Quote:
Originally Posted by GOA_Potenz
I think isn't only the hurri, yesterday i was bored as hell so i went online, just to get a bit anger with the bugs, but this time i realize something interesting me and another 109 met a hurri the first plane set his engine on fire the hurri dive and shut off the fire, and keep flying as nothing had happened, then the first 109 crash against the water i keep the fight i could see steam and fuel leaking from the hurri but he could keep flying like nothing i made clean shot with 20mm hits on his wing but same result, then this guy poured rounds on my plane and start to follow me like if his plane was in perfect sahpe, my pilot was heavy wounded but i could keep flying my 109 like nothing happened to me, after a few minutes of dogfight the hurri crashed so i came back home when i landed i check my damage, and i saw that my elevators has only 1/4 of it without damage 3/4 were totaly structure without canvas on i, but i keep controling the plane like nothing, so this made me realize that DM isn't practicaly there, this is a bad bug to find as we are having basicly no damage recognition by the game engine, just visual.
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That's a bit weird (the part about the controls), because whenever my control surfaces get damaged (especially when the fabric gets burned by incendiary rounds) the aircraft is responding slower. As for the fires it is possible to keep the fire in check (i've done it in a 110) or even extinguish it completely by flying at high speed, but the moment you slow down it starts engulfing the entire airframe.
Finally in terms of the radiator leaks, it takes quite a while for the coolant lines to empty completely. Until that time you can still fly because as long as there's coolant in the lines the radiator keeps exchanging heat, but when they are empty you only have seconds before the engine overheats and stops.
I wouldn't call this unrealistic, because through extensive testing i've seen that it's actually a more progressive DM where things can also happen over time and not just instantly or not at all, like it used to be in the past.
This enables a pilot who knows a bit more to escape and make it back to base for an emergency landing. It also allows a pilot to damage his opponent and switch to a different target instead of having to keep firing at him until he explodes, because sooner or later the effect of this damage will result in a crash landing and he will get credit for the kill.
This way it's possible to save ammunition for more kills and fly safer, by crippling enemies and letting them fly home to crash there.