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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 06-25-2011, 08:44 AM
dflion dflion is offline
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Cool One step forward, two steps back?

Hello Luthier,
I have had an interesting afternoon testing the new patch?

During my testing, on the good and positive side, everything seems to be running a bit smoother and the game interface seems to work a lot better.

On the negative side, when testing my recently constructed FMB missions, "Spitfire Dawn' and the ' JG26 German Campaign', I have noticed that the FMB has changed. When I selected my first JG26 mission you could not select Adolf Galland's correct historical skin by Capt. Farrell, it automatically 'defaulted' to a leader's skin and placed that skin over Capt. Farrell's skin. To make matters worse, I took a 'Steam' picture of this problem and they announced they 'are down', so I couldn't retrieve the picture to show you. Sorry I think 'Steam' is S---T! one step forward and 200 steps back!

I saw your earlier post, where you said that one of your programmer's 'porked' the sound, which sadly sounds like a blatant sabotage problem. I hope you haven't got any other 'saboteurs' still in the team?

For 'FMB' (Full Mission Builders), I think that you will have to temporarily re-introduce the 'enemy' aircraft 'visually' originating from their airfields, so you can see where they are, both when planning an 'offline' mission and also to allow players to know that something is about to happen! By only showing the enemy aircraft 'when they are on top of you' I think is another 'one step forward and two steps back in the current game version level'.
In a combat flight simulation, you have got to allow for the real lack of visual reality. (real pilots with exceptional eyesight, spotted the enemy, long before they spotted them, they were usually the aces)
I think this feature in the old IL-2 Sturmovik was one of the key features that made the simulation a notch above the others, sadly I think you have gone backwards with this feature in IL-2 Sturmovik COD.

Because we haven't got the 'full working FMB' yet, you may come up with something 'new and exciting' to alleviate this problem?

I would be very interested in your comment's?

DFLion
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  #172  
Old 06-25-2011, 08:48 AM
z0ttel z0ttel is offline
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The new patch looks good so far, no performance degradation or additional, new issues detected (didn't do some extensive testing).

In the black death track, I've noticed some kind of beam near the runway which is visible all the time. It seems to be emitted from the destroyed device on the ground, so I assume this is 'optimizeable'

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  #173  
Old 06-25-2011, 09:05 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Quote:
Originally Posted by luthier View Post
I've said this in my earlier roadmap.

We are redoing our sound from scratch.

It will take several months.
Just as well we have Jafa and BigPickle,and I believe Jafa is working on a new sound Mod too with Gypsy Moth and Stuka engine sounds included,should be one to look forward too,and you know it will be good.Just a pity we can't go online with these Mods.
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Last edited by Plt Off JRB Meaker; 06-25-2011 at 09:09 AM.
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  #174  
Old 06-25-2011, 09:15 AM
313_Paegas 313_Paegas is offline
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Gents, please, could you put somewhere english maddox version for download?

Thanks
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  #175  
Old 06-25-2011, 09:20 AM
Manuc Manuc is offline
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Thumbs up

Thank you for your hard work to make this already great sim better and better
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  #176  
Old 06-25-2011, 09:41 AM
Insuber Insuber is offline
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Honestly, one month after the last patch (hotfix of May 20th), I expected some more content and bug solving. I wonder about the size of the team and their working time on this game.
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  #177  
Old 06-25-2011, 09:45 AM
Baron Baron is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Because, to say clear, fixed benchmarks are stupid in some cases.

That's one thing that people have trouble to understand. The "Black Death" track don't recreate gameplay. This track has a lot of changes in views/objects, leading to a lot of texture/LOD loading that don't exist in actual gameplay. So, the average FPS and stutters is "Black Death" are massive.

I don't use fixed tracks like that to verify better gameplay performance. By the way, I'm spending my time flying in this sim instead of talking crap about "bad performance" in this forum.

Really tired of that; If people think that this sim is a "crap" and I can't run it fluid, I don't care. I'll go fly now! Bye!

And they dont relize that it was exactly the same in BD track in IL2. Didnt matter what rig u had, the fps would at at least once place ALWAYS drop to minimum fps and that was when the view changed from one ac to another abruptly. Iirc it was when the Sturmoviks started thire dive against the column just in the beginning of the track. Same, i think, when the La and FW collided and exploded, but especially when changing views. Benchmarks is always worst case scenarios and i, personally, always had higher (very often much higher) fps during actual gameplay.

Last edited by Baron; 06-25-2011 at 09:50 AM.
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  #178  
Old 06-25-2011, 09:58 AM
Baron Baron is offline
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Originally Posted by Dutch_851 View Post
When someone posts a Cliffs of Dover Black Death FRAPS benchmark with 30 FPS as a minimum, I'll be impressed.

(crap, someone's just gonna make one up now, eh?)

BD track 1680x1050 everything on medium, grass, roads etc ON. Original textures.

min 17, max 130, avg 62.144


i5 2500K @ 4.0 GHz, Gtx 560 Ti @ stock. Both can be clocked a hell of a lot more.


And regarding minimum fps, read my pervious post and use your head.


Just because u say its crap if minimum 30 fps isnt achieved in a set track doesnt make it so. Just shows u make up anything to be able to whine. If u have the game its real easy finding out the flaw in your reasoning, if u dont, well.....



Btw, did a quick test yesterday and flew a single mission (German column attack) with a total of 90 ac`s in the air. Had some stutters in a few places but nothing worse than i could have in IL2 online.
Completely playable with same settings as mentioned (and i didnt even clear my catch folder) with column and airfield being strafed and bombed.

Last edited by Baron; 06-25-2011 at 10:16 AM.
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  #179  
Old 06-25-2011, 10:16 AM
Remo Remo is offline
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Quote:
Originally Posted by Baron View Post
And they dont relize that it was exactly the same in BD track in IL2. Didnt matter what rig u had, the fps would at at least once place ALWAYS drop to minimum fps and that was when the view changed from one ac to another abruptly. Iirc it was when the Sturmoviks started thire dive against the column just in the beginning of the track. Same, i think, when the La and FW collided and exploded, but especially when changing views. Benchmarks is always worst case scenarios and i, personally, always had higher (very often much higher) fps during actual gameplay.
Have to agree with Baron and LoBiSoMeM here . If I go by the BD benchmark I would not even consider playing the game. But since the last official path the game is playable even for my on an old 4870 , the benchmark remain bad with lots of stutters , however online gaming is much smoother for me, and high(ish) framerates 40+. Sure I have the textures on low , and not full resolution of my screen (2560x1600), but it is playable.
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  #180  
Old 06-25-2011, 10:37 AM
335th_GRAthos 335th_GRAthos is offline
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Guys, a benchmark is a benchmark! It is a way to compare one system/GPU from another.

It has to be hard in order to show the development of the available hardware.

I bet that in 12 months from now, new GPUs will show very high fps numbers on this benchmark.

Black Death is also a good way to show you how limited our current GPUs are.

In IL2: we run the Black Death to measure our systems and see the bottlenecks. One of the most dramatic experiences I had was when we realised that the sound explosion (of the IL2 crashing into the ground after being hit by the AAA of that armored column) was causing a 1sec stutter because of the sound card limitations. This was the time when most of us bought Audigy2 sound cards and the 1sec stutter vanished

So, do not take the Black Death as a proof on whether you can play CoD or not but, as a reference point in order to understand how strong your current rig performs compared to others.
Why it was named Black Death? Because a lot of us asked for it (ten years flying IL2 die hard) and we were emotionaly tied to this name

~S~

Last edited by 335th_GRAthos; 06-25-2011 at 10:45 AM.
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