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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #61  
Old 06-17-2011, 10:16 AM
QBlackDeathQ QBlackDeathQ is offline
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цензуре!

Last edited by QBlackDeathQ; 06-20-2011 at 01:31 PM.
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  #62  
Old 06-17-2011, 10:57 AM
Gilly Gilly is offline
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Mac i have tired many times it does not work. If you may please forward our request to the developers that would be great. I know it's a lot to ask for since there are many requests here. May you please use your best judgment and forward what you hear the community wants most plz
Speak to Mac. He sorted me out when Olife and I had issues. Try the link below this in my signature. It's definately worth doing as it'll get seen by those that matter!!!
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  #63  
Old 06-17-2011, 10:59 AM
QBlackDeathQ QBlackDeathQ is offline
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  #64  
Old 06-17-2011, 11:04 AM
Gilly Gilly is offline
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Humph!!! I think we all matter but i will give it a look! lol
Agreed, what I meant was by those that matter when it comes the guys building the game I.e. The Gods of BoS!!!
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  #65  
Old 06-17-2011, 12:44 PM
MACADEMIC MACADEMIC is offline
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Originally Posted by QBlackDeathQ View Post
Mac i have tired many times it does not work. If you may please forward our request to the developers that would be great. I know it's a lot to ask for since there are many requests here. May you please use your best judgment and forward what you hear the community wants most plz
Would prefer to help you sort out the problem why you can't use the forum there. PM me with details please.

MAC

P.S.: Just checked, you registered there on June 3, that was also the last time the system recognized you as signed in. There was a problem with new accounts for some time as they couldn't post, but this should be okay now. Please try again.

Last edited by MACADEMIC; 06-17-2011 at 12:47 PM.
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  #66  
Old 06-17-2011, 04:04 PM
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Robotic Pope Robotic Pope is offline
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Good idea but I in SIM mode airelon and elevator sensitivity should be always at max or sensitivity option completely off
Thats ok. But only if you have the ability to fully customise the stick setings such as dead zone and axis range/shape. Actualy your comment comes across as rather elitest.

Sensitivity has nothing to do with skill, its not a difficulty setting, its a controller seting. Someone playing BoP with a long flightstick might easily be able to fly with full sens because the turning sweet spot on the stick for each plane might be as much as an inch in movement making it easy to hold in that position. Compare that to someone using a joypad and a very short stick, the sweet spot is a little as 1 or 2 mm of movement, 1 mm to far an you stall and spin and this accuracy from just one thumb. No warning. 1 twich and... OH DEAR.

BoS definately needs stall identifiers like airframe shake, shuddering sfx and some FFB.
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Last edited by Robotic Pope; 06-17-2011 at 04:10 PM.
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  #67  
Old 06-17-2011, 10:41 PM
MACADEMIC MACADEMIC is offline
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Originally Posted by Robotic Pope View Post
Thats ok. But only if you have the ability to fully customise the stick setings such as dead zone and axis range/shape. Actualy your comment comes across as rather elitest.

Sensitivity has nothing to do with skill, its not a difficulty setting, its a controller seting. Someone playing BoP with a long flightstick might easily be able to fly with full sens because the turning sweet spot on the stick for each plane might be as much as an inch in movement making it easy to hold in that position. Compare that to someone using a joypad and a very short stick, the sweet spot is a little as 1 or 2 mm of movement, 1 mm to far an you stall and spin and this accuracy from just one thumb. No warning. 1 twich and... OH DEAR.

BoS definately needs stall identifiers like airframe shake, shuddering sfx and some FFB.
Agree with you RP that the length of your joystick/flightstick would make a difference, but disagree that it has nothing to do with skill. I know a few who fly the P-51D5 in full sensitivity using a DualShock gamepad, and it's working fine (I'm one of those). It's an extra challenge to know how far you can take the airplane without stalling.

But I agree with you unreservedly that full customisation for all should be standard (which we'll see in BoS - Anton has confirmed this on the devs forum), and that a stall buffet would be a good thing to have. Although I must say that with custom control on the PS3, an approaching accellerated stall can be quite well recognized and countered as it is, in full sensitivity.

MAC
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  #68  
Old 06-18-2011, 01:29 AM
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Originally Posted by MACADEMIC View Post
Agree with you RP that the length of your joystick/flightstick would make a difference, but disagree that it has nothing to do with skill. I know a few who fly the P-51D5 in full sensitivity using a DualShock gamepad, and it's working fine (I'm one of those). It's an extra challenge to know how far you can take the airplane without stalling.

But I agree with you unreservedly that full customisation for all should be standard (which we'll see in BoS - Anton has confirmed this on the devs forum), and that a stall buffet would be a good thing to have. Although I must say that with custom control on the PS3, an approaching accellerated stall can be quite well recognized and countered as it is, in full sensitivity.

MAC
Yes, sorry mac, I said that bit about skill wrong. Of course it takes a lot of skill to fly full sens with the pad. I meant that the skill of having a thumb that is super acurate to 1mm should not be a requirement to fly at the highest difficulty when others are using big flightsticks. I see it more as a gaming skill than a flight skill, If you know what I mean.
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  #69  
Old 06-18-2011, 02:24 AM
olife olife is offline
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hello guys,

i really love bop and very happy to have a sequel,that's very good.
but to be honest,i have a strange sensation...i don't know how is the online confort of bop in xbox,but in ps3,it is a really bad,yes i'm not afraid of my words,it is very bad... it is very interresting to speak about some news things we would have in bos but before,i think it would be good to fix some probs of online comfort...
more of 10 or 11 players out of 16 and u are sure there will be a lot of probs of laging,disconnection or others strange things!
it is that since the game came out!
maybe u will say me that it is "your"connection which is not good...probably but it not happened to me only!in 70 % of the online games ,there are always this sort of prob for 1 ,2 or even more players!why?it is the only game i see like it!
the strange sensation i have is that bop was complete let "for died" and i'm sorry to think ...i have a doubt for bos too.
i'm really sorry to be so wicked but it is a fact,the biggest prob of bop,and a very important prob i think,i just hope it will be better in bos...i understand it is impossible to have no probs in online game,but just want to have a "normal" situation like in many others games....
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  #70  
Old 06-18-2011, 02:37 AM
MACADEMIC MACADEMIC is offline
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Yes, sorry mac, I said that bit about skill wrong. Of course it takes a lot of skill to fly full sens with the pad. I meant that the skill of having a thumb that is super acurate to 1mm should not be a requirement to fly at the highest difficulty when others are using big flightsticks. I see it more as a gaming skill than a flight skill, If you know what I mean.
No problem RP. I agree, it shouldn't be mandatory for all in Simulator mode. But it would be real nice to have a Custom mode (which Wings of Prey has and which I'm pretty sure will find its way to Birds of Steel) with the option to set up a game for full sensitivity. You're right, it's a gaming skill but for me also somehow a flying skill, although it's true that a real airplane would give you MUCH better clues than a gamepad. For me however (personally) limiting the travel of your primary flight controls so that accellerated stall becomes impossible just robs the airplane of some essential flying characteristics which are part of flight.

MAC
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