Quote:
Originally Posted by olife
complete agree with u my friend,conection is king!
i have 1 mb in internet connection power ,i must put a complete magazine of bullets and even more to down a guy!and a lot of time the guy put me 1 or 2 bullet and i'm died!!lol!!...and even if we flown the same plane ,often ,i have the sensation that his plane fly and turn faster than me easy!
but it is the game...
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Oh its about the lag no question about that. Remember though that for gaming a 1mb connection with low latency beats a 50mb connection if it has high latency.
Ive been thinking about this for a while trying to work out how BoP's multiplayer system works. Its clearly a different system than most FPS multiplayer games have where if you have a slow connection and shoot at someone and kill them you upload that fact to the the host who then uploads it to the killed player and they die even though to them they might now be safe in cover. This system lets the player with slow connection get reasonably good game play. I'd call this a "Tell" system in that the players game tells the hosts game about his kill.
BoP seems to me to be more of an "Ask" system where the players game asks the host's if the plane he is shooting at is being hit. Whether its the host's game that answers that question or if the host has to then ask the player being shot at if they are being hit, I don't know. But you can imagine if someone has bad latency shoots at a plane, by the time that info has gotten to the host the plane being shot at is further ahead and the hosts game sees the bullets fall behind him thus no damage is sent to the player being shot at.
I remember Gears of war being like this, with bad latency you could shoot at a wall point blank range and then wait almost a second before you recieve the info that you had hit the wall and a pit in the wall would appear. In combat you always had to lag shoot by guessing where your enemy would be a second later, it also ment that the host had a huge advantage because he would have zero lag. I think this system is a lot simpler and needing less actual infomation being transmited by the players to the host.
BoP is slightly different than this though in that the host can also suffer lag. I don't know why this is.
I'm hoping that BoS will employ a more advanced netcode so everyone can reiceive simalar and more acurate gameplay no matter what their connection speed.