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  #11  
Old 07-30-2011, 02:51 PM
313_Paegas 313_Paegas is offline
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THX, working perfect.
To be honest efficiency is really massive.
So we will see, how it will work in the game after official releasing


Could you do Spit MkIIb too?
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  #12  
Old 07-30-2011, 04:12 PM
Das Attorney Das Attorney is offline
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Thanks for the Hurricane.

It's very deadly with the 20mm cannons. Bombers seem to fall apart rapidly when hit by a few shells!

Agreed, a spit MkIIb would be nice - for offline of course
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  #13  
Old 07-30-2011, 04:25 PM
JG53Frankyboy JG53Frankyboy is offline
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hows about a Spitfire Ib , an early one with 'only' the two Hispanos without any .303 ?

And lets hope 1C:MG will soon ad a "mods on/off" button to their game. At least that was the idea in interviews given by Oleg in the long "forgotten" ( ) past.........
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  #14  
Old 07-30-2011, 05:00 PM
Das Attorney Das Attorney is offline
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Yes - version with only the Hispano's would be excellent. Perfect for making small missions for 19 squadron.
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  #15  
Old 07-30-2011, 08:57 PM
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Catseye Catseye is offline
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Default Ground targets - test results simple

Tested the BF 109 series on the oil storage tanks at Dover as a follow up to my previous post on the Hispano's not having any effect on blowing up the tanks. The 109 armaments also do not blow up the tanks also there are no flashes whereas the Hispano mod does. Tried the BF110 and they do blow up the tanks. I could not change the armaments as the armament screen does not allow it at this time. (bug since the last upgrade?)

So it may be a bug in the system that the Hispano's also do not affect ground targets.

Will have to wait and see what happens in the next upgrade.

Cheers
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  #16  
Old 07-31-2011, 10:57 AM
senseispcc senseispcc is offline
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In my game it does not work no new plane is visible either in the FMB or QMB.
I have other MODS that do work perfectly a sound mod and the dark trees one.
I also can change most of my game screens.
But this hurriCanon does nothing.
Correction it work now that I have deleted the German 109 mod it works but the in game mission recording does not.

Have a nice game.

Last edited by senseispcc; 07-31-2011 at 11:24 AM.
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  #17  
Old 07-31-2011, 06:33 PM
Das Attorney Das Attorney is offline
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That happened to me when I installed Jafa's sound mod. I changed the order of loading to put -mod=MODS\hurriCannon at the end of the target line and now it loads correctly.
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  #18  
Old 08-01-2011, 01:11 AM
senseispcc senseispcc is offline
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Quote:
Originally Posted by Das Attorney View Post
That happened to me when I installed Jafa's sound mod. I changed the order of loading to put -mod=MODS\hurriCannon at the end of the target line and now it loads correctly.
Thanks it works and I tried this mod for a lot of missions and my conclusion is; it is a little too powerful and should be one notch down.

Have a nice game.

And thanks for this mod.
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  #19  
Old 08-02-2011, 12:58 AM
ATAG_Doc ATAG_Doc is offline
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Short vid of mod. Very brutal.

http://forum.1cpublishing.eu/showpos...&postcount=973
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  #20  
Old 08-03-2011, 11:12 AM
313_Paegas 313_Paegas is offline
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Default Spit Ib + Spit IIb


I spent some time behind pc and by method test and error I did some small package.
il2cod-mods-2
Note:
If you know, how JSGME works, it´s realy easy
Below sequence of mods

...after selection of mods run game by new luncher icon in IL2 root




I hope, that JAFA and dave74737 will be not angry at me that I used their mods.

In case it will not run, could be that you have to change link for mods.
for all should be ......Launcher.exe" -mod=MODS\CMSound.

In folders for each mod you can find this luncher, so don´t forget change the link everywhere.
If you will check how I did it, you can use this system of folders for all next mods and you will need only one luncher with one link for mods.
It´s up to you

Last edited by 313_Paegas; 08-05-2011 at 05:08 AM.
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