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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 07-07-2011, 11:32 AM
deadmeat313 deadmeat313 is offline
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Excellent video. Passed my lunch break nicely.

T.
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  #12  
Old 07-07-2011, 01:43 PM
drewpee drewpee is offline
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The guy next to you seemed to be a bit worried. Maybe he's heard stories about you flying.

Good job mate.
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  #13  
Old 07-07-2011, 04:17 PM
LcSummers LcSummers is offline
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Quote:
Originally Posted by Freycinet View Post
Well spotted re: the tail wheel! - Yeah, that is weird, because on my Ju-88 it retracted fine.

Yes, in the FMB.

Sorry, cannot help you on the Stuka... - Someone else?
Yes, please go on with your favorite vids
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  #14  
Old 07-07-2011, 04:23 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by LcSummers View Post
Hello Freycinet,

great video, now i want to try the JU 88 too. Till now didnt tried it so now i will.

I realized that the tail wheel of "Albert" s bird was not retracted. Its weired or not? Normally it was retracted. Maybe a hydraulics failure.

Anyway, do you make those missions in the mission builder?

I have another question on the Stuka. I cant load the 50Kg boms on the wing, any suggestions or is it broken. Making a ferry flight from England to France i couldnt load it.

Thanks for this video, i am hungry to test the JU 88.

Cheers
still the best and most reliable way to choose a bombload is to save and name the specific bombloads for every plane in the FMB. dont forget to ckeck the fuzes there also !

as example if you choose the levelbombing fuze for a BF109 SC250 bombload , you might get proplems in a dive attack
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  #15  
Old 07-07-2011, 05:30 PM
Freycinet Freycinet is offline
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Thx for that info... - I'll be looking more into bombing at some point for the vids!
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  #16  
Old 07-08-2011, 10:34 PM
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pehy pehy is offline
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The next nice vid, thanks! First laughting was about the trip to terra incognita. Nice idea, to show the border between map and the nirvana! The stiffy crewmen are an real showstopper for bomber-missions. I'll hope, 1c will find a way, to animate them for more authentic gameplay!

Peter
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  #17  
Old 07-09-2011, 12:25 AM
Walshy Walshy is offline
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Quote:
Originally Posted by pehy View Post
The next nice vid, thanks! First laughting was about the trip to terra incognita. Nice idea, to show the border between map and the nirvana! The stiffy crewmen are an real showstopper for bomber-missions. I'll hope, 1c will find a way, to animate them for more authentic gameplay!

Peter
A very simple animation that randomly runs every few minutes of a head moving and scratching an arm perhaps and the gunner who is laying on his stomach perhaps re-shifting in his lying position and perhaps moving an arm to stretch it??????
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  #18  
Old 07-09-2011, 06:40 AM
LcSummers LcSummers is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
still the best and most reliable way to choose a bombload is to save and name the specific bombloads for every plane in the FMB. dont forget to ckeck the fuzes there also !

as example if you choose the levelbombing fuze for a BF109 SC250 bombload , you might get proplems in a dive attack
Thanks for helping me JG53.

Lets try it out.


PS: This was in a quick mission when starting at the ground with the Blenheim. There i have chosen the JU 87 but no 50 Kg bombs.

S!
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  #19  
Old 07-09-2011, 09:25 AM
Zappatime Zappatime is offline
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Quote:
Originally Posted by Walshy View Post
A very simple animation that randomly runs every few minutes of a head moving and scratching an arm perhaps and the gunner who is laying on his stomach perhaps re-shifting in his lying position and perhaps moving an arm to stretch it??????
Didn't Luthier say they had ' a shelf full of crew animations ready to go into the sim once fps issues were all sorted'? So lets hope that's soon.

Anyway, nice video, I saw areas of the map
I'd yet to discover, the industrial areas looked great I thought, great quality vid
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  #20  
Old 07-09-2011, 11:03 AM
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Even B-17 II had randomly moving crew and that was some time ago. But that was a game, CloD is a sim and therefore excused from such mundane details.
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