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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How happy are you with the current state of COD terrain?
Very Happy - the terrain is currently excellent and requires little or no change 16 6.37%
Generally Happy - the terrain is good, but there is room for improvement 140 55.78%
Generally Unhappy - the terrain is poor, and requires significant work to be done 62 24.70%
Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission 33 13.15%
Voters: 251. You may not vote on this poll

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  #41  
Old 07-12-2011, 08:14 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by robtek View Post
DID you read the OP????
Did anybody, voicing opinions here, read the OP??
When the respect is lost, everything else will follow soon.
it was a joke... sorry if i offended! no need to be thin skinned especially after yelling 'illiterate' to everyone adding an opinion here.

i completely agree with your respect statement, although it doesn't seem to represent much lately; i keep seeing same few guys who are allowed to have atrocious behavior towards anyone targeted by their spam rage.

anyway ppl are voting and results are showing, what's not to like? perhaps that those same results backup the views these pretentious 'firewallers' tried to block or disrupt (but to no avail beyond their own sad amusement).
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  #42  
Old 07-12-2011, 08:24 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by philip.ed View Post
It sounds minor on paper, but it could be a huge undertaking. Let's put it this way (sorry if I sound like I am reciting the landscape-critics official hymn):

-the trees themselves need work. Obviously this is probably down to speed tree, but they need to be re-worked to the extent that the trunks are not visible from altitude. When driving in the country here in Kent, I can barely see the trunks of trees in the distance, so from altitude it just looks as though they are a great mass of foliage attached to the landscape. Am I knit-picking too much? Maybe, but it does make a massive difference to the landscape representation. The foliage should also be darker in colour. This is probably down to the lighting system, but it really needs looking into. Why should people revert to mods?
-Secondly, the tree-placing needs to be completely reworked. Forests should show a dense mass of foliage, and the majority of fields and roads should be relatively tree-free. Instead, the fields should be bounded by neat hedgerows which may grow steadily and smoothly into trees in a number of areas. Drive down a country lane in kent which may have a neat hedgerow, and you will observe that as the field boundary is passed, that neat hedgerow will probably become a chaotic mass of foliage, and trees will sprout within it; eventually creating one dense mass of greenery.
-Thirdly, the types of fields represented in the landscape needs looking into. Currently, the landscape looks like a patchwork quilt, when in actual fact, the landscape in England usually has large areas of grass-lands/fields which are pretty much the same colour. It is rare to look in all directions and see about 10 fields growing crops of different colours. It may sound a bit finicky, but if the landscape was seperated in a more ordered way, the surrounding would look a lot more natural (this may be difficult to implement due to the tiling system in place). At the end of the day, when flying over the countryside you will probably only see a few colour variations in the landscape here, as opposed to about a dozen or so in CloD.

Sorry if I sound like an anorak (really I'm not) but this is something which to me is quite obvious from living in Kent all my life. These things are just natural to me! I understand that most of the team have never seen the English landscape before, but IMHO that just shows that the team should listen to those of us who are quite clued-up on the matter. It's not a question of knowledge; more of common sense (which has been built up through years of living in this area). Drive around any part of England, and the majority of what I say is true. Obviously some areas of the country have their own quirky features (e.g the stone walls of some areas around the lake-district and, indeed, in the Cotswolds) but these are just extra parts of the landscape.

The landscape isn't complete and utter garbage; but it isn't Oleg's photorealism, and it really isn't the best the team could do.
+1 to that. But these are minor tweaks. The foliage in SpeedTree is easy task to do, no much worries. I'll like a lot to see bigger areas of the same texture in CloD as suggested, because will ease the texture lstreaming, ans if we have grass on, no need to so much texture work, just attention to textures junctions.

+1.000 to trees along roads... It's unreal, and its anoying when bombing/straffing units on roads... We really need more hedgerow...

But these points, I insist, are an "easy" task to do, and dev team CAN DO it easily... But now maybe the team focusi s in other issues more urgent. One point regards the graphic engine: we need simplified - but good looking - buildings textures, ASAP, to ease the streaming.


Last edited by LoBiSoMeM; 07-12-2011 at 08:26 PM.
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  #43  
Old 07-12-2011, 08:48 PM
Jatta Raso Jatta Raso is offline
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to Kendo's respect, i'm gonna make some at-the-moment analysis of the poll results:

Very Unhappy - 12 votes - 8.96%
this shows very few ppl are taking the terrain for garbage; furthermore, it shows that the assumption of everyone showing criticism towards the subject are saying that the terrain is trash, is just wrong. following that almost no one is saying that the terrain is trash, there's just some obsessed with the idea that that's the case. as if this analysis was needed to show such, simple logic and honest reading would do.

Generally Unhappy - 29 votes - 21.64%
again it shows there's no majority of ppl overly critic much less ready to throw the towel on the subject

Generally Happy - 86 votes - 64.18%
this result shows that users expecting improvements over the present state cover the majority of situations, as expressed and justified in a respectful tone on vast majority of terrain-criticizing posts (who btw took the time to point out specific issues and corresponding solutions, instead of vague and generalist swearing or bashing at the subject).

Very Happy - 7 votes - 5.22%
i could almost tell who they are

Last edited by Jatta Raso; 07-12-2011 at 08:55 PM.
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  #44  
Old 07-12-2011, 09:09 PM
philip.ed's Avatar
philip.ed philip.ed is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
+1 to that. But these are minor tweaks. The foliage in SpeedTree is easy task to do, no much worries. I'll like a lot to see bigger areas of the same texture in CloD as suggested, because will ease the texture lstreaming, ans if we have grass on, no need to so much texture work, just attention to textures junctions.

+1.000 to trees along roads... It's unreal, and its anoying when bombing/straffing units on roads... We really need more hedgerow...

But these points, I insist, are an "easy" task to do, and dev team CAN DO it easily... But now maybe the team focusi s in other issues more urgent. One point regards the graphic engine: we need simplified - but good looking - buildings textures, ASAP, to ease the streaming.

I hope it's minor! But then again, it depends on how the team can get the lighting system to work, and how hard it is to improve their LOD models of mostly all the objects within the game (no more autopop!)
I'd like to see proper hedges implemented, but I think this effort should be community based, and by that i mean updates posted for constructive criticism. To me, RoF looks nice, but I could pick it apart quite easily. CloD's terrain shows an enthusiastic step towards creating a complex environment, but there are lots of issues with it that need addressing (as outlined). As you say, they may be minor to address, but they really do impact a lot on the general look of the environment.
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  #45  
Old 07-12-2011, 09:27 PM
Lololopoulos Lololopoulos is offline
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hahaah one of those threads again. do u guys not have anything else to do? it's beyond me how u guys can afford to spend so much time reading each other's posts and writing lengthy reviews to defend your position. and glossing through the last page alone i see things that's been said in previous threads about 10 times already.
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  #46  
Old 07-12-2011, 10:09 PM
SsSsSsSsSnake SsSsSsSsSnake is offline
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obviously you havent or you wouldnt be here (just Kidding)
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  #47  
Old 07-12-2011, 10:10 PM
ATAG_Doc ATAG_Doc is offline
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Put me in the "Generally Happy" category. I never notice it I am not sightseeing I am hunting. I only notice it while I am getting good guncam footage of my kill. Other than this I don't care. As long as my bird goes where I point it I am all good.
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  #48  
Old 07-12-2011, 11:48 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Crane View Post
How can we be expected to respect a company that decieved us all through the development process? Then to cap it all you cannot even get a refund through Steam. Respect for these guys is long long gone.
He's asking you to respect the wishes of the person starting the thread, but you're e-raging so hard that you completely missed that and went off on your own tangent regardless, which is validating his point to the t


As for the original topic, put me in the generally happy category.
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  #49  
Old 07-13-2011, 12:49 AM
baronWastelan baronWastelan is offline
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Knowing that half the people who post on this forum are miserable and generally failures in life, the relatively low proportion of "unhappy" votes shows how good the terrain is.
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  #50  
Old 07-13-2011, 01:46 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by furbs View Post
Clouds, yes.

But ive not seen the devs say anything about any other stuff.

Oh you could mean this...



where Oleg said the sound was a "placeholder"...when it wasn't, it was the sound we got.
No it's a placeholder, that is why they are re-doing it, acording to Luthier it's a month or so away, you do understand the term placeholder furbs? its the sound we got until they finish the sounds we will get
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