Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Mods, discussions, links, etc.

Reply
 
Thread Tools Display Modes
  #241  
Old 06-12-2011, 09:44 PM
Ali Fish
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by adonys View Post
Ali, can't you release at least the darker trees first, please, while you're working on a full terrain mod?

pretty please
the thread titles Forrest Green is a darker trees mod. no point in having 2.
Reply With Quote
  #242  
Old 06-13-2011, 02:43 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

they are not so good as the ones I've seen in your mod, sir. The replacement tree model is not fitting with the rest of the trees.

PS: the ones from this post, please


Last edited by adonys; 06-13-2011 at 03:50 PM.
Reply With Quote
  #243  
Old 06-13-2011, 06:26 PM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default Some comment please...

Hey Ali,
I catched your secret! U re not alone anymore!
..just some test to evaluate how shaders alter the color palette...
I think googled picts are a good base to start.
I have some rudiment in 3dsmax and renderings, I think the 'Field' material in Clod is too much reflessive, it should be a matte material.
dds_test.jpg
but I have no idea how shaders work

I'll post more later
Reply With Quote
  #244  
Old 06-13-2011, 06:35 PM
Ali Fish
Guest
 
Posts: n/a
Default

haha good stuff i like those colours. bit low res but the googley style images in there are ok colour wise. we cant have trees in the texture though !.

shaders :

diffuse = texture
alpha of diffuse = NO IDEA. maybe lighting orientated (specular brightening ?)
_N variation files are the normal channells. (RGB specific) and they produce an element of height mapping to the texture from the general lighting.
Reply With Quote
  #245  
Old 06-13-2011, 06:46 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

I think that shows that the colour has to be tweaked a lot to fit in the game, as to me, the colours from google-earth don't look very realistic. It's hard to explain how you'd expect the colours to look; you really have to flie over the terrain in real-life for yourself, but the ambience is similar in some respects to RoF.
Reply With Quote
  #246  
Old 06-13-2011, 07:09 PM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

_N is the bump equivalent effect in 3dsmax
Reply With Quote
  #247  
Old 06-13-2011, 07:12 PM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

Quote:
Originally Posted by philip.ed View Post
the colours from google-earth don't look very realistic. It's hard to explain how you'd expect the colours to look;
+1 the mix should be 1 drop of googled textures and 100 of artistic feeling.. but u may not match the community agreement!
Reply With Quote
  #248  
Old 06-13-2011, 09:20 PM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

some more
dds_test2.jpg
dds_test3.jpg

dds_test3 with darkened trees.
Good night
Reply With Quote
  #249  
Old 06-14-2011, 05:45 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

1 of 2 is looking better (original COD trees?)

throw a splatter of browns into the trees and darken the ground a tad and things could be well on the way


shots in post #242...

ground (original COD textures ?) is looking "toned down" but still too yellow - even though it is an example shot of what darkening the trees does
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 06-14-2011 at 05:47 AM.
Reply With Quote
  #250  
Old 06-14-2011, 07:34 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

Quote:
Originally Posted by pupaxx View Post
some more
Attachment 6319
Attachment 6320

dds_test3 with darkened trees.
Good night
i think colourwise the second shot with the darkened trees looks way better than what we have now.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.