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#241
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the thread titles Forrest Green is a darker trees mod. no point in having 2.
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#243
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Hey Ali,
I catched your secret! U re not alone anymore! ![]() ..just some test to evaluate how shaders alter the color palette... I think googled picts are a good base to start. I have some rudiment in 3dsmax and renderings, I think the 'Field' material in Clod is too much reflessive, it should be a matte material. dds_test.jpg but I have no idea how shaders work ![]() I'll post more later |
#244
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haha good stuff
![]() shaders : diffuse = texture alpha of diffuse = NO IDEA. maybe lighting orientated (specular brightening ?) _N variation files are the normal channells. (RGB specific) and they produce an element of height mapping to the texture from the general lighting. |
#245
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I think that shows that the colour has to be tweaked a lot to fit in the game, as to me, the colours from google-earth don't look very realistic. It's hard to explain how you'd expect the colours to look; you really have to flie over the terrain in real-life for yourself, but the ambience is similar in some respects to RoF.
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#246
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_N is the bump equivalent effect in 3dsmax
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#247
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#248
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#249
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1 of 2 is looking better (original COD trees?)
throw a splatter of browns into the trees and darken the ground a tad and things could be well on the way shots in post #242... ground (original COD textures ?) is looking "toned down" but still too yellow - even though it is an example shot of what darkening the trees does
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 06-14-2011 at 05:47 AM. |
#250
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