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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Should the developers mainly focus on single player? | |||
Yes, single player far more important. |
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74 | 32.60% |
No, both should have equal focus. |
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81 | 35.68% |
No, rather focus on multiplayer. |
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72 | 31.72% |
Voters: 227. You may not vote on this poll |
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#51
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the reason for me for flying 100% online is to share the expereince with other players (and some of them became friends over the years in IL2) on VoiceComms !
Its not the AI, i flew mostly COOP wars (who else would fly all the 16 B-17s in a 1944 scenario over germany or the B5N over Pearl ![]() But flying in a Bomber, 150km to target and 150km back (if possible ![]() Its the men, not the machine - as 'someone' said in the past, even when ment in another meaning, it fits for me in CombatFlightsims ![]() A very important point is that 1C has to enable the community to MAKE the gameexperience. That is mostly the FMB (working and documentation). A few days (if not from the very first) the Hyperlobby was full of IL2 COOPs in 2001. It sure had its faults, but the gameexpereince was there ! CoD is leaving the most players here alone IMHO. I dont build mission in the moment with CoD , and that after building hundreds of missions in IL2 the last years ![]() AND, it enable a lot of people creating singleplayermissions and campaigns. You just have to check sides like mission4today many people build missions with IL2. Adi_Galland (head of Desastersoftware) summerized it in the german ubi form quit good: the way 1C decided to make the FMB of CoD has reuced the amouint of people able to build missions in CoD a lot in comparison to IL2. At least it lacks documentation and who can be sure that now made expereinces (mainly with this script system) in the FMB are still correct after a few patches ?! btw, RoF has a very similar proplem i think, a very complex FMB - but at least it has a documentation (but i dont know how good this is !). Last edited by JG53Frankyboy; 06-28-2011 at 09:47 AM. |
#52
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It has been many years that I played the online wars in IL2 but they were fantastic until it just got crazy competitive with people using every exploit they could in order to win. There were people reading the mission files so they could see data they weren't meant to, then there was the stupid use of smoke and landing lights it utterly ruined the aspects that I loved which was to get the best of both worlds with a dynamic campaign but with human piloted aircraft. There is no getting away from the fact that the diversity of human pilot skill and the fact that we all make mistakes is superior to any AI but then human nature will always try to find short cuts and exploits in order to win. This is what makes flying against humans so great but so frustrating. I think they shouldn't focus on one or the other but at the same time they should be smart. The community can and will do a better job that the devs in certain areas (missions, campaigns, online wars etc) which is why the tools must be there for them to get on with it. I think they should just keep focused on the game play aspects, FM/DM, fixing things that are broken and making it possible that both on and offline pilots can have a good experience. So if the community is to make offline campaigns then maybe there needs to be stats and medals etc for the offliners and the AI must be as good as possible. Obviously for the onliners they need the MP to be fixed and then make it possible for wars and coops etc. |
#53
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Both are important. I don't see why it should be an either/or situation.
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#54
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The new engine makes no distinction between MP,SP,DF or Coop, it's all based on the same underlying code, so let's just focus on the sandbox tools and the rest will come together nicely. ![]() Like it's already been said there's a trade off in all of this: complexity is increased and to do the new features justice there's a learning curve involved with the new FMB and scripts so it will take some time before we start seeing creative use of the supplied tools, but just the fact that we can do so much more makes it worthwhile in my personal opinion. |
#55
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