ability do create this ourselves. So instead of just doing nothing and demanding official work, why not just shrug if off and start helping ourselves and others that need this info? I think I'll go figure some things out right now! Edit: Also, I think you're calling me yellow of purpose (joke ![]() |
#18
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![]() Which is good given those "whoops no fuel" incidents ![]()
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#19
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It never made sense to me that features which have cost man hours are not well documented. One could for example have something like the FS2004 or FSX ingame documentation. You get a check list for starting and description what is different and why on your aircraft etc pp. That one feature I like very much to have in combat flight sims, too. Not describing cool things or pecularities of the machine for the average user seems a total waste of time to me, programming wise... |
#20
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