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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 06-01-2011, 08:26 PM
Tree_UK
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Originally Posted by Chivas View Post
The last hot fix was 7 working days ago, so its not likely to have anything significant completed yet. They may even be on the break they delayed a few weeks ago. I'm sure they will be back in force soon to get as much done before the Western release as possible.
Hot fix was 12 days ago on the 20th.
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  #12  
Old 06-01-2011, 09:19 PM
Space Communist Space Communist is offline
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Originally Posted by JumpingHubert View Post
the question is: why no to-do-list?
For example only one word by the devs since release about the horrible Antialiasing? In IL2 AA is working great. Years later this "feature" is cut?...
Anti-aliasing simply does not work the same way with modern shaders. You need to do very fancy stuff to make it do the same thing as before.
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  #13  
Old 06-01-2011, 09:22 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Space Communist View Post
Anti-aliasing simply does not work the same way with modern shaders. You need to do very fancy stuff to make it do the same thing as before.

And for the record, the ATI 11.5 "Fix" drivers broke FSAA in IL2. I needed to revert back to older drivers to get it to work again.. The driver companies play with the standards trying to gain an edge, and when they play fast and loose with the specs you get unintended consequences.. its very complicated..
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  #14  
Old 06-01-2011, 10:40 PM
Sauf Sauf is offline
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Originally Posted by Tree_UK View Post
Hot fix was 12 days ago on the 20th.
Chivas said "7 working days" which is correct.
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  #15  
Old 06-01-2011, 11:12 PM
Tree_UK
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Originally Posted by Sauf View Post
Chivas said "7 working days" which is correct.
Not correct, Luthier said they are working everyday and have no time to post update news.
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  #16  
Old 06-01-2011, 11:23 PM
speculum jockey
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Originally Posted by JG14_Jagr View Post
And for the record, the ATI 11.5 "Fix" drivers broke FSAA in IL2. I needed to revert back to older drivers to get it to work again.. The driver companies play with the standards trying to gain an edge, and when they play fast and loose with the specs you get unintended consequences.. its very complicated..
This is especially true with older or niche games that are not played as much as the newer titles. They probably check out how the new drivers work with the 20 most popular game engines and call it a day. Going back and testing with games that were released a decade ago just isn't feasible.
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  #17  
Old 06-02-2011, 12:46 AM
julien673 julien673 is offline
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Originally Posted by Tree_UK View Post
Not correct, Luthier said they are working everyday and have no time to post update news.
Still not banned ?
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  #18  
Old 06-02-2011, 12:46 AM
FS~Phat FS~Phat is offline
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The latest ATI drivers 11.5b broke IL2 1946 OGL (flickering landscape texture showing where there should be water) It caused a massive 50% increase in FPS at the same time though, ATI must have changed something major for this kind of increase and such a major bug. Im not surprised AA is broken in COD!
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  #19  
Old 06-02-2011, 01:59 AM
Tiger27 Tiger27 is offline
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You can see how many problems game devs have with graphics drivers just by browsing the patch log, unfortunately high sale games like Witcher2 get all the resources to get them going well, CoD would be way down the list.
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  #20  
Old 06-02-2011, 06:24 AM
machoo
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Witcher 2 is pretty amazing though
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